Scrabble's Role in Boosting Vocabulary
Scrabble's Role in Boosting Vocabulary
Thesis
Written by:
Gresiana Sianturi
NIM 22018029
INTRODUCTION
Learning a language, it cannot be far from learning the vocabulary first. Because,
vocabulary learning is not only the important aspect of language learning but also the
what makes the essence of a language. Similarly, Sharivova (2020) define that the
competency and grip on the lexical items of language plays an important aspect of
language learning and language use. Without vocabulary, speakers cannot convey
meaning and communicate with each other in a particular language. When language
learners travel, they do not carry grammar books, but dictionaries stated by Nation
language, vocabulary always takes a big part in it, that link those four skills whether it
listening, speaking, reading or writing. In agreement with Harley (1996) it can be said
that besides the four language skills that must be mastered in language learning,
vocabulary is also one of the essential aspects of getting any language. In addition,
most languages have vocabularies reaching into the hundreds of thousands. English is
commonly believed to have the largest of all, that has a rich vocabulary ranging from
many other languages. It came contact during the years of the far-flung British
empire, and then late American influence Wydawnictwo (2019). Learning such a
large number of lexical items is one of the greatest challenges facing learners in
acquiring English. Other more recent research also indicates that many English
learners struggle to learn the thousands of words required. Even though learning
However, vocabulary that has been considered as the head of language is not
always considered as valued when English is taught in school or other formal class.
As foreign language for Indonesian, indeed learn English provide some challenges for
students, as it is not their mother tongue. Probably it can have caused because
teachers often place less emphasis on learning vocabulary, but instead focus more on
mastering grammar and other skills. According to Allen (1983), during 1940-1970
educationists believed that the focus of the language learning must be on grammar
instead of vocabulary. One must know how the words work together in English
sentence. Secondly, some of the linguists that the meanings of the words cannot be
adequately taught, so, it is better to avoid teaching them also believed it. Third, some
specialists were of the view that being exposed to too many words might lead the
vocabulary is essential for successful foreign language use because without an extensive
vocabulary, a language learner will be unable to use the structures and functions we may
have learned for comprehensible communication. The active vocabulary consists of those
words, which the student understands, recall at a will, write with correct spellings, can
pronounce correctly, and use constructively in speaking and writing. If learners lack of those
vocabulary knowledge, they soon discover that their ability to comprehend or express
themselves clearly is limited (Decarrico,2001; Nation, 2001). One thing we can be sure of is
that words are not instantaneously acquired, at least not for adult second language learners.
Rather, they are gradually learned over a period of time from numerous exposures. From this
ignored. The fact that many learners fail to achieve even moderate vocabulary learning
goals. In Indonesian EFL learners, according to the curriculum, senior high school students
need to master at least 4000 words. Several researchers have been studying Indonesian EFL
vocabulary size. In 1990, Nurweni recruited first-year university students using a pretest
from the list edited by Nation (1984), the finding of the study is still less than 4000 words as
of the 1984 curriculum report that high school learners are needed to master 4000-5000
vocabulary.
In addition, Afriando et al. (2015) researched several high schools in Indonesia and
found only eighteen where the students reached the 3000-word level. Mustafa (2019) argued
that Indonesian high school students are actually expected to master 3000 words, it has been
integrated in the national curriculum, Indonesian EFL learners are still lacking in their
vocabulary knowledge. It shows that many students still have a very poor command of
vocabulary even though some teachers have demonstrated various things vocabulary
teaching strategies. In this case it can be proven students are confused and did not
comprehend the teacher's explanation when he explains the topic to them. Additionally, most
of the students not understanding the context of the text when English is taught in class, and
they cannot decipher its meaning vocabulary used. Lack of active contact between students
and teachers during the learning process in class shows that there is a flaws.
Therefore, in order to being mastery in vocabulary, an English teachers need to find the
right strategy to improve the learning process where students can increase their vocabulary.
There are some techniques that can be used to teach vocabulary, such as elicitation, games,
word card. All of them can be used in teaching vocabulary. To teach vocabulary for students,
the English teacher must be able to decide appropriate techniques. Since the students are
interested in playing game, it is one of technique that can be used to teach English for
students. In order to resolve these problems and increase the level of vocabulary proficiency
of the students, the instructor should employ an effective method that encourages student
participation in the process of teaching and learning. One of the ways that can be done by the
teacher is the type of cooperative learning approach through using ‘Scrabble word game’
technique.
Some studies have been conducted about the using scrabble as a tool to enhance
students’ vocabulary mastery. The first study was conducted by (Chairani, 2021) entitle
Using Scrabble for learning English Vocabulary At Man 2 Kuantan Singingi. The goal of the
inquiry is to find out the impacts of using scrabble for learning English vocabulary at
Kampung Inggris Pare AEC MAN 2 Kuantan Singingi. Another study conducted by
(Anthonius & Fransisca Andanti, 2023) entitle Using Scrabble to Improve the English
medium or tool that is expected to improve students' English vocabulary skills. In addition,
Sabila & Niswa,.(2023) conducted a study entitle Using Scrabble Word Game to Improves
Student’s Vocabulary Mastery. According to the investigation, the use of scrabble games for
vocabulary learning in class I SMPN 1 Bahorok is said to be effective and can help students
increase vocabulary. The same result also conducted by (Universitas et al., 2023) with the
title The Effectiveness of using Scrabble Game in Mastering English Vocabulary. The result
stated that the scrabble game has a considerable impact on students' vocabulary knowledge,
it is advised that it be used to help students learn vocabulary. The last study entitle The Effect
conducted by Fahlevi et al (2022). The goal of this study was carried out to obtain an
empirical evidence of the effect of using scrabble mobile phone games to develop students’
vocabulary knowledge at the seventh grade of SMP Al-Hidayah Lestari Lebak Bulus.
Although this research has some similarities to previous research, there are key
differences. Previous research focused on how Scrabble improves English vocabulary, while
this study went further by exploring student engagement in the learning process. In contrast
to previous research, this study separated the investigation into two main variables: the
independent variable, which explored the effects of Scrabble, and the dependent variable,
which assessed students' vocabulary improvement and engagement. This dual focus provides
a more comprehensive understanding of the role of Scrabble in language learning. This dual
learning. By using a quantitative and detailed approach, this study offers clearer insight into
research, this study provides measurable data on how Scrabble improves language skills and
active participation.
From the explanations above, there are some problems in enhancing students’
Based on the previous problems, researchers focused on finding out what activities could
increase students' vocabulary mastery in learning English. Researcher focused “Exploring the
Impact of Scrabble Word Game on Students’ Vocabulary Mastery and Engagement in English
Based on earlier mentioned rationale, the study’s design can be described as follows:
Is there any Impact of Scrabble Word Game on Students’ Vocabulary Mastery and
1. Objective of Study
Concerned with the background of research and problem identification above, the
objective of the research is to find out whether scrabble game can increase the students’
vocabulary mastery.
2. Benefit of Study
a. The Students
This research expected that with Scrabble it can help students improve their mastery
b. The Teacher
Hopefully, this research it is expected to help the teachers, and for the teacher who
wants to adopt this way in teaching vocabulary, as one of the alternative strategies and
c. The Researcher
The result of this research is expected can be used as the information material and
Theoretically, this study expect can be beneficial for reader especially in improving English
teaching like;
By exploring the impact of the word game Scrabble on vocabulary acquisition and student
engagement, these findings can help teachers incorporate interactive methods, such as
Scrabble, into their lesson plans, resulting in a more dynamic and engaging classroom
environment.
beneficial for teachers who struggle to maintain student interest in traditional language
1. Impact
words it will bring good changes and vice versa with negative impacts. However,
this impact will not exist if there is no decision. because of the influence or
collect points based on the value of words formed from letters on a checkered game
board (15 columns and 15 rows). The Scrabble game trains children to behave
3. Vocabulary Mastery
Vocabulary mastery is where someone is skilled in mastering vocabulary as a
whole, including the ability to recognize, understand and use words effectively in
various contexts. Vocabulary mastery, in this case, a person not only knows many
words but can also use them correctly and effectively to communicate either orally
or in writing.
4. Engagement
The term "engagement" in the learning context refers to where students are
involved in the learning process. In this case there is attention, active participation,
and also student interest. These things can happen if students enjoy learning that
CHAPTER II
to form words when learning a foreign language. Jackson, (2014) defines vocabulary
as (1) a list or group of terms or words and phrases, often ordered alphabetically and
explained (2) the total number of words used by a language, organization, person,
Therefore, vocabulary plays a crucial position in expressing ideas and thoughts. The
well-known British linguist, Wilkins (1976) says people should describe few matters
without grammar, but they may express nothing without vocabulary. The more we
have a lot of vocabularies, it can easily for us to express our ideas. As vocabulary not
only used in written form but also in spoken communication as supported by Zhong
vocabularies the more they can get easily improve the four skills, they are; speaking,
writing, reading and listening (Nunan, 1991) same idea also stated by Tnanh Huyen &
Thi Thu Nga (2003, in Rouhani & Purgharib 2013) who define vocabulary as a
language element that links the four language skills including listening, speaking,
reading, and writing in learning a foreign language. Further, Hornby (1995) defined
vocabulary in three senses that cover a) the total number of the words which make up
a language;
b) all the words known to a person or used in a particular book, subject, etc; and c) a
list of words with their meaning. In this sense, vocabulary is regarded as one of
essential factors that gives big influence to the people’s communication. Therefore,
vocabularies, the ability to communicate and to convey the ideas, desires, emotion
It has been argued that the acquisition of an adequate vocabulary is essential for
unable to use structure and functions (River, 1989). Being someone with rich
vocabulary will totally help students mastering English and its four major skills.
comprehensive knowledge about the vocabularies which include the meanings, the
spoken form, the written form, the grammatical behavior, the word derivation, the
collocations of the words, the register of the word - spoken and written, the
word, and one encounter isn't enough to fully understand it, as vocabulary needs to be
well known. To truly master vocabulary, learners must encounter words repeatedly
word is any sequence of letter bounded on either side by a space or punctuation mark.
It can be seen that activities such as for an essay, a competition or even to play
‘scrabble’ counting the number of words needed. As students learn new words, they
can use them to learn other new words and build independent word learning strategies
(Baumann & Kame’enui, 1991; Nagy). Moreover, the learning process is not an all-
or-nothing process in which a word is suddenly and completely available for use.
Rather, our knowledge of individual words grows over time, both in our ability to use
them receptively and productively and in the different kinds of word knowledge we
come to master.
Realizing how important the vocabulary and how difficult to build it up, the
teacher of English has provided students with exciting exercise which are expected to
help students to improve their vocabulary. Without vocabulary knowledge, words are
teaching; students must continue to learn words as they learn structure as they
practice the target language (Ermawati et al., 2021). It means that vocabulary is a key
measure of both someone learning and omeone’s ability to teach (Ishak & Nurjannah,
2007).
vocabulary mastery, ultimately improving their language skills and academic success.
Scrabble is a proprietary board game, which involves the building of words for
point scores, for two or more players (or teams). Scrabble is a word game in which
two or four players score points by placing tiles, each bearing a single letter, into a
game board that is divided into a grid of squares. Each player has eight letters. The
tiles must form words which, in crossword fashion, flow left to right in rows or
The researcher assumes that scrabble increases a student’s creative ability to create
new words from the letters provided to them. The Student will find the game fun and
engaging while they attempt to create different words than the ones already used on
the board.
The excitement students experience while playing the game increases when the
start to score more points and win multiple games. This competitiveness encourages a
student to think faster than their competitors. Some student can increase their strategic
prowess by placing their tiles on a specific area on the board to score more points.
C. Teaching Vocabulary
The most important job of the vocabulary teacher is to plan. Planning involves
choosing the most appropriate vocabulary for a particular group of learners and
making sure that there is a suitable balance of opportunities for learning. Teaching
vocabulary involves more than just presenting words to students; it’s about helping
them acquire and effectively use those words over time. To communicate ideas or
thoughts, vocabulary is essential, as words carry the messages. We have seen that
learning vocabulary is a challenge for learners, partly because of the size of the task,
elementary level, it's crucial to include not only single words but also larger
learned. Teachers can help learners develop this habit by making clear which items
vocabulary is largely about remembering, students must see, say, and write new
manageable amounts, first, focusing on the most frequent and useful words, then
when they know at least basic vocabulary, they can gradually move on to more
difficult words. In addition, using various interesting media including games to teach
(2021)
with the research title Using Scrabble for learning English Vocabulary At Man 2
Kuantan Singingi. This paper explores the impacts of using scrabble for learning
English vocabulary at Kampung Inggris Pare AEC MAN 2 Kuantan Singingi. The
research used qualitative research, collecting data from EFL learners. As a result,
scrabble does not only improve students’ vocabulary in term of spelling, pronouncing
and memorizing vocabulary but also improve the students’ motivation and interest
Second, Anthonius & Fransisca Andanti (2023) The study investigated about Using
Scrabble to Improve the English Vocabulary Mastery of Non- English Undergraduate
Students.
This study employed the Classroom Action Research model followed the Stringer
model, namely Look, Think, Act which was carried out in two cycles. the samples
used were 27 semester 2 students at STAB Nalanda. The research instruments used in
test questions. This study shows that the use of scrabble has a positive effect on
improving students’ English vocabulary with a significant increase from the second
Third, In 2023, Sabila & Niswa, Determines Using Scrabble Word Game to
Improves Student’s Vocabulary Mastery. This research was conducted using the
Classroom Action Research method using mixed method. This research consists of 3
cycles and each cycle consists of four stages of the process. The mean score of the
pre-test students was 56.42 while the average score of the post-test students was
74.82, an increase of 18.4. he results of this study indicate that the use of scrabble
games for vocabulary learning in class I SMPN 1 Bahorok is said to be effective and
The same result also conducted by (Universitas et al., 2023) with the title The
experimental research techniques and a quantitative research design were used in this
study. Thirty students from class VII-H of SMPN 1 Gudo made up the sample for this
study. The study shows that scrabble game has a considerable impact on students'
empirical evidence of the effect of using scrabble mobile phone games to develop
study with multiple choices as the instrument of this research. The resukt shows that
Scrabble Game At Smp N 3 Batanghari Lampung Timur. The purpose of this study is
to show that using scrabble games can increase the vocabulary mastery of the grade
VIII students of Smp N 3 Batanghari. This study was categorized into classroom
action research (CAR) which was conducted in two cycles. Each cycle consists of
planning, acting, observing and reflecting. The result of this research shows that
scrabble games can increase the students’ vocabulary. This result is strength by
observation and the field note result that students are more active in the class and
Previous studies have similarities and differences with this research. The
similarity is that the previous studies discussing regarding the impact of the using
scrabble as a tool for vocabulary mastery of students. The difference is that previous
studies just mention about the independent variable it is effect of scrabble game for
students’ vocabulary mastery, while researcher will also investigate the two
dependent variables such as: English vocabulary and students Engagement. Mostly
previous study that using experimental research model just using small amount of
students. Meanwhile, in this study researcher will using two group of class that will
divide into one class control and one of class treatment. Although there may be some
adjustments that differ from the official rules of the game of Scrabble, the researcher
will try to overcome them, because the main focus of this research is improving
students’ vocabulary.
E. Conceptual Framework
The underlying conceptual framework in this research was given in the diagram
below:
Dealing with the ideas on the effect of Scrabble word game on improving students’
Scrabble Word
Scrabble Word
RESEARCH METHODOLOGY
A. Research Design
(see Cook & Shadish 1994) “Experimental research is traditionally based on the
manipulate one or more independent variables to see how those changes affect the
dependent variable Ary (1985). The main objective of this study was to determine
whether there was a cause and effect relationship between the independent variable
There are two variables used in this study, the independent variable and the
dependent variable. The independent variable was using Scrabble word game, while
the dependent variables were students vocabularies mastery and engagement the
second year at SMP N 2 Muara. The experimental research was used by researcher to
quantitative approach.
class and a control group class with the conduct of pre-test and post-test. The design
is represented as follows:
Table 3.1. The Test Illustration of One Group Pre-test and Post-test Design
Experimental T1 X T2
Control T1 - T2
Where:
X : Treatment
T1 : Pre-test (Before Treatment)
- : No Treatment
a) Population
whom the results of a study are intended to apply”. Sugiyono (2015) argues that
quantity and characteristic that have been designed by researcher to study and make
the conclusion. In this research, the population is eighth grade of SMP N 2 Muara.
There were four classes in this population (VIII A, VIII B, VIII C, AND VIII D).
1. VIII A
2. VIII B
3. VIII C
4. VIII D
Total
b) Sample
the researcher used total sampling to obtain the sample. The sample must be
representative or can represent the population of the research. The sample which was used
in this research was two classes of grade VIII of SMP N 2 Muara. The students were
assigned into one experimental group and the other one as control group. The total
number of students for each is thirty-two students. The technique to assign two classes
where sample is not based on the probability with which a unit can enter the sample but
by other consideration such as common sense, experience, intention and expertise of the
sampler.
Table Sample
No Class Students
1. VIII A 32
2. VIII B 32
Total Students 64
C. Research Instrument
1. Test
Instrument is the tool which is used to collect the data. In this study. The
researcher used pre-test and post-test as the instrumentation of this research. Before
using the application, the researcher gave the students pre-test to check their
vocabulary. Then, the post-test would be implemented after using the application.
To collect the data, researcher used two instrument, included pre-test, post-test
and observation. The researcher focused on the student’s mean scores and compares
vocabulary mastery before getting treatment. The pre-test consists of 25 fill in the
blank. The researcher had to know students score before applying scrabble word
game.
2. Treatment
After giving the test, the researcher implemented scrabble word game as
the treatment of this study. Treatment conduct only for experimental group The
level 1)
level 2)
of things in the
Classroom)
and months)
12. 20 minutes
Meeting 12 (Review and Practice)
13. Meeting 13 (Closing and Post-test) 45 minutes
3. Post-test
The post-test was given after the students getting treatments. The posttest
also consists of 25 questions in fill in the blank. The purpose of post-test was to
know students score after applying scrabble word game in English class.
1. Validity
measure accurately and correctly. This research was applied two ways of validity
test. The first is the researcher used expert validator. The validator in this
research is ______. The second is the researcher tried out the vocabulary test to
the students. The researcher chose class VIII. Which was 2o students to try out
the vocabulary test. The test was conducted with 25 fill in the blank questions.
Then, the researcher measured the item validity of the vocabulary test by using
SPSS. The total number of questions from the result of the validity was……
2. Reliability
the reliability checked by using SPSS (Statistical Package for the Social
Cronbach ( was used because the data were in the form of a scale.
Alpha value is > 0,60 (Field, 2018, p 53). Following are the results of
After the data were collected, the next step of the research was processing and
analyzing the data. The researcher analyzed the data divided into two parts; to
measure vocabulary mastery using quantitative analysis and (to assess student
engagement by using qualitative analysis The procedures for each analysis are
described as follows:
1. First, the researcher calculated the total score of each test (pre-test and post-test)
and computed the mean score for each group. The following formula was used
2. Second, the researcher calculated the difference between the pre-test and post-
test mean scores to assess improvement. The following formula was used to
researcher conducted a paired sample t-test. This test compared the means
before and after the treatment to see if the improvement was significant. The
where:
D‾\ is the mean of the differences between the pre-test and post-test
scores
sss is the standard deviation of the differences
The significance level was set at p < 0.05). If p was less than 0.05, it indicated a
4. The results of the t-test (or Wilcoxon test) were then analyzed. If p<0.05p <
the treatment.
5.
6. Then, the researcher supported the data with the observation checklist. In
PRE-TEST
Direction:
Lisa: “It’s Aunt Clara. She wants to visit us this weekend with her daughter.”
Mother: “That’s great! I’ll ask your father to prepare something special for them.”
d) I (Lisa) d) Co-workers
3. Which of the following is a type of 4. What do we call a member of your
a) Spoon a) Cousin
b) Tiger b) Parent
c) Chair c) Sibling
d) Computer d) Grandparent
"The zoo is a fun place to visit. You can see lions, elephants, and giraffes. Some
animals live in the water, like fish and turtles. Birds fly high in the sky, while
a) Monkey
a) Lion
b) Elephant c) Giraffe
c) Bird d) Elephant
d) Turtle
c) They
of?
b) Flowers a) Yellow
refers to Mark ?
b) She a) Sunday
b) Thursday d) Wednesday
c) Friday
"In the classroom, students use pencils, pens, and rulers. The teacher writes on the
board with chalk or a marker. Sometimes, students also use erasers to fix mistakes."
12. What is used to write on a board? 13. What is NOT commonly used in a
a) Pen classroom?
b) Chalk a) Chair
c) Ruler b) Bed
d) Eraser c) Desk
d) Board
Question 14-16
Dad: “Thanks. After I read, I’ll take the dog for a walk.”
Child: “Don’t forget to bring an umbrella—it looks like it might rain.”
which subject is used to refer to the 15. What does the dad ask for?
dad? a) Umbrella
a) You b) Newspaper
b) I c) Book
c) He d) Bag
16. What does the dad plan to do after reading? 17. Which month we celebrate
d) December
B. Susunlah huruf dibawah ini menjadi kata yang baik dan benar !
23. Jump :
24. Family :
25. Sleep :
26. Go ::
27. Board :
28. Yellow : :
29. Happy :
30. They :
References
English as a Second or Foreign Language, pp. 285-299. Boston: Heinle & Heinle
Sharivova, A. (2020). Competency and grip on the lexical items of language play an important
aspect of language learning and language use. Journal of Language Studies, 5(2), 120-
133.
Press.
Wydawnictwo, S. (2019). English has a rich vocabulary ranging from 54,000-word families to
Decarrico, J. S., & Nation, I. S. P. (2001). Vocabulary knowledge and its role in language
Afriando, Y., et al. (2015). A survey on the vocabulary size of Indonesian high school
Mustafa, H. (2019). Indonesian high school students’ vocabulary mastery: Expectations vs.
Chairani, Y. (2021). The use of Scrabble to improve English vocabulary at MAN 2 Kuantan
Anthonius, & Andanti, F. (2023). Enhancing vocabulary mastery using Scrabble among non-
Sabila, L., & Niswa, R. (2023). Using Scrabble Word Game to improve students' vocabulary
Universitas et al. (2023). The effectiveness of using Scrabble games in mastering English
Fahlevi, H., et al. (2022). Scrabble mobile games in enhancing students' vocabulary
18(2), 78-89.
Onwuegbuzie, A. J., & Abrams, S. (2021). Vocabulary forms and their role in communication.
Prentice Hall.
Tnanh Huyen, & Thi Thu Nga (2003), as cited in Rouhani, M., & Purgharib, B. (2013).
Hornby, A. S. (1995). Oxford Advanced Learner's Dictionary of Current English* (5th ed.).
Chicago Press.
Ermawati, D., Rahmawati, D., & Nugroho, T. (2021). Vocabulary teaching and its impact on
Ishak, N., & Nurjannah, D. (2007). The significance of vocabulary teaching in language
Chairani, Y. (2021). Using Scrabble for learning English vocabulary at MAN 2 Kuantan
Anthonius, & Andanti, F. (2023). Using Scrabble to improve English vocabulary mastery of
Sabila, L., & Niswa, R. (2023). Using Scrabble Word Game to improve students' vocabulary