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Elite Iron Orcs: Discipline in Battle

Iron orcs are a disciplined and elite subrace of orcs, believed to have been created for war, characterized by their serious demeanor and rigorous training. They are known for their brutal efficiency in battle, particularly the Crimson Spillers clan, which excels in coordinated attacks and weapon mastery. The Immortals, another legendary group of iron orcs, are revered for their resilience and adaptability, making them a formidable force on the battlefield.

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0% found this document useful (0 votes)
72 views5 pages

Elite Iron Orcs: Discipline in Battle

Iron orcs are a disciplined and elite subrace of orcs, believed to have been created for war, characterized by their serious demeanor and rigorous training. They are known for their brutal efficiency in battle, particularly the Crimson Spillers clan, which excels in coordinated attacks and weapon mastery. The Immortals, another legendary group of iron orcs, are revered for their resilience and adaptability, making them a formidable force on the battlefield.

Uploaded by

jerclaes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Iron Orcs

Iron orcs are an elite subrace of orcs


shrouded in mystery, their origins
unknown. Some legends whisper that
they were created by a malign empire
to serve as slave soldiers, bred for war
and obedience. This dark history,
whether true or not, has imbued the
iron orcs with a unique sense of
purpose and a grim determination that
sets them apart from their more chaotic
kin.
Unlike their rowdy and wild kin, iron
orcs are characterized by their dour and
serious demeanor. They approach battle
with a level of discipline and focus that
is rare among orcs. This seriousness is
reflected in their daily lives as well,
where frivolity and infighting are kept to
a minimum. Iron orcs see themselves as
the pinnacle of orcish strength and
discipline, and they hold themselves to a
higher standard, both on and off the
battlefield. This disciplined lifestyle
fosters a sense of fierce camaraderie and
mutual respect that is uncommon in
other orc clans.

Iron Orc Actions


Medium humanoid (orc), neutral evil Multiattack. The orc makes two melee attacks, or three
attacks with its Mace Chopper.
Armor Class 16 (chain mail)
Hit Points 67 (9d8 + 27) Greataxe Chopper. Melee Weapon Attack: +5 to hit,
Speed 30 ft. reach 5 ft., one target. Hit: 8 (1d12 + 3) slashing
damage. If this is the first attack the orc made on its
turn, it deals an extra 5 (2d4) damage on hit, and, if the
STR DEX CON INT WIS CHA orc has mastered the weapon, the target suffers
disadvantage on its next attack roll before the start of
16 (+3) 12 (+1) 16 (+3) 10 (0) 12 (+1) 10 (+0) the orc's next turn.

Saving Throws Wis +3 Mace Chopper. Melee Weapon Attack: +5 to hit, reach 5
Skills Athletics +6, Insight +3, Intimidation +2, ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage. If
Perception +3 this is the first attack the orc made on its turn, it deals
Senses darkvision 60 ft., passive Perception 13 an extra 5 (2d4) damage on hit, and, if the orc has
Languages Common, Orc mastered the weapon, a creature making a
Challenge 2 (450 XP) Proficiency Bonus +2 concentration save as a result of this damage has
disadvantage on the save.
Armed to the Teeth. The orc can draw a weapon as part Pike Chopper. Melee Weapon Attack: +5 to hit, reach
of the attack it makes with the weapon. 10 ft., one target. Hit: 7 (1d10 + 3) piercing damage. If
this is the first attack the orc made on its turn, it deals
Big Chopper. The orc deals an extra 1d4 of damage an extra 5 (2d4) damage on hit, and, if the orc has
when it hits with it's first chopper attack (included in mastered the weapon, the target's speed is reduced by
the attacks). 10 feet until the start of the orc's next turn.
Da Plan. When the orc rolls initiative, it may choose to
master one of its weapons, gaining an additional effect Bonus Actions
until the end of combat (included in the attack). Aggressive. The orc can move up to its speed toward a
hostile creature that it can see.

1
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
The Crimson Spillers
Whereas most orcs are haphazard warriors who fight with
whatever is available and neglect their weapons and armor, The Crimson Spillers are a renowned group of iron orcs,
infamous for their brutal efficiency and distinctive blood-red
iron orcs are meticulous in their preparation. They equip
armor. This elite clan has earned its name and fearsome
themselves with the finest weapons and armor they can find,
reputation through countless battles, where their crimson-
and they take great pride in maintaining their gear. Regular
training sessions are a cornerstone of iron orc society, where clad warriors cut down swaths of enemies with a single,
warriors hone their skills and ensure their equipment is in devastating strike. Their blood-red armor serves not only as
protection but also as a symbol of their ruthless efficiency.
top condition. This dedication to their gear and training not
The sight of their blood-red ranks advancing often breaks the
only sets them apart but also makes them a fearsome force in
morale of even the most steadfast foes.
combat, where their well-maintained weapons and armor
give them a significant advantage. Their combat techniques are specifically designed to
Iron orcs are highly disciplined warriors, capable of maximize the impact of each strike, allowing them to hit
mastering a wide array of weapons. Their extensive training multiple enemies at once with a single, sweeping attack. The
Crimson Spillers train relentlessly, mastering weapons and
allows them to switch between weapons seamlessly, drawing
maneuvers that enable them to cleave through enemy lines
the perfect tool for any battle scenario at a moment's notice.
This versatility makes them adaptable and unpredictable with brutal efficiency. This ability to strike down several foes
opponents, able to counter a variety of threats with ease. in a single motion creates a wave of destruction that can turn
Their disciplined approach to combat, combined with their the tide of battle in moments. Stories of their exploits, where
entire enemy units are decimated by such powerful,
mastery of diverse weaponry, ensures that iron orcs remain a
coordinated attacks, have spread far and wide, adding to their
formidable presence on the battlefield, earning them respect
and fear from both allies and enemies alike. fearsome reputation and instilling terror in their enemies.

Iron Orc, Crimson Greataxe Chopper. Melee Weapon Attack: +6 to hit,


reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing
Spiller damage. If this is the first attack the orc made on its
turn or it was made using its Big Swing feature, it deals
Medium humanoid (orc), chaotic evil
an extra 9 (2d8) damage on hit, and, if the orc has
mastered the weapon, the target suffers disadvantage
Armor Class 17 (splint) on its next attack roll before the start of the orc's next
Hit Points 82 (11d8+33) turn.
Speed 30 ft.
Mace Chopper. Melee Weapon Attack: +6 to hit, reach 5
ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If
STR DEX CON INT WIS CHA this is the first attack the orc made on its turn or it was
made using its Big Smash feature, it deals an extra 9
18 (+4) 12 (+1) 18 (+4) 10 (0) 12 (+1) 10 (+0) (2d8) damage on hit, and, if the orc has mastered the
weapon, a creature making a concentration save as a
Saving Throws Int +2, Wis +3 result of this damage has disadvantage on the save.
Skills Athletics +6, Insight +3, Intimidation +2,
Pike Chopper. Melee Weapon Attack: +6 to hit, reach
Perception +3
10 ft., one target. Hit: 9 (1d10 + 4) piercing damage. If
Senses darkvision 60 ft., passive Perception 13
this is the first attack the orc made on its turn or it was
Languages Common, Orc
made using its Big Stab feature, it deals an extra 9
Challenge 4 (1,100 XP) Proficiency Bonus +2
(2d8) damage on hit, and, if the orc has mastered the
weapon, the target's speed is reduced by 10 feet until
Armed to the Teeth. The orc can draw a weapon as part the start of the orc's next turn.
of the attack it makes with the weapon.
Big Swing. The orc makes a Greataxe Chopper attack
Da Plan. When the orc rolls initiative, it may choose to against any number of creatures within 5 feet of it, with
master one of its weapons, gaining an additional effect a separate attack roll for each target. It can only use this
until the end of combat (included in the attack). action if it has mastered the Greataxe Chopper.
Bigger Chopper. The orc deals 2d8 of damage when it Big Smash. The orc makes a Mace Chopper attack
hits with it's first chopper attack (included in the against any number of creatures in a 10-foot cube
attacks). originating from the orc. It can only use this action if it
has mastered the Mace Chopper.
Actions
Big Stab. The orc makes a Pike Chopper attack against
Multiattack. The orc makes two melee attacks, or three any number of creatures in a 15-foot line originating
attacks with its Mace Chopper. from the orc. It can only use this action if it has
mastered the Pike Chopper.

Bonus Actions
Aggressive. The orc can move up to its speed toward a
hostile creature that it can see.
2
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Pike Chopper: Selected when facing multiple highly
The Immortals mobile fighters, such as monks or rogues, to counteract
The Immortals are a legendary group of iron orcs, comprised their agility.
of the most powerful warriors to ever walk the world. Each
Greataxe Chopper: Preferred against classes that rely on
member of this elite regiment is a battle-scarred veteran,
a few powerful attacks, such as paladins, barbarians, and
having survived countless conflicts and emerged stronger
rogues, to maximize damage during encounters.
with each battle. Their ferocity and resilience on the
battlefield have earned them a reputation as a nearly Mace Chopper: Effective against spellcasters, especially
unkillable force, feared by enemies and revered by their own those concentrating on high-level spells, to disrupt their
kind. The Immortals are known not only for their formidable casting and focus.
combat skills but also for their unyielding spirit, making them
a symbol of iron orc endurance and might. Fighting In Larger Forces. The role of an iron orc is to
The Immortals are adept at quickly replenishing any losses disrupt foes to allow other orcs to deal more damage. If there
to their ranks. The regiment selects its members from the are multiple iron orcs, each one can pick a different weapon
most elite iron orcs, ensuring that only the best of the best mastery and focus on disrupting specific players, generally
join their ranks. This continuous infusion of top-tier warriors prioritizing the players with the most health while allowing
maintains their status as an unbreakable force, seemingly other orcs to focus on softer targets.
immune to the attrition that affects other military units. Their Crimson Spiller Tactics. These orcs will prefer whichever
ranks never diminish for long, and their presence on the weapon can hit two or more targets simultaneously,
battlefield is a testament to the iron orcs' unrelenting pursuit leveraging area-of-effect attacks for greater efficiency
of strength and dominance. compared to multiple single-target attacks.
Immortal Tactics. The Immortals are known for their
Iron Orc Tactics adaptability. When Da New Plan is triggered, it is used as an
opportunity to change up their strategy and adapt to how the
Armed To The Teeth. Iron orcs choose their weapons
fight's going.
based on the composition and characteristics of their
enemies:
Iron Orc Art Credit
Corellon and Gruumsh - Wayne Reynolds, Wizards of the
Coast

Iron Orc, Immortal Bigger Chopper. The orc deals 2d8 of damage when it
hits with it's first chopper attack (included in the
Medium humanoid (orc), chaotic evil
attacks).

Armor Class 17 (splint) Actions


Hit Points 93 (11d8+44)
Multiattack. The orc makes two melee attacks, or three
Speed 30 ft.
attacks with its Mace Chopper.
Greataxe Chopper. Melee Weapon Attack: +7 to hit,
STR DEX CON INT WIS CHA reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing
18 (+4) 12 (+1) 18 (+4) 10 (0) 12 (+1) 10 (+0) damage. Additionally, if this is the first attack the orc
made on its turn, it deals an extra 9 (2d8) damage on
Saving Throws Int +3, Wis +4 hit, and, if the orc has mastered the weapon, the target
Skills Athletics +7, Insight +4, Intimidation +3, suffers disadvantage on its next attack roll before the
Perception +4 start of the orc's next turn.
Senses darkvision 60 ft., passive Perception 14 Mace Chopper. Melee Weapon Attack: +7 to hit, reach 5
Languages Common, Orc ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. If
Challenge 5 (1,800 XP) Proficiency Bonus +3 this is the first attack the orc made on its turn, it deals
an extra 9 (2d8) damage on hit, and, if the orc has
Armed to the Teeth. The orc can draw a weapon as part mastered the weapon, a creature making a
of the attack it makes with the weapon. concentration save as a result of this damage has
disadvantage on the save.
Da Plan. When the orc rolls initiative, it may choose to
master one of its weapons, gaining an additional effect Pike Chopper. Melee Weapon Attack: +7 to hit, reach
until the end of combat (included in the attack). 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage. If
this is the first attack the orc made on its turn, it deals
Da New Plan (45 HP, 1/Day). When the orc's hit points an extra 9 (2d8) damage on hit, and, if the orc has
drop to half or less, it can switch which weapon it has mastered the weapon, the target's speed is reduced by
mastered, and for the next minute, it gains advantage 10 feet until the start of the orc's next turn.
on all saving throws and gains 10 temporary hit points
at the start of each of its turns. Bonus Actions
Aggressive. The orc can move up to its speed toward a
hostile creature that it can see.
3
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Choppers
Choppers are crude and hefty weapons favored by many
orcish clans. An orc's strength allows them to wield these
weapons with brutal efficiency, whereas many other species
would struggle to even lift them. Although they can deliver New Feat: Chopper Master
devastating blows, their bulky nature makes them
Prerequisite: Strength 13 or higher
cumbersome to wield. Orcs refer to any weapon with these
You've mastered the savage art of wielding choppers and
traits as a chopper, whether a massive war maul or a mighty
their weight now helps rather than hinders you. You gain the
longbow requiring tremendous strength to draw.
following benefits:
Chopper Weapon Trait Increase your Strength score by 1, to a maximum of 20.
Any weapon can have the Chopper trait added to it, which
When you make an attack for the first time on your turn
grants it the following features:
with a Chopper weapon, you get a +1 bonus to the attack
If it has the Finesse or Thrown properties, it loses them. instead of a -1 penalty.

When a creature makes an attack for the first time on its


turn with a Chopper weapon, it gets a -1 penalty on that Art Credit
attack roll and deals an extra 1d4 damage on a hit.
Orcish Lumberjack - Steve Prescott, Wizards of the Coast
The weapon gains the Heavy trait, if it doesn't already
have it and, the weapon's weight is doubled.

Attacks made with the weapon suffer disadvantage due to


its hefty nature unless the creature wielding it has a
Strength score of 13 or higher.

4
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
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