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Bbit 314 Human Computer Interactions Outline

This document provides an overview of the BBIT 314 Human Computer Interactions course. The course introduces students to key areas, approaches, and developments in the field of human computer interactions. It focuses on designing usable and effective technologies for various contexts. The learning outcomes are for students to understand human aspects of interaction, interaction design processes, and evaluation methods. The course content covers introduction to HCI goals and benefits, cognitive psychology frameworks, interaction styles, design guidelines, evaluation techniques, and user requirements. Students will be evaluated through continuous assessments, exams, and assignments.

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0% found this document useful (0 votes)
28 views

Bbit 314 Human Computer Interactions Outline

This document provides an overview of the BBIT 314 Human Computer Interactions course. The course introduces students to key areas, approaches, and developments in the field of human computer interactions. It focuses on designing usable and effective technologies for various contexts. The learning outcomes are for students to understand human aspects of interaction, interaction design processes, and evaluation methods. The course content covers introduction to HCI goals and benefits, cognitive psychology frameworks, interaction styles, design guidelines, evaluation techniques, and user requirements. Students will be evaluated through continuous assessments, exams, and assignments.

Uploaded by

brian
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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BBIT 314/ HUMAN COMPUTER INTERACTIONS

Human Computer Interactions (HCI) is concerned with designing, evaluating and deploying usable,
effective technologies in a range of contexts - be it home, office, school, cyberspace or other domain. The
course gives an introduction to the key areas, approaches and developments in the field. The main
objective is to get student to think constructively and analytically about how to design and evaluate
interactive technologies. Basically, the course will introduce them to key areas, theoretical frameworks,
approaches and major developments in HCI.

Learning Outcomes

On successful completion of this course, the learner should be able to:

1. Appreciate Human Computer Interaction and Human Interface Technologies as academic disciplines
and be aware of trends within the disciplines
2. Understand sensory, perceptual, cognitive and psychomotor aspects of human-computer interaction in
real and virtual environments
3. Understand activities, such as screen design, storyboard design, and field testing, as involved in the
design and development of interface technologies
4. Understand human-computer interaction challenges in areas as diverse as desktop computer interaction,
mobile computing, ubiquitous computing and other emerging areas including mixed/virtual reality

COURSE CONTENT

A . INTRODUCTION
. Definition
. The Goals of HCI-useability
. Financial benefits of improved user interfaces to an organization.

B . THE HUMAN
. Cognitive Psychology
. Cognitive Frameworks
. Knowledge and Mental Models
. Norman's Gulfs of Execution and Evaluation

C . INTERACTION
. Interaction styles
. Interface metaphors

D. INTERACTION DESIGN
. The process of design
. Design Guidelines and Standards
. Lifecycle Models: Showing how the activities are related
. Prototyping
. User-centred design
. Contextual Design

E. USER REQUIREMENTS
. Types of requirements:
. Data Gathering Techniques
. Task Descriptions
. Task Analysis

F. EVALUATING USER INTERFACES


. Reasons for Evaluating
. Evaluation Methods
. Choosing an evaluation method

TEACHING METHODOLOGY: Lectures, tutorials and discussion; hands on usage of computer.

EVALUATION:
COURSE ASSESSMENT

Continuous Assessment : 30%

Examination : 70%

(Grading as detailed under examination regulations)

References

Reference Textbooks
Sharp, Rogers and Preece(2007) Beyond Human-Computer Interaction, second edition, John Wiley & Sons, 2007

Shneiderman, B. & Plaisant, C. (2010). Designing the User Interface: Strategies for Effective Human-
Computer Interaction, 5th edition. Addison-Wesley.

This may include quizzes, group work, and assignments

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