Browse free open source C# AI Models for Mac and projects below. Use the toggles on the left to filter open source C# AI Models for Mac by OS, license, language, programming language, and project status.

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    Build AI Apps with Gemini 3 on Vertex AI

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    Vertex AI gives developers access to Gemini 3—Google’s most advanced reasoning and coding model—plus 200+ foundation models including Claude, Llama, and Gemma. Build generative AI apps with Vertex AI Studio, customize with fine-tuning, and deploy to production with enterprise-grade MLOps. New customers get $300 in free credits.
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    AI-generated apps that pass security review

    Stop waiting on engineering. Build production-ready internal tools with AI—on your company data, in your cloud.

    Retool lets you generate dashboards, admin panels, and workflows directly on your data. Type something like “Build me a revenue dashboard on my Stripe data” and get a working app with security, permissions, and compliance built in from day one. Whether on our cloud or self-hosted, create the internal software your team needs without compromising enterprise standards or control.
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  • 1
    LLamaSharp

    LLamaSharp

    C#/.NET binding of llama.cpp, including LLaMa/GPT model inference

    The C#/.NET binding of llama.cpp. It provides APIs to infer the LLaMa Models and deploy it on the local environment. It works on both Windows, Linux and MAC without the requirement for compiling llama.cpp yourself. Its performance is close to llama.cpp. Furthermore, it provides integrations with other projects such as BotSharp to provide higher-level applications and UI.
    Downloads: 2 This Week
    Last Update:
    See Project
  • 2
    AICommand

    AICommand

    ChatGPT integration with Unity Editor

    AICommand is a proof-of-concept integration that lets you control the Unity Editor using natural language via ChatGPT. Instead of manually hunting through menus or writing editor scripts, you can prompt the editor to perform tasks, generate snippets, and automate actions. The project showcases an emerging workflow where LLMs augment game and tooling development by understanding intent and producing editor-side outcomes. It provides a minimal setup that connects your OpenAI API key and surfaces a command window right inside Unity. The aim is to experiment with agentic assistance inside the editor loop, turning repetitive steps into promptable actions. While positioned as experimental, it demonstrates the potential of pairing Unity’s extensibility with AI-driven command execution.
    Downloads: 0 This Week
    Last Update:
    See Project
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