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Chap1 PPA

The document discusses computer performance and its relationship to factors like semiconductor technology, integrated circuit design and manufacturing, CPU clock speed and instruction processing. It also covers how performance is defined and measured, and trends that led to the adoption of multiprocessor systems.
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0% found this document useful (0 votes)
32 views30 pages

Chap1 PPA

The document discusses computer performance and its relationship to factors like semiconductor technology, integrated circuit design and manufacturing, CPU clock speed and instruction processing. It also covers how performance is defined and measured, and trends that led to the adoption of multiprocessor systems.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

COMPUTER ORGANIZATION AND DESIGN RISC-V

2nd ed.
The Hardware/Software Interface

Chapter 1
Computer Abstractions
and Technology
Semiconductor Technology
◼ Silicon: semiconductor
◼ Add materials to transform properties:
◼ Conductors
◼ Insulators
◼ Switch

Chapter 1 — Computer Abstractions and Technology — 2


Logic Chips Design Goals
◼ Small area
◼ High performance
◼ Low power/energy

Chapter 1 — Computer Abstractions and Technology — 3


Manufacturing ICs

◼ Yield: proportion of working dies per wafer

Chapter 1 — Computer Abstractions and Technology — 4


Intel® Core 10th Gen

◼ 300mm wafer, 506 chips, 10nm technology


◼ Each chip is 11.4 x 10.7 mm
Chapter 1 — Computer Abstractions and Technology — 5
Integrated Circuit Cost
Cost per wafer
Cost per die =
Dies per wafer  Yield
Dies per wafer  Wafer area Die area
1
Yield =
(1+ (Defects per area  Die area/2))2

◼ Nonlinear relation to area and defect rate


◼ Wafer cost and area are fixed
◼ Defect rate determined by manufacturing process
◼ Die area determined by architecture and circuit design

Chapter 1 — Computer Abstractions and Technology — 6


§1.6 Performance
Defining Performance
◼ Which airplane has the best performance?

Chapter 1 — Computer Abstractions and Technology — 7


Defining Performance
◼ Create a similar example using
automobiles.

Chapter 1 — Computer Abstractions and Technology — 8


What is Performance?

◼ Response Time and Throughput


◼ Response time
◼ How long it takes to do a task
◼ Throughput
◼ Total work done per unit time
◼ e.g., tasks/transactions/… per hour

◼ How are response time and throughput affected


by
◼ Replacing the processor with a faster version?
◼ Adding more processors?
◼ We’ll focus on response time for now…

Chapter 1 — Computer Abstractions and Technology — 9


Relative Performance
◼ Define Performance = 1/Execution Time
◼ “X is n time faster than Y”
Performance X Performance Y
= Execution time Y Execution time X = n

◼ Example: time taken to run a program


◼ 10s on A, 15s on B
◼ Execution TimeB / Execution TimeA
= 15s / 10s = 1.5
◼ So, A is 1.5 times faster than B
◼ You can also say A is 50% faster than B.

Chapter 1 — Computer Abstractions and Technology — 10


Measuring Execution Time
◼ Elapsed time
◼ Total response time, including all aspects
◼ Processing, I/O, OS overhead, idle time
◼ Determines system performance
◼ CPU time
◼ Time spent processing a given job
◼ Discounts I/O time, other jobs’ shares
◼ Comprises user CPU time and system CPU time
◼ Different programs are affected differently by CPU
and system performance

Chapter 1 — Computer Abstractions and Technology — 11


CPU Clocking
◼ Operation of digital hardware governed by a
constant-rate clock
Clock period

Clock (cycles)

Data transfer
and computation
Update state

◼ Clock period: duration of a clock cycle


◼ e.g., 250ps = 0.25ns = 250×10–12s
◼ Clock frequency (rate): cycles per second
◼ e.g., 4.0GHz = 4000MHz = 4.0×109Hz
Chapter 1 — Computer Abstractions and Technology — 12
CPU Time
CPU Time = CPU Clock Cycles  Clock Cycle Time
CPU Clock Cycles
=
Clock Rate
◼ Performance improved by
◼ Reducing number of clock cycles
◼ Increasing clock rate
◼ Hardware designer must often trade off clock
rate against cycle count

Chapter 1 — Computer Abstractions and Technology — 13


CPU Time Example
◼ Computer A: 2GHz clock, 10s CPU time
◼ Designing Computer B
◼ Aim for 6s CPU time
◼ Can do faster clock, but causes 1.2 × clock cycles
◼ How fast must Computer B clock be?
Clock CyclesB 1.2  Clock CyclesA
Clock RateB = =
CPU Time B 6s
Clock CyclesA = CPU Time A  Clock Rate A
= 10s  2GHz = 20  10 9
1.2  20  10 9 24  10 9
Clock RateB = = = 4GHz
6s 6s
Chapter 1 — Computer Abstractions and Technology — 14
Instruction Count and CPI
Clock Cycles = Instructio n Count  Cycles per Instructio n
CPU Time = Instructio n Count  CPI  Clock Cycle Time
Instructio n Count  CPI
=
Clock Rate
◼ Instruction Count for a program
◼ Determined by program, ISA and compiler
◼ Average cycles per instruction
◼ Determined by CPU hardware
◼ If different instructions have different CPI
◼ Average CPI affected by instruction mix

Chapter 1 — Computer Abstractions and Technology — 15


CPI Example
◼ Computer A: Cycle Time = 250ps, CPI = 2.0
◼ Computer B: Cycle Time = 500ps, CPI = 1.2
◼ Same ISA
◼ Which is faster, and by how much?
CPU Time = Instruction Count  CPI  Cycle Time
A A A
= I  2.0  250ps = I  500ps A is faster…
CPU Time = Instruction Count  CPI  Cycle Time
B B B
= I  1.2  500ps = I  600ps

B = I  600ps = 1.2
CPU Time
…by this much
CPU Time I  500ps
A
Chapter 1 — Computer Abstractions and Technology — 16
CPI in More Detail
◼ If different instruction classes take different
numbers of cycles
n
Clock Cycles =  (CPIi  Instruction Counti )
i=1

◼ Weighted average CPI


Clock Cycles n
 Instruction Counti 
CPI = =   CPIi  
Instruction Count i=1  Instruction Count 

Relative frequency

Chapter 1 — Computer Abstractions and Technology — 17


CPI Example
◼ Alternative compiled code sequences using
instructions in classes A, B, C
Class A B C
CPI for class 1 2 3
IC in sequence 1 2 1 2
IC in sequence 2 4 1 1

◼ Sequence 1: IC = 5 ◼ Sequence 2: IC = 6
◼ Clock Cycles ◼ Clock Cycles
= 2×1 + 1×2 + 2×3 = 4×1 + 1×2 + 1×3
= 10 =9
◼ Avg. CPI = 10/5 = 2.0 ◼ Avg. CPI = 9/6 = 1.5
Chapter 1 — Computer Abstractions and Technology — 18
Performance Summary
The BIG Picture

Instructions Clock cycles Seconds


CPU Time =  
Program Instruction Clock cycle

◼ Performance depends on
◼ Algorithm: affects IC, possibly CPI
◼ Programming language: affects IC, CPI
◼ Compiler: affects IC, CPI
◼ Instruction set architecture: affects IC, CPI, Tc

Chapter 1 — Computer Abstractions and Technology — 19


§1.7 The Power Wall
Power Trends

◼ In CMOS IC technology
Power = Capacitive load  Voltage 2  Frequency

×30 5V → 1V ×1000

Chapter 1 — Computer Abstractions and Technology — 20


Reducing Power
◼ Suppose a new CPU has
◼ 85% of capacitive load of old CPU
◼ 15% voltage and 15% frequency reduction
Pnew Cold  0.85  (Vold  0.85)2  Fold  0.85
= = 0.85 4
= 0.52
Cold  Vold  Fold
2
Pold

◼ The power wall


◼ We can’t reduce voltage further
◼ We can’t remove more heat
◼ How else can we improve performance?
Chapter 1 — Computer Abstractions and Technology — 21
§1.8 The Sea Change: The Switch to Multiprocessors
Uniprocessor Performance

Constrained by power, instruction-level parallelism,


memory latency

Chapter 1 — Computer Abstractions and Technology — 22


SPEC CPU Benchmark
◼ Programs used to measure performance
◼ Supposedly typical of actual workload
◼ Standard Performance Evaluation Corp (SPEC)
◼ Develops benchmarks for CPU, I/O, Web, …
◼ SPEC CPU2006
◼ Elapsed time to execute a selection of programs
◼ Negligible I/O, so focuses on CPU performance
◼ Normalize relative to reference machine
◼ Summarize as geometric mean of performance ratios
◼ CINT2006 (integer) and CFP2006 (floating-point)

n
n
 Execution time ratio
i=1
i

Chapter 1 — Computer Abstractions and Technology — 23


SPECspeed 2017 Integer benchmarks on a
1.8 GHz Intel Xeon E5-2650L

Chapter 1 — Computer Abstractions and Technology — 24


SPEC Power Benchmark
◼ Power consumption of server at different
workload levels
◼ Performance: ssj_ops/sec
◼ Power: Watts (Joules/sec)

 10   10 
Overall ssj_ops per Watt =   ssj_opsi    poweri 
 i =0   i =0 

Chapter 1 — Computer Abstractions and Technology — 25


SPECpower_ssj2008 for Xeon E5-2650L

Chapter 1 — Computer Abstractions and Technology — 26


§1.11 Fallacies and Pitfalls
Pitfall: Amdahl’s Law
◼ Improving an aspect of a computer and
expecting a proportional improvement in
overall performance
Taffected
Timproved = + Tunaffected
improvemen t factor
◼ Example: multiply accounts for 80s/100s
◼ How much improvement in multiply performance to
get 5× overall?
80 ◼ Can’t be done!
20 = + 20
n
◼ Corollary: make the common case fast
Chapter 1 — Computer Abstractions and Technology — 27
Fallacy: Low Power at Idle
◼ Look back at i7 power benchmark
◼ At 100% load: 258W
◼ At 50% load: 170W (66%)
◼ At 10% load: 121W (47%)
◼ Google data center
◼ Mostly operates at 10% – 50% load
◼ At 100% load less than 1% of the time
◼ Consider designing processors to make
power proportional to load

Chapter 1 — Computer Abstractions and Technology — 28


Pitfall: MIPS as a Performance Metric
◼ MIPS: Millions of Instructions Per Second
◼ Doesn’t account for
◼ Differences in ISAs between computers
◼ Differences in complexity between instructions

Instruction count
MIPS =
Execution time  10 6
Instruction count Clock rate
= =
Instruction count  CPI CPI  10 6
 10 6

Clock rate
◼ CPI varies between programs on a given CPU
Chapter 1 — Computer Abstractions and Technology — 29
§1.12 Concluding Remarks
Concluding Remarks
◼ Cost/performance is improving
◼ Due to underlying technology development
◼ Hierarchical layers of abstraction
◼ In both hardware and software
◼ Instruction set architecture
◼ The hardware/software interface
◼ Execution time: the best performance
measure
◼ Power is a limiting factor
◼ Use parallelism to improve performance
Chapter 1 — Computer Abstractions and Technology — 30

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