Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

STovE-code

107
Posts
A member registered Jul 16, 2025

Creator of

Recent community posts

Thanks for playing and apricate the feedback.

Thanks for taking the time to give it a go.  Wanted to get more stuff to shoot with the ship but ran out of time.

Bummer, guess you don't play a lot a VR games.  Thanks for playing and giving some feedback.

Dude!! Thank you for such a great review and feedback.  Glad you had a good time playing.  It was a toss up to move the directional light for shadows on the thruster planet or keep some other art looking better.  Apricate you playing.

Thanks for playing and the great feedback.  My partner Nat composed all the music for this game.  I was thrilled with how the music fit the vibe as well.  Thanks again for you time playing and I like the ship controls too!!!

This is freaking awesome!  This is one of my top picks for the jam!  Love all of the GameDev TV cameos and easter eggs.  Even mentioned your Bee game.  Super solid entry and you should be very proud of this.  That Ric model was on point!

Not a bad start.  Kind of a long first walk but enjoyed the shooting.

Thanks for the feedback and playing the game.  I agree that a visual cue to which moon would definitely make the path easier to follow.  For a jam I think this would have been a better way to go.  Again really apricate it.

Thanks for giving the game a play!  Apricate the feedback.  There is an invert option in the menu for the flight controls.  While the game plays well with keyboard and mouse, it might control 'easier' with a gamepad.  I'm glad you figured out how to utilize the hot bar.  I ran out of time to get any kind of prompts on how to use them.

Woot!!!  Nice, thanks for posting the screen shot!!!!

You can't make it through the maze moon with the shield.  You need to unlock the rover for that moon, same with the checkerboard moon, you need the jetpack.  The builder moon you need to unlock the builder.  The small moon that is directly in front of the ship when you launch from the planet is the moon you must do first.  Use the shield to get through it, should take 2 seconds to walk to the next spark.  You can see a shield hint in the screenshots on the page for the small moon.  Each moon was supposed to be only solved with one type of tool.

Thanks for playing and that is a very good read on the game.  The first moon that you see when you launch is the "tutorial" moon.  You will need to have at least 1 scrap to activate your shield.  It should last for 4 seconds.  Not letting the player know that the shield will use one scrap or requires one scrap to active is a design flaw on my end.  Really apricate you playing and hope you give it another go.  You can also collect scrap by shooting asteroids.  Fly to first moon with at least 1 scrap.  Use the shield to get through the hazard zone and talk to the stranded spark.  The rest should fall in line....

Very cool, feel the influence of a couple of the greats in this one Pac-man and Dig Dug.  Style and humor are on point.  This is a solid entry and fun.  Great job!

Fun jam game!  Music was great and fit the game well.  Nice job.

This was awesome!  Fun, you nailed it!  I don't see much of the theme in the game but this is a solid entry.  SfX for the chameleon steps is great.  Well done.

Awesome!  I was getting worried that I had not made the ship controls as easy or as good as they should be.  Sounds like it hit the mark for you.  Really apricate you taking the time to play our game and leave some feedback.

Oh thanks your taking the time to play and leaving such a great review.  I definitely over scoped but I just couldn't help myself.  Really apricate it!

(1 edit)

Sweet!  Please ping me either here or in GDTV discord once you get the update so I can play it.  Would love to give it a go. Screenshot  above is awesome!

Thanks for giving it a go!  Glad you liked the colors and concept.

Apricate you taking the time to give it a go.  Only my second game jam and need try for something less ambitions next time and really get more time to polish.  In hindsight I should have set the ship's launching speed at something  much lower and have the player use the thrust once they got use to it but, I don't know.  It flies pretty good with a gamepad but I doubt there were many players playing with one.  Many lessons learned from this jam, it's the best part of them I think.  Again, thanks for playing and the feedback.

(1 edit)

Oh, I don't think  the frame rate was on your end.  I figured it was on the itch page.  I have watched the video of your game, so I knew what the baseline should have been.  Looking at my comment sorry if implied that it was your game.  Sometimes I don't type all of the things I'm thinking in my head.

Thanks for taking the time to play our game and leaving feedback.  Had more than a few hours of lost sleep last week.  Sorry to hear about the camera issues.  Have only made one other WebGL build before and I think I got something off with the screen resolution maybe.  If you read this were you playing in Fullscreen or just in the browser window?  If I play the game in Fullscreen the camera is not great but in the smaller window it seems to run as intende.

Whoa!!  This was pretty slick.  Full game and a level editor.  You put some serious time into this one for only 10 days.  The pipes filling with water looked great.  On my second play through, I noticed that the player can move and rotate the pipes before the game starts, or at least while they have not clicked through all of the dialogue boxes.    

Love it when devs go for an ambitions scope and you two pulled it off.  Is it perfect, no but you can absolutely tell you two put a ton of work into it and for only 10 days you should be proud.  It's fun to play and has a complete game loop.  The game page icon is a chef's kiss!

(1 edit)

Thanks for playing.  I over scoped for sure on this one and paid for it in loss of sleep this last week.  

Woot!  Thanks for playing Elaine.  Apricate you taking the time and the feedback.  I definitely could have used some visual cues for guiding players to the moons.

Thanks for the feedback and playing the game.  Not sure why the camera is acting strange.  I have been trying to replicate it and I think it has something to do with playing in Fullscreen mode vs in the browser window.  Which did you play the game in?  This is my second webgl build and have not got it all figured out yet.

That Minecraft line hit hard.  Solid entry!

You have a player, enemies, and you can shoot.  UI could use a bit of love.  Next one will be easier.  You should put your writing into the next game.  Your game page is 5 stars for sure.

Solid Jam Game.  Cool Idea for a final level would be that all of the mini puzzles turned into node and you have to walk the player character from one to another to connect them.  Was a fun, well done!

(1 edit)

5 stars for the theme, sound and music.    Wanted to make to the end of the game but think the itch page was giving it a terrible frame rate.

Well she sneaks around the world from Kiev to Carolina She's a sticky-fingered filcher from Berlin down to Belize...  Very cool, love to see the classics back on the menu.

Oh bummer, I though it was cool could jump above the background scene.  Probs was Justin.

Not bad for 25 seconds before the deadline.  Not the best single player game I have ever played.  I also went with the capsule as my player character for the jam.

Nice job.  Only issue I ran into was remaining sound effects from game that just ended when starting a new game.

You found some fun in this one.  Nice job.

Top notch submission.  Solid Game.

Solid 2D platformer.

A "primitive" take on the endless runner.  I enjoyed it and was hoping for more levels.  I have always wanted to make game in this style.  Nice job.

Pretty Slick!  Great UI and  nice mechanics.  There is a lot going on very quickly but with enough reps you get the flow quickly enough.  Very polished for the time we had for this jam.  Solid entry for sure!