Toptagged Incremental (26 results)
Explore tools tagged Incremental on itch.io. A game that has some of or all of the mechanics: Limited interaction or the ability to be played without interaction, ra · Upload your tools to itch.io to have them show up here.
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Visual upgrade tree editor for RPGs, idle & roguelikes. Drag, connect, export JSON. Free web demo — up to 5 exports.
Run in browser
A neon-style auto-battle idle RPG HTML5 template with stats, upgrades, DPS, and scaling enemies.
A neon-style 5-reel slot machine HTML5 template featuring smooth animations, auto-spin, and classic symbols.
A complete 26-template HTML5 games, idle systems, RPGs, UI packs, and more — ready to customise, rebrand, and resell.
use in commercial projects. edit and resell
A clean neon-style idle template built around an attention bar
A neon-style 3-tier idle resource generator HTML5 template you can customise, rebrand, and resell.
A neon-style idle merge HTML5 template where orbs merge into stronger versions and generate passive income.
For Creating macros for the ship installs in the game CIFI
Run in browser
A production-ready idle crafting game template with automation, prestige, offline progress, and a shared game engine.
utomatically add commas, K/M/B/T abbreviations, raise your gold cap, and protect variables from overflowing
Idle clicker template with upgrades, offline progress, autosave, and clean code for fast game prototyping
Three production-ready idle game templates (Clicker, Forge, Tycoon) built with React + TypeScript.
A production-ready idle tycoon game template with research, prestige, ROI analysis, and offline progress built in.
A neon-style auto-progress idle quest HTML5 template with scaling rewards, upgrades, and a clean quest bar system.
HTML5 Idle Production Game Template – Afterlight Foundry (Offline, Contracts & Progression)
£2.99
In bundle
Bottle impossible light in a compact idle clicker with contracts, offline progress, and a finished first-run ending.
All‑in‑one offline toolkit for idle & incremental games to plan XP, yields, runs, upgrades, and AFK time.
























