
Tomb Raider: The Angel of Darkness (2003 Video Game)
Full Cast & Crew
Directed by
Antoine Charreyron |
Writing Credits (in alphabetical order)
Toby Gard | ... | (character: Lara Croft) |
Murti Schofield | ... | (lead writer) |
Cast (in credits order)
Produced by
Jeremy Heath-Smith | ... | executive producer |
Adrian Smith | ... | executive producer |
Andrew Watt | ... | producer |
Music by
Peter Connelly | ||
Martin Iveson |
Art Department
Matt Charlesworth | ... | artist |
Andrew Cordella | ... | lead artist |
Fergus Duggan | ... | artist |
Wayne Elliott | ... | artist |
Sim Furniss | ... | artist |
Graham Gallagher | ... | storyboard artist |
Andrew Gibson | ... | artist |
Herod Gilani | ... | artist |
Damon Godley | ... | artist |
James Kenny | ... | artist |
Jamie Morton | ... | artist |
Jerry Oldreive | ... | artist |
Darren Price | ... | artist |
David Reading | ... | artist |
Adrian Smith | ... | artist (as Ady Smith) |
Gary Tonge | ... | artist |
Sound Department
Nigel James Brown | ... | audio systems programming |
Peter Connelly | ... | sound designer |
Martin Iveson | ... | sound |
Phil Morris | ... | Casting / sound editor / studio producer |
Special Effects by
Dan Scott | ... | special effects |
Visual Effects by
Remi Brun | ... | motion capture supervisor |
Thomas Champon | ... | motion editor |
Mark Donald | ... | lead animator |
Laurent Helmlinger | ... | motion editor |
François-Xavier Lepeintre | ... | digital artist |
Jean-Paul Rovela | ... | lead lighting artist |
Animation Department
Phil Chapman | ... | animator |
Mark Donald | ... | lead animator |
Matt Furniss | ... | animator |
Graham Gallagher | ... | animator |
Pascal McGuire | ... | animator |
Jerr O'Carroll | ... | animator |
Music Department
Peter Cobbin | ... | scoring engineer |
Peter Connelly | ... | composer: theme music |
Martin Iveson | ... | composer: theme music |
London Symphony Orchestra | ... | music performed by |
David Snell | ... | conductor |
Peter Wraight | ... | orchestrator |
Additional Crew
Stuart Abrahart | ... | quality assurance |
Richard Apperley | ... | quality assurance |
Mac Avory | ... | camera system programmer |
Phil Callaghan | ... | player control system |
Oliver Clarke-Smith | ... | quality assurance |
Nick Connelly | ... | quality assurance |
Chris Coupe | ... | systems programmer |
Stephane Denis | ... | artificial intelligence |
Hayos Fatunmbi | ... | quality assurance |
Paul Field | ... | level scripting |
Richard Flower | ... | lead programmer |
James Graves | ... | camera system programmer |
Duncan Hopkins | ... | programmer: PC version |
Lance Moreland | ... | quality assurance |
Richard Morton | ... | lead game designer |
Anthony Royer | ... | motion capture actor: Attitude Studio |
Murti Schofield | ... | concepts |
James Shipley | ... | quality assurance |
Andrew Thompson | ... | manual text |
Neil Topham | ... | systems programmer |
Ray Tran | ... | physics system |
Steve Wakeman | ... | quality assurance |
David Ward | ... | quality assurance |
James Whitfield | ... | quality assurance |
Stuart Yarham | ... | camera system programmer |
Thanks
Colette Barber | ... | special thanks |
Sue Mallet | ... | special thanks |
Clint Nembhard | ... | special thanks |
Sandrine Nguyen | ... | special thanks |