Quady3D
Quady3D tutorials

Learn AI 3D, one useful step at a time

Choose a reference, generate a model, and check what you have made. These AI 3D tutorials use real Quady3D cases to explain the steps from your first image to a downloadable asset.

Find the guide for your next step

Start here

Turn an image into a 3D model

Follow a real character example from reference images to a model you can rotate and download.

Read the guide →
Understand the result

Understand how image-to-3D AI works

See what the image tells the AI, why unseen sides are predicted, and how a mesh differs from a picture.

Read the guide →
Choose better references

Prepare video frames for 3D

Extract sharp views of one object locally, then choose an image or multi-view generation workflow.

Read the guide →
Choose a model

Compare image-to-3D tools

Inspect two results from the same camera image. Compare geometry, texture, settings, and the delivered files.

Read the guide →
Make a physical object

Prepare a model for 3D printing

Follow the cup example through mesh review, physical size, STL preparation, and slicing.

Read the guide →
Use the asset

Prepare a generated game asset

Inspect an actual cottage file and plan geometry, materials, scale, and import into your game engine.

Read the guide →

Choose the right starting point

You have a photo

Start with one clear image of one object. Use multiple views when you can show its other sides.

Open the workflow →

You have an idea

Describe the subject, shape, and material. Use the prompt guide when you need an editable starting point.

Open the workflow →

You have a drawing

Use a readable silhouette and separated parts to guide the model’s shape.

Open the workflow →

Check the model before moving on

  1. Rotate it.

    Review the back, underside, and thin parts. A convincing front view can hide missing or invented surfaces.

  2. Check the file you download.

    Reopen it in the 3D model viewer. STL contains geometry; GLB can also carry materials and textures.

  3. Prepare it for the destination.

    Follow the Blender workflow, game asset guide, or 3D printing workflow to check scale and delivery requirements.

Common questions

Are the guides tied to one model?

No. Model-specific facts are labeled, while general inspection and file-format guidance remains portable.

Where should a beginner start?

Begin with Image to 3D and the getting-started guide, then inspect the returned model before exploring specialized workflows.

How are guides kept current?

Version-sensitive model and pricing claims are dated and should be rechecked after major releases.