The "Pouch" mod introduces a portable item-storage system, allowing players to temporarily stash and retrieve carried items. It adds an on-screen pouch HUD visible during gameplay and level transitions.
| Action | Input |
|---|---|
| Retrieve or store | LEFT TRIGGER |
| Rotate contents | LEFT SHOULDER |
| Action | Condition | Input |
|---|---|---|
| Quick retrieve or store | N/A | press LEFT TRIGGER |
| Retrieve menu | N/A | hold LEFT TRIGGER |
| Rotate contents | N/A | LEFT SHOULDER |
| Navigate slots | Retrieve menu | LEFT / RIGHT |
| Confirm retrieval | Retrieve menu | release LEFT TRIGGER |
| Cancel selection | Retrieve menu | DOWN |
| Action | Condition | Input |
|---|---|---|
| Retrieve or store | On ground | UP + DOOR |
| Retrieve or store | While climbing | LEFT + DOOR |
| Rotate contents | On ground | RIGHT + DOOR |
| Rotate contents | While climbing | DOWN + DOOR |
| Action | Condition | Input |
|---|---|---|
| Retrieve menu or store | On ground | UP + DOOR |
| Retrieve menu or store | While climbing | LEFT + DOOR |
| Rotate contents | On ground | RIGHT + DOOR |
| Rotate contents | While climbing | DOWN + DOOR |
| Navigate slots | Retrieve menu | LEFT / RIGHT |
| Confirm retrieval | Retrieve menu | DOOR |
| Cancel selection | Retrieve menu | DOWN |
- Store the currently held item into your pouch
- Retrieve items from your pouch
- Selectable mode
- choose which slot you want to retrieve from
- quick button presses behave like Last Inserted mode (on controllers only)
- recommended for controllers
- Last Inserted mode
- retrieve the item that was inserted last (last-in, first-out)
- recommended for keyboards
- Selectable mode
- Rotate pouch contents, moving the last item to the first slot
- All pouch items drop on the ground upon death
- Configurable options:
- Pouch capacity (default: 2 slots; min: 1, max: 7)
- Allow storing idols (default: false)
- Allow storing pets (default: false)
- Allow storing tamed mounts (default: false)
- Allow storing dead monsters (default: true, includes pets and mounts)
- Item retrieval mode (default: "Selectable"; other option: "Last Inserted"; per player)
- Frame window for quick stores and retrieves (default: 10, min: 1, max 60)
- Online multiplayer support (compatibility untested; let me know if it works)
- Scalable pouch capacity via in-game items rather than a fixed maximum
- Modded item support (requires changes to the Custom Entities Library)
- Storing cursed pots
- Storing live monsters, NPCs, or other players
- Added
- Selectable retrieve mode is now default
- Configuration option for the time window for short presses
- On controllers: Selectable retrieve mode now acts like Last Inserted mode on short button presses
- Selectable mode: menu won't open while the player is jumping, falling, flying or gliding to preved accidental falls
- An error sound is no longer played when attempting to retrieve from an empty pouch
- Fixed
- Pouches worked while in the camp which was not inteded
- Error messages due to internal bugs
- Added
- Controllers now use a different input scheme, see description for more details
- Fixed
- Player corpses held onto equipped capes or packs
- Players would retain capes or packs between deaths in the same run
- Retrieving items while lying down would make the player hold two items at once (one of which would be bugged) if they had a cape or pack equipped
- In multiplayer, the slots HUD would shift to the left if not all players were alive when entering a new stage
- Added
- Storing an item when while the pouch is full will swap the held item with the first item currently stored
- Shop items can be stored
- When unequipping a cape or pack the item will be placed into the players hand (so that they can store it if they want to)
- Fixed
- Items behaved weirdly when stored and retrieved between layers
- Fixed
- Functionality didn't work for players who died and respawned
- Added
- Total internal rework and cleanup
- Player corpses cannot be stored
- When retrieving, highlight the slots above the player character
- Guard against invalid user options (e.g. setting the capacity to something greater than the maximum allowed)
- Fixed
- Screen shaking when storing a container (e.g. crate) that contains bombs
- When using "Selectable" retrieval, trying to select the previous slot would select the next slot
- Added
- "Selectable" retrieve method: choose the slot you want to retrieve from
- Sound effect when a pouch action is impossible (e.g., retrieving when empty, storing when full)
- Fixed
- Crash caused by accidental retrieval prevention check
- Added
- Separate climbing inputs for better gameplay flow. Use LEFT/RIGHT instead of UP/DOWN when climbing to prevent movement.
- Item rotation: shift the last item to the first slot (see Input Map)
- Fixed
- Accidental retrieval when passing through doors
- Mole corpses falling through floors after retrieval
- Monsters appearing behind the player after retrieval
- Added
- Core pouch system: store/retrieve with UP + DOOR
- Death behavior: items drop from pouch
- Configuration options for capacity and allowed items
- UI: slot grid overlay and transition panel
- Fixed
- Accidental retrieval when passing through level exit doors
I welcome feedback, feature requests, and bug reports! If you play on keyboard and have a proposal to map the inputs to different keys, please give a suggestion in the comments!