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a WPF and Directx9, Directx11, OpenGL implementation of model explorer of world of warcraft. Multi locale(not only zhCN), English and Chinese UI Interface, Warlords of Draenor 6.0 Support, running on Windows x86, x64 version(xp and later).
Media Foundation : Audio/Video Source, Transform and Sink.
...You will find :
- audio/video player (win32)
- custom media session
- sequencer source
- audio/video capture
- screen capture
- kinect V1 capture
- wave audio mixer
- http streaming (winsock)
- jpeg encoding (Gdiplus)
- dxva2 technologie
- cuda decoding
- directX9 renderer and shader
- COM technologie
- different kind of mediafoundation Source, Sink and Transform (mpeg2, flv, a52, vp6...)
- mp3 to wave transcoder
See readme in files section for more.
CAPCOM's Street Fighter 4 character models C++ viewer. Uses DirectX9 and pure Win32 API. Animation code courtesy of revelation @ Xentax board. Original mxtk win32 layer by chUmbaLum sOft
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Investigo is a toolkit for DirectX9 performance analysis and debugging.
For any DirectX9 application: view live performance graphs via the embedded HTTP server and capture performance metrics for offline analysis.
Investigo is released under an MIT style licence.
The first binary release is now up.
An article on Investigo can be found on Code Project:
http://www.codeproject.com/Articles/448756/Introducing-Investigo-Using-a-Proxy-DLL-and-embedd
If you want to work on Investigo and help move it forward, please join me on SourceForge!
...
As of now, an independently developed graphics/physics engine for use with DirectX9/DirectX11 and C++. I'm only working on this during my free time, so it will not be updated too often unless I have something major to add to it.
Outside insight would be appreciated.
This is the source code I found recently for glDoom. I found it on a hard drive I got back from a friend who died a few years ago. I only looked because we're moving. It's been modified to work with VS2008, DirectX9 and to fix a couple of bugs.
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A COM-based DirectShow to DirectX video and audio renderer. Renders a video stream to a DirectX9, 10, or 11 texture with a shader resource view, and an audio stream to an XAudio2 source buffer. Install end user runtime, or the developer's pack.
PsyPlay is a media player written in C# (.NET v3.5) using DirectX9 and plays well known media files. The application is basic, yet the code has many examples of useful functions. PsyPlay is beta, however, our goal is to code a versatile c# media player.
Ocelot3D is a 3D Engine based on DirectX9. It uses direct3D features and it's full integrable with d3d code. You can also extend the engine thanks to the virtual hineritance structure
The DirectX 2D Library provides support for creating 2D-worlds. You can use Collision Detection, Moving Sprites, Animated Sprites and many other stuff.
Secret of Avanoon will become a MMORPG-Game written in C++. The Engine for this Game is the Nebula2 Engine which makes full use of DirectX9 and OpenGL. The Game will also be playable under Linux and Mac OS X in the future. The Server is written in Java
Black Crystal is a open-source MMORPG creation system created with Microsoft's Visual C# 2005(.NET 2.0). The engine will support Lua scripting, advanced networking, DirectX9, and lots more.
The aim of this project is to create an GameEngine which is written in C++ and uses the DirectX9 library. Meanwhile a Game based on this Engine is produced so everybody can see this Engine in Action.
"Deadlock" is a artillery combat game for Windows. It's very similar to Schorched Earth but is built using more modern technology (DirectX9). The last tank alive is the winner.
Name: Fields of Glory / Pola Chwały Type: RTS Library/Language: C++, DirectX9, boost Platform: Windows We've changed some goals and decided to prepare a version only for a Windows, but if there will be 2nd version it surely also be avaible for Linux.