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Computer Abstractions and Technology

(1) The document discusses various topics related to computer organization and design, including different classes of computers, the post-PC era, and cloud computing. (2) It describes the components of a computer including the processor, memory, and input/output devices. The processor contains a datapath and control unit, and may include cache memory. (3) Abstractions are discussed as a way to deal with complexity by hiding lower-level details. The instruction set architecture defines the hardware/software interface.

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Ali Ahmed
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0% found this document useful (0 votes)
67 views

Computer Abstractions and Technology

(1) The document discusses various topics related to computer organization and design, including different classes of computers, the post-PC era, and cloud computing. (2) It describes the components of a computer including the processor, memory, and input/output devices. The processor contains a datapath and control unit, and may include cache memory. (3) Abstractions are discussed as a way to deal with complexity by hiding lower-level details. The instruction set architecture defines the hardware/software interface.

Uploaded by

Ali Ahmed
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 50

COMPUTER ORGANIZATION AND DESIGN

Chapter 1
Computer Abstractions
and Technology

Lecture slides are adapted/modified from slides provided by the textbook,


Computer Organization and Design by David A Patterson and John L. Hennessy
publisher Morgan Kaufmann Publisher
The Computer Revolution
◼ Progress in computer technology
◼ Underpinned by Moore’s Law
◼ Makes novel applications feasible
◼ Computers in automobiles
◼ Cell phones
◼ Human genome project Moore’s Law: the no.
of transistors per chip
◼ World Wide Web doubles every two
years
◼ Search Engines
◼ Computers are pervasive

Chapter 1 — Computer Abstractions and Technology — 2


Classes of Computers
◼ Personal computers
◼ General purpose, variety of software
◼ Subject to cost/performance tradeoff

◼ Server computers
◼ Network based
◼ High capacity, performance, reliability
◼ Range from small servers to building sized

Chapter 1 — Computer Abstractions and Technology — 3


Classes of Computers
◼ Supercomputers
◼ High-end scientific and engineering
calculations
◼ Highest capability but represent a small
fraction of the overall computer market

◼ Embedded computers
◼ Hidden as components of systems
◼ Stringent power/performance/cost constraints

Chapter 1 — Computer Abstractions and Technology — 4


The PostPC Era

Chapter 1 — Computer Abstractions and Technology — 5


The PostPC Era
◼ Personal Mobile Device (PMD)
◼ Battery operated
◼ Connects to the Internet
◼ Hundreds of dollars
◼ Smart phones, tablets, electronic glasses
◼ Cloud computing
◼ Warehouse Scale Computers (WSC)
◼ Software as a Service (SaaS) (web search, social
networking)
◼ Portion of software run on a PMD and a
portion run in the Cloud
◼ Amazon and Google
Chapter 1 — Computer Abstractions and Technology — 6
Cloud Computing
Cloud computing refers to
(1) large collection of servers that
provide services over the Internet,

(2) dynamically varying number of


servers as a utility.

SaaS: a portion of code runs on PMD


and a portion that runs in the Cloud.

Chapter 1 — Computer Abstractions and Technology — 7


What You Will Learn
◼ How programs are translated into the
machine language
◼ And how the hardware executes them
◼ The hardware/software interface
◼ What determines program performance
◼ And how it can be improved
◼ How hardware designers improve
performance
◼ What is parallel processing
Chapter 1 — Computer Abstractions and Technology — 8
Understanding Performance
◼ Algorithm
◼ Determines number of operations executed
◼ Programming language, compiler, architecture
◼ Determine number of machine instructions executed
per operation
◼ Processor and memory system
◼ Determine how fast instructions are executed
◼ I/O system (including OS)
◼ Determines how fast I/O operations are executed

Chapter 1 — Computer Abstractions and Technology — 9


Eight Great Ideas
◼ Design for Moore’s Law

◼ Use abstraction to simplify design

◼ Make the common case fast

◼ Performance via parallelism

◼ Performance via pipelining

◼ Performance via prediction

◼ Hierarchy of memories
◼ Dependability via redundancy

Chapter 1 — Computer Abstractions and Technology — 10


Below Your Program
◼ Application software
◼ Written in high-level language
◼ System software
◼ Compiler: translates HLL code to
machine code
◼ Operating System: service code
◼ Handling input/output
◼ Managing memory and storage
◼ Scheduling tasks & sharing resources
◼ Hardware
◼ Processor, memory, I/O controllers

Chapter 1 — Computer Abstractions and Technology — 11


Levels of Program Code
◼ High-level language
◼ Level of abstraction closer
to problem domain
◼ Provides for productivity
and portability
◼ Assembly language
◼ Textual representation of
instructions
◼ Hardware representation
◼ Binary digits (bits)
◼ Encoded instructions and
data

Chapter 1 — Computer Abstractions and Technology — 12


Components of a Computer
The BIG Picture ◼ Same components for
all kinds of computer
◼ Desktop, server,
embedded
◼ Input/output includes
◼ User-interface devices
◼ Display, keyboard, mouse
◼ Storage devices
◼ Hard disk, CD/DVD, flash
◼ Network adapters
◼ For communicating with
other computers

Chapter 1 — Computer Abstractions and Technology — 13


Touchscreen
◼ PostPC device
◼ Supersedes keyboard
and mouse
◼ Resistive and
Capacitive types
◼ Most tablets, smart
phones use capacitive
◼ Capacitive allows
multiple touches
simultaneously

Chapter 1 — Computer Abstractions and Technology — 14


Through the Looking Glass
◼ LCD screen: picture elements (pixels)
◼ Mirrors content of frame buffer memory

Chapter 1 — Computer Abstractions and Technology — 15


Opening the Box
Capacitive multitouch LCD screen

3.8 V, 25 Watt-hour battery

Computer board

Chapter 1 — Computer Abstractions and Technology — 16


Inside the Processor (CPU)
◼ Datapath: performs operations on data
◼ Control: sequences datapath, memory, ...
◼ Cache memory
◼ Small fast SRAM memory for immediate
access to data

Chapter 1 — Computer Abstractions and Technology — 17


Inside the Processor
◼ Apple A5

Chapter 1 — Computer Abstractions and Technology — 18


Abstractions
The BIG Picture

◼ Abstraction helps us deal with complexity


◼ Hide lower-level detail
◼ Instruction set architecture (ISA)
◼ The hardware/software interface
◼ Application binary interface
◼ The ISA plus system software interface
◼ Implementation
◼ The details underlying and interface
Chapter 1 — Computer Abstractions and Technology — 19
A Safe Place for Data
◼ Volatile main memory
◼ Loses instructions and data when power off
◼ Non-volatile secondary memory
◼ Magnetic disk
◼ Flash memory
◼ Optical disk (CDROM, DVD)

Chapter 1 — Computer Abstractions and Technology — 20


Networks
◼ Communication, resource sharing,
nonlocal access
◼ Local area network (LAN): Ethernet
◼ Wide area network (WAN): the Internet
◼ Wireless network: WiFi, Bluetooth

Chapter 1 — Computer Abstractions and Technology — 21


§1.5 Technologies for Building Processors and Memory
Technology Trends
◼ Electronics
technology
continues to evolve
◼ Increased capacity
and performance
◼ Reduced cost
DRAM capacity

Year Technology Relative performance/cost


1951 Vacuum tube 1
1965 Transistor 35
1975 Integrated circuit (IC) 900
1995 Very large scale IC (VLSI) 2,400,000
2013 Ultra large scale IC 250,000,000,000

Chapter 1 — Computer Abstractions and Technology — 22


Semiconductor Technology
◼ Silicon: semiconductor
◼ Add materials to transform properties:
◼ Conductors
◼ Insulators
◼ Switch

Chapter 1 — Computer Abstractions and Technology — 23


Manufacturing ICs

◼ Yield: proportion of working dies per wafer

Chapter 1 — Computer Abstractions and Technology — 24


Intel Core i7 Wafer

◼ 300mm wafer, 280 chips, 32nm technology


◼ Each chip is 20.7 x 10.5 mm
Chapter 1 — Computer Abstractions and Technology — 25
Integrated Circuit Cost
Cost per wafer
Cost per die =
Dies per wafer  Yield
Dies per wafer  Wafer area Die area
1
Yield =
(1+ (Defects per area  Die area/2)) 2

◼ Nonlinear relation to area and defect rate


◼ Wafer cost and area are fixed
◼ Defect rate determined by manufacturing process
◼ Die area determined by architecture and circuit design

Chapter 1 — Computer Abstractions and Technology — 26


§1.6 Performance
Defining Performance
◼ Which airplane has the best performance?

Boeing 777 Boeing 777

Boeing 747 Boeing 747

BAC/Sud BAC/Sud
Concorde Concorde
Douglas Douglas DC-
DC-8-50 8-50

0 100 200 300 400 500 0 2000 4000 6000 8000 10000

Passenger Capacity Cruising Range (miles)

Boeing 777 Boeing 777

Boeing 747 Boeing 747

BAC/Sud BAC/Sud
Concorde Concorde
Douglas Douglas DC-
DC-8-50 8-50

0 500 1000 1500 0 100000 200000 300000 400000

Cruising Speed (mph) Passengers x mph

Chapter 1 — Computer Abstractions and Technology — 27


Response Time and Throughput
◼ Response time
◼ How long it takes to do a task
◼ Throughput
◼ Total work done per unit time
◼ e.g., tasks/transactions/… per hour
◼ How are response time and throughput affected
by
◼ Replacing the processor with a faster version?
◼ Adding more processors?
◼ We’ll focus on response time for now…

Chapter 1 — Computer Abstractions and Technology — 28


Relative Performance
◼ Define Performance = 1/Execution Time
◼ “X is n time faster than Y”
Performanc e X Performanc e Y
= Execution time Y Execution time X = n

◼ Example: time taken to run a program


◼ 10s on A, 15s on B
◼ Execution TimeB / Execution TimeA
= 15s / 10s = 1.5
◼ So A is 1.5 times faster than B
Chapter 1 — Computer Abstractions and Technology — 29
Measuring Execution Time
◼ Elapsed time
◼ Total response time, including all aspects
◼ Processing, I/O, OS overhead, idle time
◼ Determines system performance
◼ CPU time
◼ Time spent processing a given job
◼ Discounts I/O time, other jobs’ shares
◼ Comprises user CPU time and system CPU
time
◼ Different programs are affected differently by
CPU and system performance
Chapter 1 — Computer Abstractions and Technology — 30
CPU Clocking
◼ Operation of digital hardware governed by a
constant-rate clock
Clock period

Clock (cycles)

Data transfer
and computation
Update state

◼ Clock period: duration of a clock cycle


◼ e.g., 250ps = 0.25ns = 250×10–12s
◼ Clock frequency (rate): cycles per second
◼ e.g., 4.0GHz = 4000MHz = 4.0×109Hz
Chapter 1 — Computer Abstractions and Technology — 31
CPU Time
CPU Time = CPU Clock Cycles  Clock Cycle Time
CPU Clock Cycles
=
Clock Rate
◼ Performance improved by
◼ Reducing number of clock cycles
◼ Increasing clock rate
◼ Hardware designer must often trade off clock
rate against cycle count

Chapter 1 — Computer Abstractions and Technology — 32


CPU Time Example
◼ Computer A: 2GHz clock, 10s CPU time
◼ Designing Computer B
◼ Aim for 6s CPU time
◼ Can do faster clock, but causes 1.2 × clock cycles
◼ How fast must Computer B clock be?
Clock CyclesB 1.2  Clock Cycles A
Clock RateB = =
CPU Time B 6s
Clock Cycles A = CPU Time A  Clock Rate A
= 10s  2GHz = 20  10 9
1.2  20  10 9 24  10 9
Clock RateB = = = 4GHz
6s 6s
Chapter 1 — Computer Abstractions and Technology — 33
Instruction Count and CPI
Clock Cycles = Instruction Count  Cycles per Instruction
CPU Time = Instruction Count  CPI  Clock Cycle Time
Instruction Count  CPI
=
Clock Rate
◼ Instruction Count for a program
◼ Determined by program, ISA and compiler
◼ Average cycles per instruction
◼ Determined by CPU hardware
◼ If different instructions have different CPI
◼ Average CPI affected by instruction mix

Chapter 1 — Computer Abstractions and Technology — 34


CPI Example
◼ Computer A: Cycle Time = 250ps, CPI = 2.0
◼ Computer B: Cycle Time = 500ps, CPI = 1.2
◼ Same ISA
◼ Which is faster, and by how much?
CPU Time = Instruction Count  CPI  Cycle Time
A A A
= I  2.0  250ps = I  500ps A is faster…
CPU Time = Instruction Count  CPI  Cycle Time
B B B
= I  1.2  500ps = I  600ps

B = I  600ps = 1.2
CPU Time
…by this much
CPU Time I  500ps
A
Chapter 1 — Computer Abstractions and Technology — 35
CPI in More Detail
◼ If different instruction classes take different
numbers of cycles
n
Clock Cycles =  (CPIi  Instruction Count i )
i=1

◼ Weighted average CPI


Clock Cycles n
 Instruction Count i 
CPI = =   CPIi  
Instruction Count i=1  Instruction Count 

Relative frequency

Chapter 1 — Computer Abstractions and Technology — 36


CPI Example
◼ Alternative compiled code sequences using
instructions in classes A, B, C
Class A B C
CPI for class 1 2 3
IC in sequence 1 2 1 2 2+1+2=5 inst.
IC in sequence 2 4 1 1 4+1+1=6 inst.

◼ Sequence 1: IC = 5 ◼ Sequence 2: IC = 6
◼ Clock Cycles ◼ Clock Cycles
= 2×1 + 1×2 + 2×3 = 4×1 + 1×2 + 1×3
= 10 =9
◼ Avg. CPI = 10/5 = 2.0 ◼ Avg. CPI = 9/6 = 1.5
Chapter 1 — Computer Abstractions and Technology — 37
Performance Summary
The BIG Picture

Instructions Clock cycles Seconds


CPU Time =  
Program Instruction Clock cycle

◼ Performance depends on
◼ Algorithm: affects IC, possibly CPI
◼ Programming language: affects IC, CPI
◼ Compiler: affects IC, CPI
◼ Instruction set architecture: affects IC, CPI, Tc

Chapter 1 — Computer Abstractions and Technology — 38


§1.7 The Power Wall
Power Trends More complex pipeline

Simpler pipeline Core 2

CMOS primary energy consumption


◼ In CMOS IC technology is dynamic energy, switch on->off;
off->on controlled by the clock freq.

Power = 0.5  Capacitive load  Voltage 2  Frequency

Dynamic ×30 5V → 1V ×1000


Power
Chapter 1 — Computer Abstractions and Technology — 39
Reducing Power
◼ Suppose a new CPU has
◼ 85% of capacitive load of old CPU
◼ 15% voltage and 15% frequency reduction
Pnew Cold  0.85  (Vold  0.85) 2  Fold  0.85
= = 0.85 4
= 0.52
Cold  Vold  Fold
2
Pold

◼ The power wall


◼ We can’t reduce voltage further
◼ We can’t remove more heat
◼ How else can we improve performance?
Chapter 1 — Computer Abstractions and Technology — 40
§1.8 The Sea Change: The Switch to Multiprocessors
Uniprocessor Performance

Constrained by power, instruction-level parallelism,


memory latency

Chapter 1 — Computer Abstractions and Technology — 41


Multiprocessors
◼ Multicore microprocessors
◼ More than one processor per chip
◼ Requires explicitly parallel programming
◼ Compare with instruction level parallelism
◼ Hardware executes multiple instructions at once
◼ Hidden from the programmer
◼ Hard to do
◼ Programming for performance
◼ Load balancing
◼ Optimizing communication and synchronization

Chapter 1 — Computer Abstractions and Technology — 42


SPEC CPU Benchmark
◼ Programs used to measure performance
◼ Supposedly typical of actual workload
◼ Standard Performance Evaluation Corp (SPEC)
◼ Develops benchmarks for CPU, I/O, Web, …
◼ SPEC CPU2006
◼ Elapsed time to execute a selection of programs
◼ Negligible I/O, so focuses on CPU performance
◼ Normalize relative to reference machine
◼ Summarize as geometric mean of performance ratios
◼ CINT2006 (integer) and CFP2006 (floating-point)

n
n
 Execution time ratio
i=1
i

Chapter 1 — Computer Abstractions and Technology — 43


CINT2006 for Intel Core i7 920

Chapter 1 — Computer Abstractions and Technology — 44


SPEC Power Benchmark
◼ Power consumption of server at different
workload levels
◼ Performance: ssj_ops
◼ Power: Watts (Joules/sec)

 10   10 
Overall ssj_ops per Watt =   ssj_ops i    poweri 
 i=0   i=0 

ssj_ops/watt (server side Java operations per second per watt)

Chapter 1 — Computer Abstractions and Technology — 45


SPECpower_ssj2008 for Xeon X5650

Chapter 1 — Computer Abstractions and Technology — 46


Pitfall: Amdahl’s Law
◼ Improving an aspect of a computer and
expecting a proportional improvement in
overall performance
Taffected
Timproved = + Tunaffected
improvemen t factor
◼ Example: multiply accounts for 80s/100s
◼ How much improvement in multiply performance to
get 5× overall?
80
20 = + 20 ◼ Can’t be done!
n
◼ Corollary: make the common case fast
Chapter 1 — Computer Abstractions and Technology — 47
Fallacy: Low Power at Idle
◼ Look back at i7 power benchmark
◼ At 100% load: 258W
◼ At 50% load: 170W (66%)
◼ At 10% load: 121W (47%)
◼ Google data center
◼ Mostly operates at 10% – 50% load
◼ At 100% load less than 1% of the time
◼ Consider designing processors to make
power proportional to load

Chapter 1 — Computer Abstractions and Technology — 48


Pitfall: MIPS as a Performance Metric
◼ MIPS: Millions of Instructions Per Second
◼ Doesn’t account for
◼ Differences in ISAs between computers
◼ Differences in complexity between instructions

Instructio n count
MIPS =
Execution time  10 6
Instructio n count Clock rate
= =
Instructio n count  CPI CPI  10 6
 10 6

Clock rate
◼ CPI varies between programs on a given CPU
Chapter 1 — Computer Abstractions and Technology — 49
Concluding Remarks
◼ Cost/performance is improving
◼ Due to underlying technology development
◼ Hierarchical layers of abstraction
◼ In both hardware and software
◼ Instruction set architecture
◼ The hardware/software interface
◼ Execution time: the best performance
measure
◼ Power is a limiting factor
◼ Use parallelism to improve performance
Chapter 1 — Computer Abstractions and Technology — 50

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