Thanks for playing and apricate the feedback.
STovE-code
Creator of
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Thanks for giving the game a play! Apricate the feedback. There is an invert option in the menu for the flight controls. While the game plays well with keyboard and mouse, it might control 'easier' with a gamepad. I'm glad you figured out how to utilize the hot bar. I ran out of time to get any kind of prompts on how to use them.
You can't make it through the maze moon with the shield. You need to unlock the rover for that moon, same with the checkerboard moon, you need the jetpack. The builder moon you need to unlock the builder. The small moon that is directly in front of the ship when you launch from the planet is the moon you must do first. Use the shield to get through it, should take 2 seconds to walk to the next spark. You can see a shield hint in the screenshots on the page for the small moon. Each moon was supposed to be only solved with one type of tool.
Thanks for playing and that is a very good read on the game. The first moon that you see when you launch is the "tutorial" moon. You will need to have at least 1 scrap to activate your shield. It should last for 4 seconds. Not letting the player know that the shield will use one scrap or requires one scrap to active is a design flaw on my end. Really apricate you playing and hope you give it another go. You can also collect scrap by shooting asteroids. Fly to first moon with at least 1 scrap. Use the shield to get through the hazard zone and talk to the stranded spark. The rest should fall in line....
Apricate you taking the time to give it a go. Only my second game jam and need try for something less ambitions next time and really get more time to polish. In hindsight I should have set the ship's launching speed at something much lower and have the player use the thrust once they got use to it but, I don't know. It flies pretty good with a gamepad but I doubt there were many players playing with one. Many lessons learned from this jam, it's the best part of them I think. Again, thanks for playing and the feedback.
Thanks for taking the time to play our game and leaving feedback. Had more than a few hours of lost sleep last week. Sorry to hear about the camera issues. Have only made one other WebGL build before and I think I got something off with the screen resolution maybe. If you read this were you playing in Fullscreen or just in the browser window? If I play the game in Fullscreen the camera is not great but in the smaller window it seems to run as intende.
Whoa!! This was pretty slick. Full game and a level editor. You put some serious time into this one for only 10 days. The pipes filling with water looked great. On my second play through, I noticed that the player can move and rotate the pipes before the game starts, or at least while they have not clicked through all of the dialogue boxes.
Thanks for the feedback and playing the game. Not sure why the camera is acting strange. I have been trying to replicate it and I think it has something to do with playing in Fullscreen mode vs in the browser window. Which did you play the game in? This is my second webgl build and have not got it all figured out yet.

