0% found this document useful (0 votes)
541 views7 pages

Murder vs sheriff

The document contains a Lua script for a game called 'Murderers Vs Sheriff', which includes functionalities for modifying player attributes such as hitbox size, walkspeed, and jump power. It also features an ESP (Extra Sensory Perception) function to visually indicate players on the screen based on their team affiliation, as well as aim assist options. The script utilizes external libraries for notifications and aims to enhance gameplay through various customizable settings.

Uploaded by

jstee67
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
541 views7 pages

Murder vs sheriff

The document contains a Lua script for a game called 'Murderers Vs Sheriff', which includes functionalities for modifying player attributes such as hitbox size, walkspeed, and jump power. It also features an ESP (Extra Sensory Perception) function to visually indicate players on the screen based on their team affiliation, as well as aim assist options. The script utilizes external libraries for notifications and aims to enhance gameplay through various customizable settings.

Uploaded by

jstee67
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 7

--[[

made by projeto LKA


frhht Title5yyj
Title5yyjh
HttpGetjh
hHttpGetjhjh
HttpGetjhhj
hHttpGetjhhjhggh
ggamehh
local player = pp, add = +200
print("sucess")

]]

loadstring(game:HttpGet(("https://raw.githubusercontent.com/REDzHUB/LibraryV2/
main/redzLib")))()

MakeWindow({
Hub = {
Title = "Murderers Vs Sherrife",
Animation = "Projeto LKA Scriptblox"
},
Key = {
KeySystem = false,
Title = "Key System",
Description = "",
KeyLink = "",
Keys = {"1234"},
Notifi = {
Notifications = true,
CorrectKey = "Running the Script...",
Incorrectkey = "The key is incorrect",
CopyKeyLink = "Copied to Clipboard"
}
}
})

local Main = MakeTab({Name = "Main"})

AddTextBox(Main, {
Name = "Hitbox",
Default = "",
PlaceholderText = "Value",
ClearText = true,
Callback = function(value)
_G.HeadSize = value
_G.Disabled = true

game:GetService('RunService').RenderStepped:connect(function()
if _G.Disabled then
for i,v in next, game:GetService('Players'):GetPlayers() do
if v.Name ~= game:GetService('Players').LocalPlayer.Name then
pcall(function()
v.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
v.Character.HumanoidRootPart.Transparency = 0.7
v.Character.HumanoidRootPart.BrickColor = BrickColor.new("Really blue")
v.Character.HumanoidRootPart.Material = "Neon"
v.Character.HumanoidRootPart.CanCollide = false
end)
end
end
end
end)
end
})

AddTextBox(Main, {
Name = "Walkspeed",
Default = "",
PlaceholderText = "Value",
ClearText = true,
Callback = function(value)
print(value)
getgenv().Walkspeed = value
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = value
end)
end
})

AddTextBox(Main, {
Name = "JumpPower",
Default = "",
PlaceholderText = "Value",
ClearText = true,
Callback = function(value)
getgenv().Jumppower = value
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = value
end)
end
})

local Toggle = AddToggle(Main, {


Name = "Loop Speed (Beta)",
Default = false,
Callback = function(state)
getgenv().loopW = state
game:GetService("RunService").Heartbeat:Connect(function()
if loopW == true then
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed
= Walkspeed
end)
end
end)
end
})

local Toggle = AddToggle(Main, {


Name = "Loop jump (Beta)",
Default = false,
Callback = function(state)
getgenv().loopJ = state
game:GetService("RunService").Heartbeat:Connect(function()
if loopJ == true then
pcall(function()
game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower
= Jumppower
end)
end
end)
end
})

AddButton(Main, {
Name = "Esp V2",
Callback = function()
local NotificationLibrary =
loadstring(game:HttpGet("https://raw.githubusercontent.com/lobox920/Notification-
Library/Main/Library.lua"))()
wait(0.1)
NotificationLibrary:SendNotification("Warning", "Red Color = No Team", 3)
wait(0.1)
NotificationLibrary:SendNotification("Warning", "Green Color = Team", 3)
wait(1)
local plr = game.Players.LocalPlayer
local camera = game.Workspace.CurrentCamera
for i, v in pairs(game.Players:GetChildren()) do
local Top = Drawing.new("Line")
Top.Visible = false
Top.From = Vector2.new(0, 0)
Top.To = Vector2.new(200, 200)
Top.Color = Color3.fromRGB(255, 0, 0)
Top.Thickness = 2
Top.Transparency = 1

local Bottom = Drawing.new("Line")


Bottom.Visible = false
Bottom.From = Vector2.new(0, 0)
Bottom.To = Vector2.new(200, 200)
Bottom.Color = Color3.fromRGB(255, 0, 0)
Bottom.Thickness = 2
Bottom.Transparency = 1

local Left = Drawing.new("Line")


Left.Visible = false
Left.From = Vector2.new(0, 0)
Left.To = Vector2.new(200, 200)
Left.Color = Color3.fromRGB(255, 0, 0)
Left.Thickness = 2
Left.Transparency = 1

local Right = Drawing.new("Line")


Right.Visible = false
Right.From = Vector2.new(0, 0)
Right.To = Vector2.new(200, 200)
Right.Color = Color3.fromRGB(255, 0, 0)
Right.Thickness = 2
Right.Transparency = 1

function ESP()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if v.Character ~= nil and
v.Character:FindFirstChild("HumanoidRootPart") ~= nil and v.Name ~= plr.Name and
v.Character.Humanoid.Health > 0 then
local ScreenPos, OnScreen =
camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
if OnScreen then
local Scale = v.Character.Head.Size.Y/2
local Size = Vector3.new(2, 3, 0) * (Scale * 2)
local humpos =
camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
local TL =
camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame *
CFrame.new(Size.X, Size.Y, 0)).p)
local TR =
camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-
Size.X, Size.Y, 0)).p)
local BL =
camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame *
CFrame.new(Size.X, -Size.Y, 0)).p)
local BR =
camera:WorldToViewportPoint((v.Character.HumanoidRootPart.CFrame * CFrame.new(-
Size.X, -Size.Y, 0)).p)

Top.From = Vector2.new(TL.X, TL.Y)


Top.To = Vector2.new(TR.X, TR.Y)

Left.From = Vector2.new(TL.X, TL.Y)


Left.To = Vector2.new(BL.X, BL.Y)

Right.From = Vector2.new(TR.X, TR.Y)


Right.To = Vector2.new(BR.X, BR.Y)

Bottom.From = Vector2.new(BL.X, BL.Y)


Bottom.To = Vector2.new(BR.X, BR.Y)

if v.TeamColor == plr.TeamColor then


Top.Color = Color3.fromRGB(0, 255, 0)
Left.Color = Color3.fromRGB(0, 255, 0)
Bottom.Color = Color3.fromRGB(0, 255, 0)
Right.Color = Color3.fromRGB(0, 255, 0)
else
Top.Color = Color3.fromRGB(255, 0, 0)
Left.Color = Color3.fromRGB(255, 0, 0)
Bottom.Color = Color3.fromRGB(255, 0, 0)
Right.Color = Color3.fromRGB(255, 0, 0)
end

Top.Visible = true
Left.Visible = true
Bottom.Visible = true
Right.Visible = true
else
Top.Visible = false
Left.Visible = false
Bottom.Visible = false
Right.Visible = false
end
else
Top.Visible = false
Left.Visible = false
Bottom.Visible = false
Right.Visible = false
if game.Players:FindFirstChild(v.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end

game.Players.PlayerAdded:Connect(function(newplr) --Parameter gets the new player


that has been added
local Top = Drawing.new("Line")
Top.Visible = false
Top.From = Vector2.new(0, 0)
Top.To = Vector2.new(200, 200)
Top.Color = Color3.fromRGB(255, 0, 0)
Top.Thickness = 2
Top.Transparency = 1

local Bottom = Drawing.new("Line")


Bottom.Visible = false
Bottom.From = Vector2.new(0, 0)
Bottom.To = Vector2.new(200, 200)
Bottom.Color = Color3.fromRGB(255, 0, 0)
Bottom.Thickness = 2
Bottom.Transparency = 1

local Left = Drawing.new("Line")


Left.Visible = false
Left.From = Vector2.new(0, 0)
Left.To = Vector2.new(200, 200)
Left.Color = Color3.fromRGB(255, 0, 0)
Left.Thickness = 2
Left.Transparency = 1

local Right = Drawing.new("Line")


Right.Visible = false
Right.From = Vector2.new(0, 0)
Right.To = Vector2.new(200, 200)
Right.Color = Color3.fromRGB(255, 0, 0)
Right.Thickness = 2
Right.Transparency = 1

function ESP()
local connection
connection = game:GetService("RunService").RenderStepped:Connect(function()
if newplr.Character ~= nil and
newplr.Character:FindFirstChild("HumanoidRootPart") ~= nil and newplr.Name ~=
plr.Name and newplr.Character.Humanoid.Health > 0 then
local ScreenPos, OnScreen =
camera:WorldToViewportPoint(newplr.Character.HumanoidRootPart.Position)
if OnScreen then
local Scale = newplr.Character.Head.Size.Y/2
local Size = Vector3.new(2, 3, 0) * (Scale * 2)
local humpos =
camera:WorldToViewportPoint(newplr.Character.HumanoidRootPart.Position)
local TL =
camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame *
CFrame.new(Size.X, Size.Y, 0)).p)
local TR =
camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame *
CFrame.new(-Size.X, Size.Y, 0)).p)
local BL =
camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame *
CFrame.new(Size.X, -Size.Y, 0)).p)
local BR =
camera:WorldToViewportPoint((newplr.Character.HumanoidRootPart.CFrame *
CFrame.new(-Size.X, -Size.Y, 0)).p)

Top.From = Vector2.new(TL.X, TL.Y)


Top.To = Vector2.new(TR.X, TR.Y)

Left.From = Vector2.new(TL.X, TL.Y)


Left.To = Vector2.new(BL.X, BL.Y)

Right.From = Vector2.new(TR.X, TR.Y)


Right.To = Vector2.new(BR.X, BR.Y)

Bottom.From = Vector2.new(BL.X, BL.Y)


Bottom.To = Vector2.new(BR.X, BR.Y)

if newplr.TeamColor == plr.TeamColor then


Top.Color = Color3.fromRGB(0, 255, 0)
Left.Color = Color3.fromRGB(0, 255, 0)
Bottom.Color = Color3.fromRGB(0, 255, 0)
Right.Color = Color3.fromRGB(0, 255, 0)
else
Top.Color = Color3.fromRGB(255, 0, 0)
Left.Color = Color3.fromRGB(255, 0, 0)
Bottom.Color = Color3.fromRGB(255, 0, 0)
Right.Color = Color3.fromRGB(255, 0, 0)
end

Top.Visible = true
Left.Visible = true
Bottom.Visible = true
Right.Visible = true
else
Top.Visible = false
Left.Visible = false
Bottom.Visible = false
Right.Visible = false
end
else
Top.Visible = false
Left.Visible = false
Bottom.Visible = false
Right.Visible = false
if game.Players:FindFirstChild(newplr.Name) == nil then
connection:Disconnect()
end
end
end)
end
coroutine.wrap(ESP)()
end)
end
})

AddButton(Main, {
Name = "Aim (TeamCheck, WallCheck)",
Callback = function()
_G.config = {
Fov = 30,
MaxTransparency = 0.1,
Smoothness = 1,
TargetPart = "Head",
TeamCheck = true,
WallCheck = true,
MaxDistanceEnabled = false,
MaxDistance = 1500,
FovColor = Color3.fromRGB(65, 105, 225)
}

loadstring(game:HttpGet("https://raw.githubusercontent.com/D0LLYNHO/AIMBOT-FOV/
main/MOBILE-BETA-0.2", true))()
end
})

AddButton(Main, {
Name = "Aim (No TeamCheck, WallCheck)",
Callback = function()
_G.config = {
Fov = 30,
MaxTransparency = 0.1,
Smoothness = 1,
TargetPart = "Head",
TeamCheck = false,
WallCheck = true,
MaxDistanceEnabled = false,
MaxDistance = 1500,
FovColor = Color3.fromRGB(65, 105, 225)
}

loadstring(game:HttpGet("https://raw.githubusercontent.com/D0LLYNHO/AIMBOT-FOV/
main/MOBILE-BETA-0.2", true))()
end
})

You might also like