Welcome to the Game-Based Learning Review, your go-to destination for all things game-based learning. Each week, we publish articles and videos that examine how educational games are designed, evaluated, and deployed in real learning contexts. With a special focus on the games we create with our esteemed clients, the Game-based Learning Review draws on work across K12, higher education, workforce training, and informal learning environments.

As part of our 20-year retrospective, we launch the Game-Based Learning Review with a conversation featuring Professor James Paul Gee. The discussion covers the origins of educational games, what has endured over time, and where the field is headed next.

Discover how educators are preparing their learners for the widespread shift towards a skills-based economy, and how games can help!
edtech
gamebasedlearning
2026

Explore the latest June 2026 findings in AI and learning, covering research exploring the impact of AI in education.
artificialintelligence
edtech
gamebasedlearning
2026

In the latest issue of what's new in game-based learning, we explore VR for empathy, esports career pathways, and 18th-century games.
edtech
gamebasedlearning
2026

Our May roundup explores how structured digital play actively reduces workplace anxiety and supports mental health.
adultlearning
edtech
gamebasedlearning
2026

At Filament, we’ve iterated on our Steam store page art for our game RoboCo many times in the past.
art
gamedev
howto
staffinsights
2026

Mental Health Awareness Month brings a timely focus to the intersection of digital play and emotional well-being.
edtech
social-emotional learning
2026

Like most human-made scenarios, the K-12 classroom is a high-stakes environment for social development.
edtech
gamebasedlearning
social-emotional learning
2026

Happy Monday everyone! Today we’re going to talk about cognitive wellness and learning.
adultlearning
edtech
gamebasedlearning
2026

Our April roundup focused on where the lines are drawn, and May is showing us exactly how those boundaries look in practice.
artificialintelligence
edtech
2026

This month brings new data and unique projects to the wild and wonderful world of educational game development.
gamebasedlearning
edtech
2026

Throughout April, we explored how interactive digital experiences apply targeted frameworks to solve distinct educational challenges.
edtech
gamebasedlearning
gamedev
2026

Happy Monday, Filafriends! Today, we consider the environment, and the fact that it’s pretty much all we have.
edtech
gamebasedlearning
gamedesign
2026

Since the Nintendo Switch 2 launched, it has rapidly found its way into family living rooms worldwide.
gamebasedlearning
howto
staffinsights
2026

Our March roundup focused on clarity, and with that clarity in hand, April is showing us where the lines start getting drawn.
artificialintelligence
edtech
2026

This month brought a mix of new tools, research, and notable projects that are worth a look.
edtech
gamebasedlearning
staffinsights
2026

Data literacy is a non-negotiable competency for the modern workforce. While our recent update on artificial intelligence and education explored how learners prompt generative models, it’s equally important to address the foundational skills required to evaluate their work.
edtech
gamebasedlearning
gamedesign
k12
2026

Whether you’re commuting to work, waiting for an appointment, or just kinda bored, who can resist the siren’s song of the smartphone?
gamebasedlearning
mobile
staffinsights
2026

10 years ago – yonks ago – in an article called Yes, You Are a Gamer, I noted that everyday existence is governed by mechanics and dynamics, meaning we all intuitively understand how to navigate complex, interactive rulesets.
edtech
gamebasedlearning
staffinsights
2026
edtech
gamebasedlearning
gamedesign
k12
2026

Hello friends of Filament and a Happy Monday to you all! If you’re like me, Mondays are an exciting time, because every Monday we drop a fresh episode of The Game-based Learning Review.
Watch Video →edtech
gamebasedlearning
2026

Another day, another chance to think about financial literacy! As you may have heard earlier this week, Filament just launched a game with our friends at Intuit called Credit Climber
Watch Video →edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
Watch Video →edtech
gamebasedlearning
staffinsights
2026

Welcome back to the Game-based Learning Review, your go-to destination for all things game-based learning.
Watch Video →edtech
gamebasedlearning
2026

As part of our yearlong retrospective celebrating 20 years of educational game development, we’re introducing...
Watch Video →adultlearning
edtech
gamebasedlearning
gamedev
gamedesign
2026

Best practices for preventing motion sickness while maximizing learning outcomes.
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