- Creating custom content and gameplay mechanics for games like
and
Spelunky 2
Minecraft(source code)
Pouch(source code)
Stop hitting each other(source code)
Steady Footing(source code)
Soft- I haven't publicly released any Minecraft mod yet
- Actively working on a racing game inspired by the retro title
Ignition
- Designing and implementing custom languages
- Lexers, Parsers, Interpreters & Compilers
- Implementing core components of the C++ Standard Library from scratch
- Tuple, Regex, Containers, Allocators, Metaprogramming utilities, Algorithms
- Building a 3D software renderer with OBJ file importers from the ground up
- Creating basic Git-like systems to comprehend distributed version control
- Serialization and deserialization library (serde.cpp)
- Contributing to interesting projects that align with my interests (modlunky2)
- Collaborating with developer communities on technical challenges (ziglang, godot)
C#
Godot & GDScript
TypeScript
Lua
Photoshop
Illustrator
Unity
Shoutout 📢 to Zig, Carbon, Godot, Blender, Audacity, Musescore, Ladybird, SerenityOS, Jonathans Blow's programming language for games.
Senior Software Engineer with over 5 years of professional experience in designing, developing, and optimizing sophisticated software solutions across industrial automation, automotive, and semiconductor manufacturing industries. Proven expertise in full-cycle project delivery, from concept to deployment, with a strong focus on real-time systems, embedded software, and high-precision measurement technologies.
- Developed a Windows-based application for real-time monitoring and configuration of industrial vibration sensors, enabling predictive maintenance and reducing machine downtime.
- Engineered embedded software for automotive climatization ECUs, implementing control algorithms for occupant comfort and utilizing diagnostic tools like CANalyzer for troubleshooting.
- Contributed to the measure sequence software for TWINSCAN lithography systems, developing features for nanometer-level calibration to ensure wafer-leveling precision and maximize chip yield.
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Hating on C++ |
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