Orkid is a flexible media presentation engine.
By media, we mean realtime 2d/3d graphics,
and/or audio.

Some Features Include:

Built in multiplatform asset management.
Batch conversion system (asset filters).
Built in Scene/Object Editor.
Data Driven Design.
Entity/Component based scene/simulation system.
Scenes can reference character archetypes
in external files.
Generic Dataflow modeling primitives:
used in:
modular audio synthesizer
modular particle systems
modular terrain synthesizer
Flexible simulation archotecture.
Does not to dictate game/simulation policy.
Does provide tools to help with implementation
Game-Genre agnostic..
Integrated Bullet Physics Engine.
HlslFx/CgFx/GlslFx shader based renderer.
Fixed Function and Node based compositing engine.
Many more...

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Registered

2010-10-21