Browse free open source Rust Games for Mac and projects below. Use the toggles on the left to filter open source Rust Games for Mac by OS, license, language, programming language, and project status.

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  • 1
    Feather Minecraft

    Feather Minecraft

    A Minecraft server implementation in Rust

    A minimalistic, lightweight Minecraft server written in Rust, designed to handle simple multiplayer tasks.
    Downloads: 17 This Week
    Last Update:
    See Project
  • 2
    Minecraft High-Performance Redstone

    Minecraft High-Performance Redstone

    A multithreaded Minecraft server built for redstone

    A Minecraft 1.20.4 creative server built for Redstone. Each 256x256 plot runs on a separate thread, allowing for less lag, more concurrency, and many awesome extra features. MCHPRS is very different from traditional servers. Because this server is tailored to the use of computation redstone, many things that are a part of Vanilla Minecraft servers don't exist here. That being said, MCHPRS comes with many of its own unique features.
    Downloads: 7 This Week
    Last Update:
    See Project
  • 3
    genact

    genact

    A nonsense activity generator

    Pretend to be busy or waiting for your computer when you should actually be doing real work! Impress people with your insane multitasking skills. Just open a few instances of genact and watch the show. genact has multiple scenes that pretend to be doing something exciting or useful when in reality nothing is happening at all. You don't have to install anything! For your convenience, prebuilt binaries for Linux, OSX and Windows are provided here that should run without any dependencies. Additionally, there is a web version. It's compatible with FreeBSD, Linux, macOS, Windows 10 (it needs a recent Windows 10 to get ANSI support) and most modern web browsers that support WebAssembly.
    Downloads: 6 This Week
    Last Update:
    See Project
  • 4
    Bevy

    Bevy

    A refreshingly simple data-driven game engine built in Rust

    A refreshingly simple data-driven game engine built in Rust. All engine and game logic uses Bevy ECS, a custom Entity Component System. Massively Parallel and Cache-Friendly. The fastest ECS according to some benchmarks. Components are Rust structs, Systems are Rust functions. Queries, Global Resources, Local Resources, Change Detection, Lock-Free Parallel Scheduler. Bevy is still in the very early stages of development. APIs can and will change (now is the time to make suggestions!). Important features are missing. Documentation is sparse. Please don't build any serious projects in Bevy unless you are prepared to be broken by API changes constantly. Bevy relies heavily on improvements in the Rust language and compiler. As a result, the Minimum Supported Rust Version (MSRV) is "the latest stable release" of Rust. Built directly on top of Bevy's ECS, Renderer, and Scene plugins.
    Downloads: 4 This Week
    Last Update:
    See Project
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  • 5
    BoilR

    BoilR

    Synchronize games from other platforms into your Steam library

    BoilR automatically adds (almost) all your games to your Steam library (including image art). It uses the Steam 3rd party shortcuts feature and does not require you to set up anything. The goal is that you do not have to leave your Steam library to launch games from other launchers/stores, so that you can find all the games that you have available. Optionally, you can set up BoilR to automatically download artwork from SteamGridDB.
    Downloads: 3 This Week
    Last Update:
    See Project
  • 6
    Ferium

    Ferium

    Fast and multi-source CLI program for managing Minecraft mods

    Ferium is a fast and feature rich CLI program for downloading and updating Minecraft mods from Modrinth, CurseForge, and GitHub Releases, and modpacks from Modrinth and CurseForge. Simply specify the mods you use, and in just one command you can download the latest compatible version of all the mods you configured.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 7
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can be synchronized across clients automatically. Ambient supports a package-based workflow reminiscent of Rust’s crate system, where “packages” bundle code, assets, and schema definitions; this modular design encourages reuse, mixing, and sharing of content. The engine includes an asset pipeline that can stream and load common 3D formats (e.g. GLB, FBX) on demand, so players don’t need to pre-download large asset bundles — the engine handles asset streaming.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 8
    Fish Folk: Jumpy

    Fish Folk: Jumpy

    Tactical 2D shooter in fishy pixels style. Made with Rust-lang

    Fish Folk: Jumpy is a tactical 2D shooter, played by up to 4 players online or on a shared screen. Aim either left or right; the rest is up to clever movement and positioning in this fish-on-fish brawler. Jumpy runs in the browser. You can play a web demo to try out the game, without needing to install anything on your computer. We recommend using the Chrome browser or other derivatives for best performance, or if you have issues with other browsers.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 9
    Fyrox

    Fyrox

    3D and 2D game engine written in Rust

    A feature-rich and easy-to-use game engine written in the Rust programming language. The engine comes with an editor, Fyroxed (Fyrox + editor) is a native scene editor for the Fyrox Game Engine. High-quality volumetric lighting (directional, point, spot) with soft shadows. PC (Windows, Linux, macOS) and Web (WebAssembly) support. First-class 3D and 2D support + ability to mix 3D with 2D. Deferred shading, use tons of lights with small overhead. Built-in save/load, save or load entire state of the engine in one call. Full-featured scene graph with various nodes (pivot, camera, mesh, light, particle system, sprite). High-quality binaural sound with Head-Related Transfer Function (HRTF) support. Standalone scene editor makes scenes in native engine format using the power of rusty editor. Rigid bodies, rich set of various colliders, joints, ray casting, etc.
    Downloads: 1 This Week
    Last Update:
    See Project
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  • 10
    Sulis

    Sulis

    Turn based tactical RPG with several campaigns, written in Rust

    Sulis is a 2D tactical RPG engine and game framework written in Rust, built for creating narrative-rich, turn-based games with grid-based combat. Inspired by classic isometric RPGs like Baldur’s Gate and Final Fantasy Tactics, Sulis offers a data-driven design with customizable abilities, AI scripting, item systems, and modding support. The engine comes with a sample game and focuses on flexibility, extensibility, and performance, making it a solid foundation for indie RPG development and open-ended content creation.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 11
    Valence

    Valence

    A Rust framework for building Minecraft servers

    Rust framework for building Minecraft: Java Edition servers. Built on top of Bevy ECS, Valence is an effort to create a Minecraft-compatible server completely from scratch in Rust. You can think of Valence as a game engine for Minecraft servers. It doesn't do much by default, but by writing game logic yourself and leveraging Bevy's powerful plugin system, you can make almost anything. Opinionated features like dynamic scripting, dedicated executables, and vanilla game mechanics are all expected to be built as optional plugins. This level of modularity is desirable for those looking to build highly custom experiences in Minecraft such as minigame servers.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 12
    RustRush

    RustRush

    Game displayer for Rush Hour written in Rust

    Displays game(s) of Rush Hour in a simple CLI format. https://en.wikipedia.org/wiki/Rush_Hour_(puzzle)
    Downloads: 1 This Week
    Last Update:
    See Project
  • 13
    Aletheia

    Aletheia

    Game save backup tool

    Aletheia is a cross-platform game save sync tool designed to help you easily back up and restore game saves across multiple game launchers and devices. Supported launchers: Heroic Games - GOG (Linux, Windows & MacOS) Lutris (Linux) Steam (Linux, Windows & MacOS) GOG Galaxy (Windows & MacOS) Xbox (Windows)
    Downloads: 0 This Week
    Last Update:
    See Project
  • 14
    Amethyst Game Engine

    Amethyst Game Engine

    Data-oriented and data-driven game engine written in Rust

    Data-driven game engine written in Rust. Amethyst uses a rigorous Entity Component System (ECS) architecture to organize game logic. This abstracts away some of the parallelism work, allowing easier exploitation of multi-threading in games. The ECS is rich in features and very efficient, as it never does any memory locking while remaining entirely thread-safe. Amethyst uses gfx-rs to render graphics with Vulkan or Metal. It is meant to be used for 2D and 3D, with various utilities for both types of games. It should be beginner friendly but also allow more advanced uses such as custom render passes and GLSL shaders. Thanks to the Rust programming language, Amethyst uses all CPU cores to run its internals and logic. A lot of optimizations have yet to be done, but the current status is already showing great potential. Amethyst is open source and free software. You can use, read, modify, distribute its source code under the permissive MIT and Apache 2.0 licenses.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 15
    FerrumC

    FerrumC

    A reimplementation of the minecraft server in rust

    FerrumC is a re-implementation of a server for the game Minecraft (version 1.21.8) built from scratch in Rust, designed to offer significantly improved performance and memory efficiency compared to vanilla server implementations. By using Rust’s concurrency and safety guarantees, FerrumC runs fully multithreaded, allowing it to utilize all available CPU cores — which helps deliver smoother, low-latency, high-throughput multiplayer experiences. The project aims both at providing a fast, lean server for typical use (friends or small communities) and offering a foundation that could support large-scale servers, mod/plugin systems, and custom server configurations. FerrumC supports importing existing Minecraft worlds, making it easy for users to migrate from standard servers without losing progress. Its networking, world encoding (chunks, NBT, Anvil format), and entity systems are custom-built with efficiency in mind, which results in fast world loading, minimal I/O lag.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 16
    ggez

    ggez

    Rust library to create a Good Game Easily

    ggez is a Rust library to create a Good Game Easily. More specifically, ggez is a lightweight cross-platform game framework for making 2D games with minimum friction. It aims to implement an API based on (a Rustified version of) the LÖVE game framework. This means it contains basic and portable 2D drawing, sound, resource loading, and event handling, but finer details and performance characteristics may be different than LÖVE. ggez is not meant to be everything to everyone, but rather a good base upon which to build. Thus it takes a fairly batteries-included approach without needing a million additions and plugins for everything imaginable, but also does not dictate higher-level functionality such as physics engine or entity component system. Instead, the goal is to allow you to use whichever libraries you want to provide these functions or build your own libraries atop ggez.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 17
    macroquad

    macroquad

    Cross-platform game engine in Rust

    macroquad is a lightweight, easy-to-use game library for the Rust programming language, offering developers a relatively simple and streamlined path to build games across platforms. The library is heavily inspired by simpler game frameworks (like raylib), but brings the ergonomic and safety features of Rust to 2D — and some minimal 3D — development. With Macroquad, you don’t need to worry about low-level graphics plumbing: it handles window and input management, rendering, UI, and more, letting you focus on game logic. A strength of Macroquad is its cross-platform reach: it supports desktop (Windows, Linux, macOS), web (via WebAssembly / HTML5), and mobile (Android, iOS) without requiring platform-specific code. Compilation is relatively fast with minimal dependencies, so small projects or prototypes can spin up quickly. Because it’s “batteries included” for common tasks (rendering, drawing shapes, text, basic UI, game loop), Macroquad works well for rapid prototyping.
    Downloads: 0 This Week
    Last Update:
    See Project
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