Opening Campaign Intro
We open the scene on a vast field of stars.
The camera gently, slowly pans to the right, the brilliant reds of the binary-dwarf stars of the Kruger-60 system
slowly spinning into view, one taking up the majority of the frame, the other a brilliant reddish dot about 20
astronomical units (roughly 3 billion miles distance) glitters in the darkness.
Beyond that, a cold blue spec is visible, stark and shimmering against the cold void of space.
The chyron reads: Planet Ariarcus – Kruger-60 System
As we see the camera approach it, this cold blue sphere is a lifeless gray-blue world with world spanning clouds
enveloping it on all sides creating a bleak and dreary picture. Above this world we see a structure, a virtual castle of
steel floating 26 thousand plus miles in orbit.
As the camera focuses in, there is an architectural lattice of synthetic myomer and metals tethering the space
station to the planet's surface; As the clouds part, the camera views civilization below: hundreds of buildings are
present...but no lights, no ships. Nothing to indicate this colony is anything but a lifeless remnant of perhaps a bygone
era.
No. But there is something.
As the camera views on, we watch a rectangular object rising from the colony, up, up along the towering space
tether toward the steel fortress. Then ‒ without a sound or warning ‒ a blinding flash and a brilliant bubble of light
from the center of the colony, enveloping it and far more of its surrounding environs appears and the clouds above are
violently parted creating an enormous mushroom cloud.
Something horrible has happened.
As the camera watches on, the latticed tube-like structure carrying the rectangular elevator car suddenly breaks and
begins descending toward the planet. Entangled and eviscerated debris mass begins mass freely flying through the
vacuum of space and fall meteorically below
The car accelerates, reaching the now doomed station above the planet no longer held tethered to its surface point.
After a moment, the camera views that the car docks with the station and sees figures are emerging from it, one
carrying a large foil bag.
As these figures approach the airlock, one of them depresses a lever to manually open it. An octangular hole opens
in the side of the enormous station and the figures enter, the airlock closing behind them.
The station then begins its slow but accelerating descent towards the planet surface as well, heat waves beginning
to appear as it starts to enter the atmosphere and moments later a small craft – possibly a shuttle – swiftly launches out
of the station into the seemingly endless void of space.
Through the camera we hear a gargled voice:
“Kruger-60 System, Ariarcus. Final Report – USCMC base Fort Nebraska. This is *static crackles* of *static
hiss* reporting. Colony attacked by unknown forces with advanced bio-weapons. Project Lifeforce compromised.
UPP and USCMC forces wiped out. Colony and base destroyed. Thousands dead. Only *static* of us have survived. I
can only pray the damn Network picks this up before the UPP does. *static hisses harshly* This is *static pops*,
signing off.”
Then the camera watches as the craft streaks off and the message goes out into the dark and infinite abyss.
The camera then fades out to black. The view swiftly changes to a new world, this one a strange green & gray orb,
within its northern hemisphere a hundred mile wide volcanic mountain, taller and more prominent than any terrestrial
feature known, is visible from space.
And then, something very – very – large comes into view.
The silhouette of the object looks like a futuristic rifle. Dagger like protrusions extending from its front end,
surrounded by a forest of antennae, entering the frame with the bulk of the ship following as if in subservience. As
indicated on its hull, this is the USS Tamb'Itam, a Conestoga-class starship and part of the United Colonial Marine
Corps; Silently gliding through space towards this rocky and lava strewn world.
The subtitle reads: 30 Days Later... Bernice 378 - Mu Herculis A System
The scene fades into the interior of this vessel, the camera sees an enormous, cavernous hanger with 2 olive drab
Cheyenne dropships clamped firmly into the floor. A myriad of crates stacked high against the cathedral like walls. In
a nearby garage like room the camera sees several armored tank-like Lockheed Martin M577 Armored Personnel
Carriers and a few smaller, more agile Alphatech XT37 Stinger Fast Attack vehicles.
The camera pans around to show 4 dingy yellow mechanical constructs: P-5000 Power Loaders, unmanned and
currently standing sentinel in the utterly silent hanger. The camera continues its journey passed lines of silver lockers
and benches facing racks and racks and RACKS of pure firepower – rifles, knives, grenades, smartguns, heavy
machine guns, incinerators, RPG's, pistols – the potential for destruction beyond formidable. Each weapon and armor
adorned with mottoes, words, prayers, crude and lewd drawings and phrases demarcating which fighter owns which.
The camera passes a small briefing room with spartan but comfortable seats facing a massive flat screen and then a
set of showers. Gliding through what appears to be a stark white mess-room bereft of people, dark and cold with two
perpetual motion spheres silently swirling on their axis and have been for God knows how long...when finally the
camera settles on a long line of semi-opaque cryotubes.
A nearby computer monitor sparks to life; The camera sees names appear on the screen next to EKG readouts and
vital sign monitor data:
*List Player Character's names
...as well as:
LTC “Mac” Hanrahan (Lieutenant Colonel)
LT Maria Casados (Lieutenant, 2nd Section)
LT Pilot Karen Eckhart (Dropship Pilot of the Friday the 13th )
SSG Adam Szymborski (Staff Sergeant under Lieutenant Casados)
Roy (Hyperdyne Systems Model-341R Command Adjutant Synthetic)
PVT Gerald Wayne “Rat” Finks (Marine Rifleman)
CPL Pilar Carvalho (ComTech Marine)
LCPL Neenah Yazzie (AFV Marine)
SG David Arthur Wilkes (Section Sergeant)
A calm motherly voice rings out, reciting: “Initiating cryo-sleep removal of primary personnel, primary personnel
only” as some of the lights on the names flicker on and after a short time some of the cryo-sleep chambers begin to
open slowly. As they open up interior lights begin to flicker on highlighting the occupants being resuscitated and from
one such tube a grizzled man in his 40's rises and rubs his eyes, spits, curses, starts removing electrodes from his chest
and body.
Lieutenant Colonel Hanrahan, commanding officer of the USS Tamb'Itam stretches and yawns, looking over to the
other marines awakening to his left. He stands and walks over jerkily to the display and rubbing his short cropped hair
in route. As he stares at the display, his face turns ashen and mutters to himself “Damn it”. He turns and barks,
“Casados! Briefing room, on the double!!” and strides out of the room barefoot off into the hall taking no time for the
response of the other individual.
A tall well built female marine with tightly braided black hair, the name CASADOS imprinted on her tank top
looks around confused at the voice. She looks left, a short and stocky male marine also in his 40's, who returns her
stare while blinking and shielding his eyes as they adjust to the now bright lights.
“Ughh. Damn Szymborksi...you look like I feel.” she says, the male grunting and whipping his nose on the back of
his hand.
“I guess shits going down Cas,” he grumbles, “you see to the brass, ill attend to the others.”; " Casados nods and
departs the room hurriedly, following Hanrahan's footsteps.
As Szymborski pivots and slips off the the cryo-tube's cocoon like cot/harness, the camera shows now that he is in
fact missing 3 quarters of his left arm. He nimbly reaches under the cry-tube and plucks out a strange metallic
appendage which he then quickly affixes and embeds into the socketed stump with a snapping twist. He moves his
bionic appendage, flexing his metal hand as servos whir quietly and pistons contract and expand corresponding to his
movements.
He reaches behind the headrest for his stogie he must have stashed beforehand, lights it up and exclaims in his
loudest gruffest voice possible, “RISE AND SHINE MARINES! FORT NEBRASKA, HOME SWEET HOME!!” and
walks to the terminal to begin the process for awakening the remaining platoon members.
The camera then focuses in on the display as he inputs (the PC's) names and STASIS END chains its way beside
each as the sounds of cryo-tubes slowly opening starts reverberating throughout the ship.
--------ROLEPLAY CHARACTERS WAKING UP FROM DEEP CRYO SLEEP--------
PC's proceed to wake up, shower, clothe themselves and meet in the mess hall for there least favorite food – grits
and cornbread.
LTC Hanrahan is waiting for you in the briefing room, standing behind a simple metal and glass podium. He gesture
to the seating in front of him. “Please be seated,” he coldly states. His face is a grim countenance as he clears his
throat.
“Marines regret to inform you that there is some very bad news to report. Approximately 32 days ago Fort
Nebraska was destroyed by UPP attack The entire base and whole of the colony around it has been utterly annihilated,
there have been reports but any and all information has been deemed classified. I'm afraid the only information that
we've been levied is that there was a thermonuclear explosion that destroyed the entire colony and we feel It might be
the work of the Border Bombers.”
There have been reports over the last 4-5 years of possible UPP forces, possibly Corporate forces but a totally
unknown quantity (most feel its the UPP) traveling across the frontier space from UA planet to UA planet bombing
the ever loving shit out them, one in everyone's mind was Hadeley's Hope on LV-426 that was utterly destroyed as
well and another Conestoga-Class ship the USS Sulaco was deemed M.I.A.
“Seemingly, based on the ship log, the Tamb'Itam came into orbit over Ariarcus but MU/TH/UR found nothing but
a smoking husk and rerouted us here to Mu Herculis A...we've been in hypersleep for over 30 days. We are apparently
here for 2 things: regroup with the rest of the '33rd and take it back to these UPP fuckers as fast and hard as humanly
possible...in about 1 hour we are about to have one very special guest: General Delilah Vaughn. I expect nothing but
the best behavior from all of you marines.”
His stern face takes on a steely resolve, barely masked rage creeping into his voice. “This isn't a joke marines, Fort
Nebraska was our home. We aren't going to just sit around while the UPP shove a grenade up our asses, we are going
to take the fight back to them.”
PREP AND ARRIVAL OF GENERAL VAUGHN SCRIPT
Szymborski, Casados and Hanrahan line up in the bay near the rearmost Cheyenne dropship, barking orders to the
section to get in formation.
Alarm klaxons signaling the usage of the airlock doors flare to life as one of the cranes present in the hanger flares
to life and descends onto the dropship, clasping onto the craft with pneumatic hissing and a soft metallic clang. Engine
rotors hum and whir, the weighted sheaves and outriggers descending and clocking the new weight spring backward,
hauling the Cheyenne up toward the ceiling of the cavernous loading bay with automated mechanical precision as the
bay doors yawn open slowly.
Ascending into view up from the gaping entrance is a menacing dark green spaceship. Larger and more imposing
than even the notable Cheyenne hoisted above, its almost insect like bulk barely fitting through the opening, the V-
10A1113 Mantis rises and stops smoothly. Stenciled on its port-side in vaudevillian font are the words “the Black
Bart”.
Once the Mantis comes to a halt the loading hatch slowly begins to descend as hydraulics hiss and groan, bursting
from the hatch with alarming grace and speed belying there size and weight are 5 towering Colonial Marines, each
hovers at least six-and-half almost seven feet tall and clad in jet black armor and gear. Each toting what seem to be
enhanced, sleeker versions of M56 Smartguns, their chiseled faces and completely dead eyed stares show no
emotion...almost as if they lacked any humanity at all.
They quickly form a defensive perimeter around the spacecraft's opening and scan the room, then just as quickly as
they came snap to attention.
Hanrahan barks, “Marines, ATTEN-HUT!!” and at that moment, walking with a strong and purpose filled gait
General Delilah Vaughn appears. Nearing what appears to be her late 40's, her hair coiffed into into a smart and
immaculately tied bun, the strong jawed and fierce-eyed African-American woman scans the assembled peoples
before her with a stern gaze. Her uniform is adorned from breast to breast in medals and ribbons.
Vaughn Addresses the PC's as follows:
In a strong and steady voice, Vaughn says “Fort Nebraska orphans. By now you have heard the heartbreaking news
about your home. I offer my most heart-felt and sincere condolences. But know this: You are not alone. I am here on
the illustrious USS Tamb'Itam before you because I also lost friends and family on Ariarcus. Like you, I want
payback. I want the heads of the bastards who took out our home. And to get them, I need you. I need your guns, I
need your fists, and I need your brains.”
“We cannot lose this fight against the enemy. In fact id say it is our God given duty not to. You are marines,
Marines are addicted to winning – and I'm not bragging – our history proves it. On February 19 th, 1945 Marines from
the 3rd, 4th, and 5th Marine Divisions began an assault from a small volcanic island in the Pacific Ocean back on Earth.
It proved to be one of the costliest battles of World War II. And after 5 days, the marine platoons raised the American
flag over Mt. Suribachi. When the photos of this action hit the media it became an immediate symbol of the American
fighting spirit and rallied a nation. Like you, these Marines came from different backgrounds and upbringings, they
learned the essence of discipline, esprit-de-corps (a feeling of pride, fellowship, and common loyalty shared by the
members of a particular group) and teamwork. But most importantly they were instilled with our core values of
Honor, Courage and Commitment. Those warriors past are no different from you, they fought their battles and
established our legacy – which you now have a duty to uphold.”
“When you are out there, find me evidence that the UPP is responsible for these Border Bombings. You see
something that don’t look quite right, bring it home to me. Find me anything we can use to get Secretary Cruz to say
yes to kicking Union asses way back over the Borderline.”
“I have little else to say but this: Life is not fair, but if you take risks and step up when the times are toughest,
facing down the enemy, lifting up the downtrodden and never EVER giving up, then the next generation and the
generations that follow will live in a galaxy far better than the one we live in today.”
“Now if you'll excuse me Lt. Hanrahan and I have business to discuss.”
General Vaughn salutes you and steps away toward Hanrahan. He pivots in lock step and together they head out
through the corridor to the ship's bridge.
OPERATION – BLAZE OF GLORY
MISSION BRIEFING SCRIPT
Over the PA system, Casados orders the PC LEADER and PC's gather in the briefing room.
Szymborski stands to the side of Casados at the podium. He gruffly opens the meeting, “Time to stow those teddy
bears and earn them paychecks Marines. Lt. Casados has the set-rep prepared, get seated and shut your asses up!”
Lt Maria Casados clears her throat, “Thank you, sergeant. Six weeks ago, the front line Hospital Corps ship UAS
Glory was returning to Tithonus when she ran into trouble. Ship squawked out an SOS, went down over O’Bannon’s
World, and lost herself beneath the jungle canopy. Now you guys get to go find her. Now I don't know how much you
guys know about O'Bannon's World but to let you know one thing – its uh,...its pretty much all jungle...the trees...flora
there are a uh...are a uh... Szymborski?”
“There a fucking bitch.” Szymborski cuts in harshly, “LT says there a fucking bitch, massive pain in the ass.
MU/TH/UR can’t visually confirm the location of the crashed ship, and this damn moon’s magnetic poles make her
orbital sensors all but useless. But you’ll have a very special person that General Vaughn wanted us to bring along, he
is uh...unfortunately he is a civilian.” Szymborski looks out the door and down the hall behind you and yells, “MR.
GANON?”
You hear the soft thudding footsteps of boots on the deck and crane your heads around to see a ferret-faced 5'10”
Caucasian male in his mid-twenties with designer eye glasses, dark hair slicked back and beard neatly trimmed and
faded. He is wearing a very sharp suit with a small bolo tie in the shape of Weyland-Yutani's corporate logo fashioned
around his neck and incredibly stylized and expensive combat boots (stenciled with a very prominent Nike swoosh on
each side). He raises his hand to wave and with a perfectly white and straight smile says, “Yes, right here Mr.
Szymborski.”
A vein starts bulging on the side of Szymborski's forehead as he death glares Kent, the servos in his metallic hand
straining as he balls it into a fist. “SERGEANT Szymborski you f—”
“ — Marines this is Kent Ganon.”, Casados immediately picking up the slack. “You'll taking him planet-side with
you—he's a company insurance rep. He’s here to assess the damage to the Glory and determine what caused the crash.
Mr. Ganon’s got the transponder codes and tracking P-DAT you’ll need to find the wreck in all that magnetic
interference the moon puts off. Scanning for the transponder signal, you’ll fly a search pattern until you pick up the
Glory’s beacon. When you find it, Lt Eckhart will deploy you over the site with a few drums of onboard QTC
(Quinitricetyline, a toxic and highly combustible reddish-brown liquid with the consistency of liquid dish soap). Get
in there, get the survey, grab the Glory’s flight recorder, extract any survivors, and scuttle the ship—we don’t want to
leave anything salvageable behind.”
“Surface-to-ship transmissions on the moon are impossible without a relay, so the dropship will stay moon-side
and do check-in flybys. If you need backup support, Eckhart will have to stick her head up out of the atmosphere and
give us a holler. Otherwise your team is on its own down there. We are about 2 days travel out from site so cryo-sleep
wont be necessary, so you have some time to yourselves. Any questions Marines?”
O'Bannon's World
Classification: Terrestrial moon orbiting a Hot Jovian Giant (NN-4374 b)
Climate: Breathable atmosphere, hot and humid
Mean Temperature: 40°C (104°F)
Terrain: Jungle, swamps, rivers
Colonies: One, Last Chance Settlement, 111 colonists
O’Bannon’s World is a sweltering green jungle moon and the site of a small colony of former CANC citizens who
decided to give up the fight and return to a simpler life. Their only contact with civilization is an occasional freighter
that comes to trade medicines and supplies in return for shipments of prawn harvested from the swamps.
Part of the Battle of the Red Line was fought at O’Bannon’s World, as a joint UA Colonial Marine and 3WE Royal
Marine task force identified and repelled a CANC military contingent there. With the signing of the Pang Ho Treaty,
refugees were allowed to settle the jungle moon, with the provision they give up all arms not necessary to the
protection of the small Last Chance Settlement.
Life on O’Bannon’s World is harsh—there’s a lot of living things in that jungle, and flora or fauna, microbe or
mosquito, it all wants you dead. All those life readings plus magnetic interference from the moon’s poles make sensor
readings dodgy at best here. In fact, the settlers have found a way to use that electromagnetic energy to power their
generators.
GEARING UP
• PC's are given their standard loadout with the exception an APC (the dense jungle prevents usage of ground
vehicles).
• The dropship has 3 drums of QTC on board, each with a Aramat type-4 Breaching Charge attached (can be
detonated via remote or timer).
• Requisition is open to MU/TH/UR on what else can be acquired.
• Flamer Units are advised.
O'BANNON'S WORLD INTRO SCRIPT
The scene opens with the camera focusing in on the USS Tamb'Itam coming front on, back lit by a massive almost
glowing orange ball of gas and roiling clouds as it approaches a new planet, silently cutting through space with an
almost shark-like grace.
This new planet is almost jewel like, a of beautiful aquamarine with white pregnant clouds roiling ceaselessly
across its surface filled with nascent moisture and condensing liquids. The chyron (lower third of the screen) reads:
O'Bannon's World
Terrestrial moon orbiting Hot Jovian Giant NN-4374 b
Terrain: Jungle, swamps, rivers
Climate: Breathable atmosphere, hot and humid
Mean Temperature: 40°C (104°F)
Population: 111 colonists (Last Chance Settlement)
The camera stands vigilant as the Tamb'Itam glides away and begins orbiting the planet.
The scene rapidly changes to the inside of the ship as the camera floats through low, around shiny metal lockers
and heavy industrial shelving as Colonial Marines are outfitting themselves for war. Donning sets of bulky armor of
interlocking football pad like plating scrawled with phrases, mottoes and images some artful some crude. Taping
wrists and feet to reduce friction barring surfaces for the jungle trek. Pulling on segmented combat boots with
contoured ballistic greaves , the soles clanging like heavy hooves on the deck plates. Lockers slam. Web-packs,
harnesses, ratcheting belts, combat helmets, comm-sets, fingers moving methodically with rhythm and practice: Click.
Click. Click. Team members running from rack to rack of weaponry/equipment with expert speed and handling,
covering themselves in various arrays of death dealing apparatus then quickly marching out of the outfitting area into
the hanger.
Above it all, the hard-ass voice of Szymborski bellows “That's right Marines. On the ready line! We are here to
conquer, we are here to kick ass, we are the greatest fighting force the galaxy has ever seen! You are Marines, every
meal is a banquet, every paycheck a fortune, every formation a parade. Just another glorious day in the Corps!”
--------GO THROUGH PLAYERS INVENTORY CHANGES OR QUESTIONS HERE--------
Szymborski smiles from ear to ear, pride glowing on his face as the team assembles before him. The Cheyenne
dropship descending behind him and positioning itself over the airlock and lowering its loading ramp. In the cockpit
Lt Eckhart can be seen, her hands fluidly moving from instruments and switches around her. Just below the cockpit is
the image of a old bloody hockey mask and the name Friday the 13th emblazoned proudly on the side of the aircraft.
“Look at those absolute BAD ASSES! Alright Marines, pack it in!”
Eckhart utters into her headset which echos through each of the PC's,”Approximately 1 minute to drop, make sure
all gear is properly stores marines. Due to 'chop we will be coming in hot so please, strap yourselves in and thank you
for flying the friendly skies.”
Kent Ganon is already aboard, having great difficultly in strapping himself into the drop-harness.
DROPPING INTO ORBIT AND PLANET-SIDE
• Once dropped from the ship PC's need to make STAMINA Rolls to keep from vomiting as they drop out of
the Tamb'Itam and shudder into the atmosphere of O'Bannon's World.
• When the PC's make planet fall, Kent Ganon shifts and removes his P-DAT and starts scanning and begins
poorly directing Friday the 13th to start running search flight-patterns for the remains of the Glory. He begins
to pick up the signal and they start heading toward a westerly direction.
Mr. Ganon’s P-DAT can home in on the transponder code frequency. He is still very secretive about the P-
DAT, insisting that he do the tracking. Whomever carries it, the PCs can use the device to follow the low-
level transponder signals back to the wreck. If the PCs are suspicious enough to examine the codes, a
successful COMTECH Roll indicates they don’t look like any UA transponder signals the PCs know of. They
aren’t—they are UPP MMS codes—but the PC’s won’t know that part until they arrive to the ship.
• As they're starting to receive a sense of ease they are then savagely shot down by a MiG-730. The attack hits
the cockpit, doing 5 Damage and killing the pilot instantly. The ship suffers catastrophic component damage,
throws itself into a spin and begins plummeting from the sky. The PC's need to make a MOBILITY Roll to
successfully make it to the cockpit followed by a PILOTING Roll to safely crash land the Cheyenne, the
bay door will fall open mid spin-out and one of the barrels of QTC falls out creating a massive explosion that
rocks the jungle.
• When they land into the jungle the PC's can make COM-TECH Roll to discover not only have they crashed
but also the MiG's shot punctured the fuel line. If they want to get anywhere they are doing it on foot.
JUNGLE TREKKING
• the PC's begin their slog into through the jungle with Kent Ganon giving direction. The atmosphere is dense
and humid, supporting rich growths of swamps and tropical forests creating a, incredibly thick jungle canopy
that block out 95% of all sunlight leaving the underside in a perpetual gloom.
If PC's want to see whats going on above the canopy, they need to 40 meters up above the trees, this takes a
TURN of time and requires a hard MOBILITY (-2) Roll – multiple attempts can be made, but reach failure in
a fall of 2D6 meters (2D6 Damage, divided by 2 and rounded down).
JUNGLE CHECK ECOUNTER CHART
D6 EVENT
ROLL
1 The PCs wade through some waist deep-water full of “mudbugs”—bright yellow prawn-like crustaceans,
which are edible and very common on O’Bannon’s World. A random PCs gets +1 STRESS LEVEL and
must make an immediate Panic Roll as the mudbugs wriggle through their clothing.
2 A random PC trips on something and lands face first in the mud. It’s a human skull with a hole in it—the
victim of a head bite (STRESS LEVEL +1).
3 The distant hooting of some native animal goes on for some time, then ends in a strangled gurgle. There
will be no more hooting.
4 Two Last Chance Settlers are carrying large buckets of mudbugs back to their camp. The PCs can stay
hidden by rolling MOBILITY. If they are spotted or intentionally reveal their presence, the settlers are
startled and quiet (they only speak Chinese). Dihn Ngoc Ha and four F903WE Assault Rifle armed Settlers
watch from the trees to see what the PCs do. If the PCs are good to them, Dinh and her group will not
attack. Instead, they will secretly follow the PCs and help them if they get into trouble.
5 The PCs pass a patch of long dark-green vines, dotted here-and-there with purple orchid-like flowers, each
holding a dark orb-like “eyeball” that seems to blink and track the marines as they pass (STRESS LEVEL
+1). Next, one PC steps on something metal. It’s an M20 Anti-Personnel Mine, left over from the Dog War.
The mine is rusty, deactivated, and dead (but let the players sweat it out until someone can confirm that
with a demanding HEAVY MACHINERY roll). However, where there’s one mine, there’s usually a field of
them (Dealer’s Choice).
6 The PCs walk through a patch of slick-petaled plants coated with a strong irritant—causing any exposed
flesh to redden and itch. All PCs must roll STAMINA—failure means +1 STRESS LEVEL. A successful
MEDICAL AID roll will stop the desire to scratch.
SEARCHING THE CRASH-SITE
According to the mission statement though the ship has only gone down 6 weeks ago, the jungle canopy has
completely regrown, covering the wreck and obscuring it from flybys. The ship itself is in fragments, with only a
single hull section still intact—partially flooded, thickly overgrown with fast-growing local vegetation, and rammed
into a steep mud bank. Other pieces of wreckage are scattered throughout the swamp.
In actuality the crashed ship has been down for six months, not weeks—and is most certainly not a USCMC
Hospital Corps ship. The ship is actually the UPP SSV Glory of the Proletariat, and a scrap of hull will reveal as
much.
The main hulk that remains is 78 meters long and 30 meters wide, and can be accessed at two different points: the
Aft Airlock and a rent in the hull (see the Hull Access location).
Kent Ganon will suggest using his “Pups” Mapping Device to make an initial scan of the ship. If the PCs agree,
show them the map on page 234.
The “Pups” do not spot any enemies in the wreck.
SEARCHING THE CRASH SITE
Should the PCs want to look around outside the wreck, it will take them about one Turn (5–10 minutes) to cover one
search area (there are four, each one a compass direction: North, South, East or West). Roll OBSERVATION. Only
one PC can roll per search area, but others can help, adding an extra die per person. If successful, roll once on the
following table per search. The PCs can only search a compass direction once.
2D6 ITEM FOUND
2 Dented and semi-submerged cargo container, now home to two Running Flatfifish
3 Main spar, bent and twisted, showing signs of weapons fifire.
4 Rotten CCC5 compression suit holding a skeleton—covered in vines inside the helmet.
5 Fragment of the bridge, with smashed consoles, hanging wires and shredded acceleration
couches.
6 Sealed water tanks, still fifilled with fresh, drinkable water.
7 Weapon turret, smashed, with part of a railgun still attached. If salvaged for parts, will cut
down the time needed to repair the railgun turret to only one Turn.
8 Personal effffects, such as a bag, briefcase or item of clothing—including up to 70,000 UPP
rupees (the equivalent of $730 UA)
9 An oil tank, twisted and semi-submerged, leaking oil into the swamp. If shot, the tank
could explode (Armor Rating 6 – if penetrated by a hit, roll one Stress Die for each point of
damage, on one or more , it explodes with Blast Damage 15).
10 Internal airlock door, covered in acid burns.
11/12/2 Meters and meters of shredded electrical cable. Can be repurposed to repair the ship’s
1 Railgun Turret (+1 on HEAVY MACHINERY rolls), as rope, to create a tripwire alarm around the
perimeter, and other creative uses.