Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Sophie Short

24
Posts
4
Followers
8
Following
A member registered Mar 05, 2023 · View creator page →

Creator of

Recent community posts

Thanks for your kind words about my worldbuilding, I'm so glad I managed to hit the mark of magical but unsettling to peak your curiosity!
(・ω・)b

Thank you so much for your comment! We're so glad you enjoyed it - we'll definitely be incorporating all the feedback about the puzzle difficulty into our next game jam ✧٩(•́⌄•́๑)و ✧

So thankful to you for helping make the web version work on Chrome! It would've been nice to see some movement and dialogue controls in the game description or in the dialogue (and also a hint to tell the player that characters have multiple reactions, so that players know that clicking on them more than once is worth it!)

I love how seamlessly you looped (heh, get it?) the limitation into your gameplay structure.

Such a gorgeous little game! I absolutely adore your art style, especially your character work! (p.s. I 100% ship the main character with the blue-haired girl)

You should 100% be proud of what you've made here!! (و ˃̵ᴗ˂̵)و

Thank you so much for taking the time to get it working for me!! I've just played through it, and it was so lovely - well worth the wait! ✧٩(•́⌄•́๑)

Did I, an elderly grandma showing signs of possible dementia, just square up with a bear? (ง'̀-'́)ง

I loved the style of this game - it's a very unique art style that feels nostalgic, which works well for the story too! I adore how the story of the daughter was told through the polaroids, though I was a little confused as to what the true ending is?

The gameplay was simple but varied enough that I didn't mind doing a second run through! 

(1 edit)

No spoilers for other players, but wow, that definitely took an unexpected turn! 
The artwork is really fun, and I love how unique each character is. Lulla is definitely my fav
 (˶ᵔ ᵕ ᵔ˶)

You're not stupid at all!! We've very quickly learned that we accidentally made the puzzles a bit too hard.

But if you're up for giving it another try, we've added a list of hints and tips in our game description to help you out! ⸜(。˃ ᵕ ˂ )⸝♡

Thanks so much for your kind words! That goddess definitely doesn't want you to know what's on the torn-up note, but all will be revealed... (¬‿¬)

P.S. We've now added some hints and tips to our game description, so if you're up for giving it another try, it should be a bit easier now!

Writer for the game here - Thank you so much for your kind words (never had my work called peak before omg) and for coming back to retry our game with the hints!

Very appreciative of all the constructive criticism. Accessibility is super important, so I appreciate the notes you've given us - taking into account difficulty levels is something we'll definitely be learning from this jam! (´꒳`)♡

(1 edit)

Writer for the game here - I had briefly thought of maybe incorporating a hint system, but wasn't sure how this could be done without extra UI (plus we already had so much work, I'm not sure we could've even completed it in time with additional features lol).

The idea to talk to the goddess for advice is such a good suggestion!!  Very grateful for your constructive criticism (≧◡≦) ♡ 

We've definitely noted how our puzzles ended up being too difficult! Our copious playtesting to hunt down any game-breaking bugs made us "numb" to the riddles and clues (╥﹏╥)

But thank you so much for your kind words! Our team worked really hard, so it's lovely to hear that it's being received well for the most part! 

Thank you so much for your kind words about our game! 
We definitely accidentally made it harder than we intended (note to self, find playtesters towards the end of game jams! (╥﹏╥))

 21/04/2026 - CLUE UPDATE!

Thank you to everyone who has tried our game so far! Our team is so happy to see how eager everyone is to solve the puzzles and experience the full story. We appreciate your constructive criticism regarding the puzzle difficulty. There seem to be a few unclear hurdles that we didn't intend to be there, but what's a game jam without a couple of hiccups? (´;ω;`)

As a result, we've added a clues section in the game description! Clues are hidden in drop-down menus for those who only want a few hints and don't want every clue spoiled. 

We hope this helps you to save the Goddess! Now go forth, valiant Robin! ✧٩(ˊωˋ*)و✧

Writer for the game here - thank you so much for your comment, it's made my day (˶ᵔ ᵕ ᵔ˶)

Also, sorry about the confusion with the puzzles! I think us playtesting through it so many times made us blind to how the clues could be interpreted by someone playing for the first time lol

Ahh, okay I'm on Chrome so that might be the issue? 

Unfortunately, I wasn't really able to progress the story! I went into all the animal rooms and heard what each of them wanted, but I was only able to find the Turtle's sponge. I couldn't actually interact with the sponge at all when pressing E, so I wasn't able to bring it to him.

That being said, I looove the aesthetic of your game! Glitch is so cuteee, and all the character dialogue was so unique. I love how they all had distinct personalities. (≧◡≦) ♡

It doesn't seem like the web version is working! The unity loading bar gets stuck at about 75%.

Loveeee the environment, it has a lot of atmosphere to it! Beautiful choice of audio too, it makes it feel really realistic. (˶ˆᗜˆ˵)

I would've loved to have seen some narrative told through dialogue every time we looked out the window, or through a diary/scratchings on the walls/guards visiting.

It somewhat reminds me of the old indie game, Presentable Liberty, but with a twist as the outside world is so pleasant and inviting from the spring atmosphere.

Seems like you might've forgotten to change the access permissions to the game! (this is the page that comes up when I try to play it currently)

I got super stuck at the beginning, thinking I needed to give him two separate cups of tea for each ailment rather than combining them lol. This is such a peaceful and gorgeous game, your team should be very proud of what you've made ᕙ(  •̀ ᗜ •́  )ᕗ

I had a little bit of difficulty understanding the pottery wheel instructions, and then when I was trying to fulfill the 2nd and 3rd request it didnt seem to be accepting my pots (I'd figure out the wheel instructions at this point but it seemed like the shape still wasn't meeting the requirements somehow?)

I also accidentally cut all the flowers, not realising it would turn them all black and that the new flowers would take a long time to regrow lol.

But the vibe and environment for this game are so good, I love the feeling whilst playing it. It's very peaceful 
ヾ( ˃ᴗ˂ )◞ • *✰

I was a little confused by the compass and ended up just having to brute force find my way to things lol! I love the art style of the player character (˶ˆ꒳ˆ˵)

I loved learning all the facts about strawberries, though I now see why it's called numb thumb after all that spam clicking lol. I wish we could've seen some really plump strawberries grow on the plant, like the ones in the cover art!

 (p.s. your executive producer and QA did an amazing job they deserve a treat ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧)