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Distance-Time Graphs Exploration Guide

This document provides instructions for using an interactive simulation called the Distance-Time Graphs Gizmo. The Gizmo allows students to control the motion of a runner on a track by manipulating graphs with x-y coordinates. Students are asked to experiment with creating different graphs that represent scenarios like one runner passing another, both runners finishing together, or one runner moving in the opposite direction. By interacting with the simulation, students learn that distance-time graphs can be used to determine a runner's position, speed, direction of motion, and which runner finishes a race first. The document contains questions to guide students in understanding how to interpret key features of graphs and apply them to solve word problems.
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0% found this document useful (0 votes)
626 views6 pages

Distance-Time Graphs Exploration Guide

This document provides instructions for using an interactive simulation called the Distance-Time Graphs Gizmo. The Gizmo allows students to control the motion of a runner on a track by manipulating graphs with x-y coordinates. Students are asked to experiment with creating different graphs that represent scenarios like one runner passing another, both runners finishing together, or one runner moving in the opposite direction. By interacting with the simulation, students learn that distance-time graphs can be used to determine a runner's position, speed, direction of motion, and which runner finishes a race first. The document contains questions to guide students in understanding how to interpret key features of graphs and apply them to solve word problems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
  • Student Exploration: Distance-Time Graphs
  • Activity A: Runner Position
  • Activity B: Runner Direction and Speed
  • Activity C: Two Runners, Two Graphs

Name: ______________________________________ Date: ________________________

Student Exploration: Distance-Time Graphs

Vocabulary: speed, y-intercept

Prior Knowledge Questions (Do these BEFORE using the Gizmo .)


Max ran 100 feet in 10 seconds. Molly ran 60 feet in 5 seconds.

1. Who ran farther, Max or Molly? ________________

2. Who ran faster? ________________ Explain: ____________________________________

_________________________________________________________________________

Gizmo Warm-up
The Distance-Time Graphs Gizmo shows a graph and a
runner on a track. You can control the motion of the runner
by manipulating the graph (drag the red dots).

Check that Number of points is 2, and that under Runner


1 both Show graph and Show animation are turned on.

The graph should look like the one shown to the right –
one point at (0, 0) and the other point at (4, 40).

1. Click the green Start button on the stopwatch.

What happens? _______________________________

____________________________________________

2. Click the red Reset button on the stopwatch. The vertical green probe on the graph allows
you to see a snapshot of the runner at any point in time. Drag it back and forth. As you do,
watch the runner and the stopwatch.

A. What was the position of the runner at 1 second? ____________________________

B. What are the coordinates of the point on the graph that tells you this? ____________

C. When was the runner on the 30-yard line? _________________________________

D. What are the coordinates of the point on the graph that tells you this? ____________

2019
Get the Gizmo ready:
Activity A:
 Click the red Reset button on the stopwatch.
Runner position
 Be sure the Number of points is 2.

In the Gizmo, run the “race” many times with a variety of different graphs. (The red points on the
graph can be dragged vertically.) Pay attention to what the graph tells you about the runner.

1. If a distance-time graph contains the point (4, 15), what does that tell you about the runner?

(Be specific, and answer in a complete sentence.) _________________________________

_________________________________________________________________________

2. Look at the graph to the right. Notice where the green probe
is. If you could see the runner and the stopwatch at this
moment, what would you see?

________________________________________________

________________________________________________

________________________________________________

3. Look at the image below, from the Gizmo. What must be true about this runner’s graph?

_________________________________________________________________________

_________________________________________________________________________

4. The point on the graph that lies on the y-axis (vertical axis) is called the y-intercept. What
does the y-intercept tell you about the runner?

_________________________________________________________________________

5. In the Gizmo, set the Number of points to 3. Then create a


graph of a runner who starts at the 20-yard line, runs to the
40-yard line, and finishes at the 30-yard line.

A. Sketch your graph to the right.

B. What is the y-intercept of your graph? ____________

2019
Activity B:
Get the Gizmo ready:
Runner direction
 Click the red Reset button on the stopwatch.
and speed

Run the Gizmo several times with different types of graphs. (Remember, the red points on the
graph can be dragged vertically.) Pay attention to the speed and direction of the runner.

1. Create a graph of a runner that is running forward (from left to


right) in the Gizmo. Sketch your graph to the right.

If the runner is moving from left to right in the Gizmo, how


does the graph always look?

__________________________________________________

__________________________________________________

2. Click the red Reset button. Create a graph of a runner that is


running from right to left. Sketch it to the right.

How does the graph always look if the runner is moving from
right to left in the Gizmo?

__________________________________________________

__________________________________________________

3. Change the Number of points to 5. Create a graph of a


runner that runs left-to-right for one second, rests for two
seconds, and then continues running in the same direction.
Sketch the graph to the right.

How does a graph show a runner at rest? ________________

__________________________________________________

4. In general, how does a distance-time graph show you which direction the runner is moving?

_________________________________________________________________________

_________________________________________________________________________

_________________________________________________________________________

(Activity B continued on next page)

2019
Activity B (continued from previous page)

5. With Number of points set to 3, create the graph shown at


right. Your graph should include (0, 0), (2, 10), and (4, 40).

A. Where does the runner start? ____________________

B. Where will he be after 2 seconds? ________________

C. Where will he be after 4 seconds? ________________

D. In which time interval do you think the runner will be


moving most quickly? (Circle your answer below.)

0 to 2 seconds 2 to 4 seconds

6. Click the Start button and watch the animation. What about the runner changed after 2

seconds of running? ________________________________________________________

_________________________________________________________________________

7. Speed is a measure of how fast something is moving. To calculate speed, divide the
distance by the time. In the Gizmo, the units of speed are yards per second (y/s).

A. In the first 2 seconds, how far did the runner go? ____________________________

B. In this time interval, how far did the runner go each second? ___________________

C. In this time interval, what was the runner’s speed? ___________________________

8. Now look at the last two seconds represented on the graph.

A. In the last 2 seconds, how far did the runner go? ____________________________

B. In this time interval, how far did the runner go each second? ___________________

C. In this time interval, what was the runner’s speed? ___________________________

9. Click the Reset button. Experiment with a variety of graphs, focusing on the speed of the
runner. In general, how can you estimate the speed of the runner by looking at a graph?

_________________________________________________________________________

_________________________________________________________________________

_________________________________________________________________________

2019
Get the Gizmo ready:
Activity C:
 Click Reset.
Two runners, two
 Under Runner 2, turn on Show graph and Show
graphs
animation.

1. Experiment with the Gizmo to create each of the following results. (You can use any number
of points in your graphs.) Each time you find a solution, click the camera ( ) next to the
graph. Right-click the image, and click Copy. Then paste the image into a blank document.
Label all five images.
 Runner 1 wins the race.
 Runner 2 wins the race.
 Runner 2 catches up to and passes runner 1.
 Runner 2 is going in the opposite direction as runner 1.
 Each runner goes at a different speed, but both reach the finish line together.

2. Based on your experiments, answer the following questions.

A. How does the graph show if a runner gets a head start? ______________________

___________________________________________________________________

B. How does the graph show which runner is faster? ___________________________

___________________________________________________________________

C. How does the graph show which runner wins the race? _______________________

___________________________________________________________________

D. How does the graph show a runner going back and forth? _____________________

___________________________________________________________________

E. What does it mean when the two runners’ graphs cross? _____________________

___________________________________________________________________

3. Challenge: For Runner 2, turn off Show graph. Click New to generate a new random graph
that you can’t see for Runner 2. Click Start, and watch her run. Then try to adjust the graph
for Runner 1 so that his movements match the movements of Runner 2.

Turn on Show graph to check each answer. (For a greater challenge, increase the Number
of points before selecting New.)

(Activity C continued on next page)

2019
Activity C (continued from previous page)

4. Challenge: Use the Gizmo to model and solve the following word
problems. Write the solutions in the spaces below. Sketch the
graph you made to solve the question in the space to the right of
each question.

A. A dog is chasing a cat towards a tree. The cat has a 10-


yard lead and runs at a speed of 6 yards per second.
The dog runs at a speed of 8 yards per second. The tree
is 30 yards away from the dog’s starting position. Which
animal will reach the tree first?

_____________________________________________

B. A police officer is chasing a purse-snatcher down a


street. The thief starts 9 yards ahead of the officer and
can run 20 yards in 4 seconds (5 y/s). The police officer
can run 32 yards in 4 seconds (8 y/s). How long will it
take the officer to catch the thief?

_____________________________________________

C. In a football game, one team kicks off to the other. At the


moment the receiver catches the ball, he is 40 yards
from the nearest tackler. The receiver runs left to right at
a speed of 10 yards per second (10 y/s). The tackler runs
right to left at a speed of 6 yards per second.

How long does it take before they collide? ___________

How far does the receiver go? _____________________

D. A tortoise challenges a hare to a four-hour race. The


hare is so confident of winning that he allows the tortoise
to start with a 10-mile lead. The hare runs at a speed of
14 miles per hour, but stops for a two-hour nap in the
middle of the race. The tortoise plods along at 4 miles
per hour the whole race. Who gets farther in four hours?

_____________________________________________

5. How are distance-time graphs useful? Explain, and if possible discuss your answer with your
teacher and classmates.

_________________________________________________________________________

_________________________________________________________________________

_________________________________________________________________________

2019

2019 
 
 
Name: ______________________________________ 
Date: ________________________ 
 
 
Student Exploration: Distance-Tim
2019 
 
Activity A:  
 
Runner position 
Get the Gizmo ready:  
 Click the red Reset button on the stopwatch. 
 Be sure the
2019 
 
Activity B:  
 
Runner direction 
and speed 
Get the Gizmo ready:  
 Click the red Reset button on the stopwatch.
2019 
 
Activity B (continued from previous page) 
 
5. With Number of points set to 3, create the graph shown at 
right. You
2019 
 
Activity C:  
 
Two runners, two 
graphs 
Get the Gizmo ready:  
 Click Reset.  
 Under Runner 2, turn on Show grap
2019 
 
Activity C (continued from previous page) 
 
4. Challenge: Use the Gizmo to model and solve the following word 
probl

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