The Use of Scrabble Game To Increase Stu
The Use of Scrabble Game To Increase Stu
Kennita Septriana
[email protected]
ABSTRACT
The title of this research is “The Use of Scrabble Game to Increase Students’ English Vocabulary at the
First Year of MTs Alfurqon”. Students often feel bored when the teacher is starting to give the material
in class. Game environments enable players to construct understanding actively. Therefore, the teacher
should shift their teaching technique by using game. This study is expected to give the students and
teacher interest in increasing vocabulary by the use of scrabble game. The research method used in this
study is quantitative research, or more specifically the experimental design with the one group pretest
and posttest which consists of one class (21 students) as the sample and test as the instrument. Data
analysis shows that the observed value of (3,47) is bigger than (2,086 & 2,85). The use of
scrabble game has a significant impact on students’ vocabulary. The teacher should consider the use of
scrabble game as the alternative technique for teaching. Key words: English, vocabulary, scrabble and
game.
P= x 100%
Score of Vocabulary D= D² =
Students
P= x 100 Pre Test (X) Post Test (Y) (X-Y) (X-Y)²
A 52 100 -48 2304
P = 90,5% B 90 93 -3 9
Based on the calculation above, it shows that C 97 88 +9 81
the students’ score percentage in the post test is D 83 83 0 0
90,5%, because there are only 19 students who pass E 82 90 -8 64
the KKM and 2 students who still got the score below F 80 73 +7 49
the KKM. It can be concluded that there is high G 80 77 +3 9
improvement in students’ scores of post test. H 78 82 -4 16
To know the improvement of students’ I 77 92 -15 225
vocabulary pre test and post test, the writer presented J 75 58 +17 289
the data of the comparison between students’ scores in K 60 80 -20 400
pre test and post test in the table below: L 56 80 -24 576
Table. 3 M 50 72 -22 484
The Comparison Scores of Pre Test and Post Test N 38 93 -55 3025
O 38 53 -15 225 E. CONCLUSION and SUGGESTIONS
P 33 90 -57 3249 a. Conclusion
Q 25 58 -33 1089
R 10 95 -85 7225 Based on the result of pretest and posttest
S 60 95 -35 1225 conducted in the first year students of MTs Alfurqon
T 77 70 +7 49 Cisarua, the writer concluded that students’ activity
U 50 82 -32 1024 for the learning process by using scrabble game is
-413 21617 convincingly succeeded. Students are very excited to
21 = N - - learn more about English vocabulary with the use of
scrabble game.
The result of students’ learning improved in
Then we can find the amount of Deviation Standard posttest that conducted after the treatment. The
Difference Score between variable X and variable Y average of pretest is 61,48 and the average in the
(Sudijono, 2009:311): posttest is 81,14. The improvement result of the
implementation is 19,66. The use of scrabble in
improving vocabulary has shown real effectiveness
= = and reliable as the good way to teach the field of study
of English language at the junior school level. The
= = result ; 2,086 < 3,47 > 2,85, because is bigger
than the null hypothesis is rejected, it indicates that
= = 25,35 the use of scrabble in improving students’ English
vocabulary is significant. The percentage of students
By obtaining the at 25,35, we can further who achieved the KKM in pretest is 47,62% and in
calculate the Standard Error from the Mean difference posttest is 90,5%, it indicates that the use of scrabble
scores between variable X and variable Y: to improve students’ English vocabulary is effective.
b. Suggestions
= = = In this study, the writer would like to give some
suggestions:
1. From the result of this research, the students’
= = 5,67 achievement in learning English vocabulary with
the use of scrabble game was more increased than
The next step is to look for the value and using the without the use scrabble game. Therefore, English
formula (Sudijono, 2009:312): teacher should consider this technique as the
alternative technique in teaching English
= vocabulary.
2. For the students must often practice their English
The writer has counted that is -19,67; whereas the vocabulary by playing games that can improve
skills in the English language and one of them is
= 5,67; so: by playing scrabble game.
= = -3,47
F. BIBLIOGRAPHY
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taking into account its df or db: df or db = N-1 = 21-1
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