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Roblox ESP and Aimbot Script Guide

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0% found this document useful (0 votes)
468 views11 pages

Roblox ESP and Aimbot Script Guide

Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

local DrRayLibrary =

loadstring(game:HttpGet("[Link]
Library/main/[Link]"))()
local window = DrRayLibrary:Load("Supportsema", "Default")

local tab = [Link]("esp", "ImageIdHere")

[Link]("esp", "bestuniversal", function()


loadstring(game:HttpGet("[Link]
end)

[Link]("OP esp", "use esp", function()

loadstring(game:HttpGet(('[Link]
UNIVERSALESPLTX/main/[Link]'),true))()
end)

[Link]("toolesp", "don't workoryes", function()


local c = [Link]
local ps = game:GetService("Players")
local lp = [Link]
local rs = game:GetService("RunService")

local function ftool(cr)


for a,b in next, cr:GetChildren() do
if [Link] == 'Tool' then
return tostring([Link])
end
end
return 'empty'
end

local function esp(p,cr)


local h = cr:WaitForChild("Humanoid")
local hrp = cr:WaitForChild("HumanoidRootPart")

local text = [Link]('Text')


[Link] = false
[Link] = true
[Link] = true
[Link] = [Link](1,1,1)
[Link] = 2
[Link] = 13

local c1
local c2
local c3

local function dc()


[Link] = false
text:Remove()
if c3 then
c1:Disconnect()
c2:Disconnect()
c3:Disconnect()
c1 = nil
c2 = nil
c3 = nil
end
end

c2 = [Link]:Connect(function(_,parent)
if not parent then
dc()
end
end)

c3 = [Link]:Connect(function(v)
if (v<=0) or (h:GetState() == [Link]) then
dc()
end
end)

c1 = [Link]:Connect(function()
local hrp_pos,hrp_os = c:WorldToViewportPoint([Link])
if hrp_os then
[Link] = [Link](hrp_pos.X, hrp_pos.Y)
[Link] = '[ '..tostring(ftool(cr))..' ]'
[Link] = true
else
[Link] = false
end
end)

end

local function p_added(p)


if [Link] then
esp(p,[Link])
end
[Link]:Connect(function(cr)
esp(p,cr)
end)
end

for a,b in next, ps:GetPlayers() do


if b ~= lp then
p_added(b)
end
end

[Link]:Connect(p_added)
end)

[Link]("chams", "don't workoryes", function()


local FillColor = [Link](175,25,255)
local DepthMode = "AlwaysOnTop"
local FillTransparency = 0.5
local OutlineColor = [Link](255,255,255)
local OutlineTransparency = 0

local CoreGui = game:FindService("CoreGui")


local Players = game:FindService("Players")
local lp = [Link]
local connections = {}

local Storage = [Link]("Folder")


[Link] = CoreGui
[Link] = "Highlight_Storage"

local function Highlight(plr)


local Highlight = [Link]("Highlight")
[Link] = [Link]
[Link] = FillColor
[Link] = DepthMode
[Link] = FillTransparency
[Link] = OutlineColor
[Link] = 0
[Link] = Storage

local plrchar = [Link]


if plrchar then
[Link] = plrchar
end

connections[plr] = [Link]:Connect(function(char)
[Link] = char
end)
end

[Link]:Connect(Highlight)
for i,v in next, Players:GetPlayers() do
Highlight(v)
end

[Link]:Connect(function(plr)
local plrname = [Link]
if Storage[plrname] then
Storage[plrname]:Destroy()
end
if connections[plr] then
connections[plr]:Disconnect()
end
end)
end)

local tab = [Link]("aimbot", "ImageIdHere")

[Link]("aimbot", "bestuniversal", function()


loadstring(game:HttpGet("[Link]
Fov/main/Aimbot%20Fov", true))()
end)

[Link]("hitboxhead", "bestuniversal", function()


_G.HeadSize = 15 _G.Disabled = true
game:GetService('RunService').RenderStepped:connect(function() if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do if [Link] ~=
game:GetService('Players').[Link] then pcall(function()
[Link] = [Link](_G.HeadSize,_G.HeadSize,_G.HeadSize)
[Link] = 0.7 [Link] =
[Link]("Red") [Link] = "Neon"
[Link] = false [Link] = true end) end end
end end)
end)

local tab = [Link]("miscellaneous", "ImageIdHere")


[Link]("infjump", "bestuniversal", function()
-- Gui to Lua
-- Version: 3.2

-- Instances:

local InfJumpGui = [Link]("ScreenGui")


local Main = [Link]("Frame")
local Top = [Link]("Frame")
local TextLabel = [Link]("TextLabel")
local close = [Link]("TextButton")
local InfiniteJump = [Link]("TextButton")
local infjumpenabled = false
--Properties:

[Link] = "InfJumpGui"
[Link] = [Link]:WaitForChild("PlayerGui")
[Link] = [Link]

[Link] = "Main"
[Link] = InfJumpGui
Main.BackgroundColor3 = [Link](47, 47, 47)
[Link] = [Link](0.414008319, 0, 0.424691409, 0)
[Link] = [Link](0.171983361, 0, 0.0987654254, 0)

[Link] = "Top"
[Link] = Main
Top.BackgroundColor3 = [Link](54, 54, 54)
[Link] = 0
[Link] = [Link](1, 0, 0.231244698, 0)

[Link] = Top
TextLabel.BackgroundColor3 = [Link](255, 255, 255)
[Link] = 1.000
[Link] = [Link](0.92806381, 0, 1, 0)
[Link] = [Link]
[Link] = "Infinite Jump by mug#1941"
TextLabel.TextColor3 = [Link](74, 74, 74)
[Link] = true
[Link] = 14.000
[Link] = true

[Link] = "close"
[Link] = Top
close.BackgroundColor3 = [Link](255, 255, 255)
[Link] = 1.000
[Link] = [Link](0.946004272, 0, 0, 0)
[Link] = [Link](0.0539956801, 0, 1, 0)
[Link] = [Link]
[Link] = "X"
close.TextColor3 = [Link](74, 74, 74)
[Link] = true
[Link] = 14.000
[Link] = true

[Link] = "InfiniteJump"
[Link] = Main
InfiniteJump.BackgroundColor3 = [Link](58, 58, 58)
InfiniteJump.BorderColor3 = [Link](74, 74, 74)
[Link] = [Link](0.112903222, 0, 0.325633258, 1)
[Link] = [Link](0.774193406, 0, 0.535669923, 0)
[Link] = [Link]
[Link] = "Disabled"
InfiniteJump.TextColor3 = [Link](74, 74, 74)
[Link] = 24.000
[Link] = true
-- Scripts:

local function CFFF_fake_script() -- [Link]


local script = [Link]('LocalScript', close)

[Link].MouseButton1Click:Connect(function()
local frame = [Link]
frame:TweenPosition([Link](0.4, 0,1.5, 0))
infjumpenabled = false
wait(1)
[Link]:Destroy()
end)
end
[Link](CFFF_fake_script)()
local function VESU_fake_script() -- [Link]
local script = [Link]('LocalScript', InfiniteJump)

[Link].MouseButton1Click:Connect(function()
if infjumpenabled == false then
infjumpenabled = true
[Link] = "Enabled"
elseif infjumpenabled == true then
infjumpenabled = false
[Link] = "Disabled"
end
end)
end
[Link](VESU_fake_script)()
local function GSJXM_fake_script() -- [Link]
local script = [Link]('LocalScript', Main)

local Frame = [Link]


[Link] = true
[Link] = true
[Link] = true
end
[Link](GSJXM_fake_script)()
local function MZUWYOR_fake_script() -- [Link]
local script = [Link]('LocalScript', Main)

[Link] = [Link](0.33, 0,2, 0)


[Link]:TweenPosition([Link](0.33, 0,0.3, 0))
end
[Link](MZUWYOR_fake_script)()
local function HLKTLMK_fake_script() -- [Link]
local script = [Link]('LocalScript', Main)

game:GetService("UserInputService").JumpRequest:Connect(function()
if infjumpenabled == true then
[Link]:FindFirstChild("Humanoid"):ChangeState("Jumping"
)
end
end)
end
[Link](HLKTLMK_fake_script)()
end)

[Link]("chinahat", "bestuniversal", function()


local Players = game:GetService("Players")
local player = [Link]

-- Функция для создания конуса


local function createCone(character)
local head = character:FindFirstChild("Head")
if not head then return end

local cone = [Link]("Part")


[Link] = [Link](1, 1, 1)
[Link] = [Link]("White")
[Link] = 0.3
[Link] = false
[Link] = false

local mesh = [Link]("SpecialMesh", cone)


[Link] = [Link]
[Link] = "rbxassetid://1033714"
[Link] = [Link](1.7, 1.1, 1.7)

local weld = [Link]("Weld")


weld.Part0 = head
weld.Part1 = cone
weld.C0 = [Link](0, 0.9, 0)

[Link] = character
[Link] = cone

local highlight = [Link]("Highlight", cone)


[Link] = [Link](255, 105, 180)
[Link] = 0.5
[Link] = [Link](255, 105, 180)
[Link] = 0
end

-- Пересоздаем конус после респавна


local function onCharacterAdded(character)
character:WaitForChild("Head")
createCone(character)
end

[Link]:Connect(onCharacterAdded)

-- Если персонаж уже существует


if [Link] then
onCharacterAdded([Link])
end
end)

[Link]("4:3", "bestuniversal", function()


local camera = [Link]
local settings = {
["Aspect Ratio"] = true, --// leave it like this if i don't know what You're
doing
["Ratio Value"] = 0.6 --// leave it like this if i don't know what You're doing
}

local oldNewindex

oldNewindex = hookmetamethod(game, "__newindex", function(object, propertyName,


propertyValue)
if object == camera and propertyName == "CFrame" then
if settings["Aspect Ratio"] then
propertyValue = propertyValue * [Link](0, 0, 0, 1, 0, 0, 0,
settings["Ratio Value"], 0, 0, 0, 1)
end
end
return oldNewindex(object, propertyName, propertyValue)
end)
end)

[Link]("fullbright", "Toggle! (Work)", true, function(toggleState)


if not _G.FullBrightExecuted then

_G.FullBrightEnabled = false

_G.NormalLightingSettings = {
Brightness = game:GetService("Lighting").Brightness,
ClockTime = game:GetService("Lighting").ClockTime,
FogEnd = game:GetService("Lighting").FogEnd,
GlobalShadows = game:GetService("Lighting").GlobalShadows,
Ambient = game:GetService("Lighting").Ambient
}

game:GetService("Lighting"):GetPropertyChangedSignal("Brightness"):Connect(function
()
if game:GetService("Lighting").Brightness ~= 1 and
game:GetService("Lighting").Brightness ~= _G.[Link] then
_G.[Link] =
game:GetService("Lighting").Brightness
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").Brightness = 1
end
end)

game:GetService("Lighting"):GetPropertyChangedSignal("ClockTime"):Connect(function(
)
if game:GetService("Lighting").ClockTime ~= 12 and
game:GetService("Lighting").ClockTime ~= _G.[Link] then
_G.[Link] =
game:GetService("Lighting").ClockTime
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").ClockTime = 12
end
end)

game:GetService("Lighting"):GetPropertyChangedSignal("FogEnd"):Connect(function()
if game:GetService("Lighting").FogEnd ~= 786543 and
game:GetService("Lighting").FogEnd ~= _G.[Link] then
_G.[Link] =
game:GetService("Lighting").FogEnd
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").FogEnd = 786543
end
end)

game:GetService("Lighting"):GetPropertyChangedSignal("GlobalShadows"):Connect(funct
ion()
if game:GetService("Lighting").GlobalShadows ~= false and
game:GetService("Lighting").GlobalShadows ~=
_G.[Link] then
_G.[Link] =
game:GetService("Lighting").GlobalShadows
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").GlobalShadows = false
end
end)

game:GetService("Lighting"):GetPropertyChangedSignal("Ambient"):Connect(function()
if game:GetService("Lighting").Ambient ~= [Link](178, 178, 178)
and game:GetService("Lighting").Ambient ~= _G.[Link] then
_G.[Link] =
game:GetService("Lighting").Ambient
if not _G.FullBrightEnabled then
repeat
wait()
until _G.FullBrightEnabled
end
game:GetService("Lighting").Ambient = [Link](178, 178,
178)
end
end)

game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").ClockTime = 12
game:GetService("Lighting").FogEnd = 786543
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").Ambient = [Link](178, 178, 178)

local LatestValue = true


spawn(function()
repeat
wait()
until _G.FullBrightEnabled
while wait() do
if _G.FullBrightEnabled ~= LatestValue then
if not _G.FullBrightEnabled then
game:GetService("Lighting").Brightness =
_G.[Link]
game:GetService("Lighting").ClockTime =
_G.[Link]
game:GetService("Lighting").FogEnd =
_G.[Link]
game:GetService("Lighting").GlobalShadows =
_G.[Link]
game:GetService("Lighting").Ambient =
_G.[Link]
else
game:GetService("Lighting").Brightness = 1
game:GetService("Lighting").ClockTime = 12
game:GetService("Lighting").FogEnd = 786543
game:GetService("Lighting").GlobalShadows = false
game:GetService("Lighting").Ambient =
[Link](178, 178, 178)
end
LatestValue = not LatestValue
end
end
end)
end

_G.FullBrightExecuted = true
_G.FullBrightEnabled = not _G.FullBrightEnabled
end)

[Link]("rtxgui", "bestuniversal", function()


loadstring(game:HttpGet('[Link]
main/RTX%20Gui%20Hub%20Obfuscator'))()

-- rtx wit no lag


end)

[Link]("teleporttoplayer", "bestuniversal", function()


local player = [Link]
local gui = [Link]("ScreenGui")
[Link] = "TeleportGui"
[Link] = [Link]

local frame = [Link]("Frame")


[Link] = "TeleportFrame"
[Link] = [Link](0, 200, 0, 150)
[Link] = [Link](0.5, -100, 0.5, -75)
frame.BackgroundColor3 = [Link](1, 1, 1)
[Link] = gui

local textBox = [Link]("TextBox")


[Link] = "TeleportTextBox"
[Link] = [Link](0, 180, 0, 30)
[Link] = [Link](0.5, -90, 0, 10)
[Link] = "Enter player name"
[Link] = frame

local teleportButton = [Link]("TextButton")


[Link] = "TeleportButton"
[Link] = "Teleport"
[Link] = [Link](0, 150, 0, 50)
[Link] = [Link](0.5, -75, 1, -60)
[Link] = frame

[Link] = true
[Link] = true

local function teleportAndJump()

local targetPlayerName = [Link]

local targetPlayer = [Link]:FindFirstChild(targetPlayerName)


if targetPlayer then

[Link] =
[Link]

wait(0.3)
[Link] = true
end
end

teleportButton.MouseButton1Click:Connect(function()
teleportAndJump()
end)
end)

local tab = [Link]("espitem", "ImageIdHere")

[Link]("bearEsp", "bestuniversal", function()


-- loadstring
local ESP = loadstring(game:HttpGet("[Link]

-- config
[Link] = false
[Link] = false
[Link] = true
ESP:Toggle(true)

-- object
ESP:AddObjectListener([Link], { -- Object Path, For example:
[Link]
Name = "Bear", --Object name inside of the path, for example:
[Link].Item_1
CustomName = "Bear", -- Name you want to be displayed
Color = [Link](200, 100, 200), -- Color
IsEnabled = "whatever" -- Any name, has to be the same as the last line:
[Link]
})
[Link] = true
end)

[Link]("antikick", "use", function()


loadstring(game:HttpGet("[Link]
main/[Link]"))()
end)

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