HCI Course Outline
Recommended Book(s)
Cooper, Reimann, And Cronin; About Face 3: The Essentials Of Interaction Design; Wiley,
2007, ISBN 0470084111
Steve Krug; Don’t Make Me Think!: A Common Sense Approach To Web Usability; 2nd
Edition, New Riders, 2005. ISBN 0321344758
Reference Book(s)
Stone, Jarrett, Woodruffe, And Minocha; User Interface Design And Evaluation; Morgan
Kaufmann, March 2005. ISBN 0120884364
COURSE OBJECTIVES
Human-computer interaction is a discipline concerned with the design, evaluation and
implementation of interactive computing systems for human use and with the study of major
phenomena surrounding them [ ACM SIGCHI Curricula for Human-Computer Interaction]. The
focus of the current course is to learn diversified domain knowledge of HCI and to work on the
practical usability engineering problems. The students will perform Heuristic Evaluation and
Thinking Aloud Test on a real website to get hands on experience. At the end, students need to
write a brief report about their practical work.
COURSE CONTENTS
Sr: Topic Name Content Details
1 Human Computer What is HCI?
Interaction Introduction and background
2 The Psychology of The Psychopathology of Everyday Things
Usable Things The Psychology of Everyday Things
The Psychopathology of Computers
Interface Hall of Shame
User Centered Design
3 Process of User- Defining Usability
Centered Designs/
Usability Engineering Usability Evaluation
The Usability Engineering Lifecycle
Planning Usability Activities
4 Metrics for Evaluation/ Classifying Users
Know the User
Research the Frames of Reference
Research the End User
5 Usability Competitive Analysis
Benchmarking
Set Usability Targets
Return on Investment
6 Goal-Oriented Creating Personas
Interaction Design
Defining Goals for each Persona
Defining Scenarios for each Persona
Moving to a Design Solution
7 Prototyping Verbal Prototype
Low-Fidelity Paper Prototypes
High-Fidelity Paper Prototypes
Interactive Sketches
Working Prototypes
Implementation
8 Usability Inspection Heuristic Evaluation
Methods
Severity Ratings
Guideline Checking
Cognitive Walkthrough
Guideline Scoring
Action Analysis
Usability Testing Preparing for Usability Testing
9 Methods
Six Stages of Conducting a Test
Thinking Aloud
Co-Discovery
Formal Experiments
A/B Testing
Query Techniques
Usage Studies
10 Usability in Practice Comparison of Evaluation Techniques
Discount Usability Engineering
Differences in Evaluation Practices
Usability Reports
Usability Consulting
11 Visual Design and Typography
Typography
Factors Influencing the Legibility of Text
12 Icon Design Visual Association
Standard Parts of an Icon
Icon Design Principles
Cultural and International Issues
Do Not Always Use Icons
Iconic Language
The Icon Design Lifecycle
Designing Icons for Sun’s Public Web Site
13 A Brief History of HCI Early Interfaces
WIMP Interfaces
Prepared By: Approved By:
Course Instructor HoD
AMINA SABA AIHAB KHAN
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