Thanks for your kind words about my worldbuilding, I'm so glad I managed to hit the mark of magical but unsettling to peak your curiosity!
(・ω・)b
Sophie Short
Creator of
Recent community posts
So thankful to you for helping make the web version work on Chrome! It would've been nice to see some movement and dialogue controls in the game description or in the dialogue (and also a hint to tell the player that characters have multiple reactions, so that players know that clicking on them more than once is worth it!)
I love how seamlessly you looped (heh, get it?) the limitation into your gameplay structure.
Such a gorgeous little game! I absolutely adore your art style, especially your character work! (p.s. I 100% ship the main character with the blue-haired girl)
You should 100% be proud of what you've made here!! (و ˃̵ᴗ˂̵)و
Did I, an elderly grandma showing signs of possible dementia, just square up with a bear? (ง'̀-'́)ง
I loved the style of this game - it's a very unique art style that feels nostalgic, which works well for the story too! I adore how the story of the daughter was told through the polaroids, though I was a little confused as to what the true ending is?
The gameplay was simple but varied enough that I didn't mind doing a second run through!
Writer for the game here - Thank you so much for your kind words (never had my work called peak before omg) and for coming back to retry our game with the hints!
Very appreciative of all the constructive criticism. Accessibility is super important, so I appreciate the notes you've given us - taking into account difficulty levels is something we'll definitely be learning from this jam! (´꒳`)♡
Writer for the game here - I had briefly thought of maybe incorporating a hint system, but wasn't sure how this could be done without extra UI (plus we already had so much work, I'm not sure we could've even completed it in time with additional features lol).
The idea to talk to the goddess for advice is such a good suggestion!! Very grateful for your constructive criticism (≧◡≦) ♡
We've definitely noted how our puzzles ended up being too difficult! Our copious playtesting to hunt down any game-breaking bugs made us "numb" to the riddles and clues (╥﹏╥)
But thank you so much for your kind words! Our team worked really hard, so it's lovely to hear that it's being received well for the most part!
21/04/2026 - CLUE UPDATE!
Thank you to everyone who has tried our game so far! Our team is so happy to see how eager everyone is to solve the puzzles and experience the full story. We appreciate your constructive criticism regarding the puzzle difficulty. There seem to be a few unclear hurdles that we didn't intend to be there, but what's a game jam without a couple of hiccups? (´;ω;`)
As a result, we've added a clues section in the game description! Clues are hidden in drop-down menus for those who only want a few hints and don't want every clue spoiled.
We hope this helps you to save the Goddess! Now go forth, valiant Robin! ✧٩(ˊωˋ*)و✧
Unfortunately, I wasn't really able to progress the story! I went into all the animal rooms and heard what each of them wanted, but I was only able to find the Turtle's sponge. I couldn't actually interact with the sponge at all when pressing E, so I wasn't able to bring it to him.
That being said, I looove the aesthetic of your game! Glitch is so cuteee, and all the character dialogue was so unique. I love how they all had distinct personalities. (≧◡≦) ♡
Loveeee the environment, it has a lot of atmosphere to it! Beautiful choice of audio too, it makes it feel really realistic. (˶ˆᗜˆ˵)
I would've loved to have seen some narrative told through dialogue every time we looked out the window, or through a diary/scratchings on the walls/guards visiting.
It somewhat reminds me of the old indie game, Presentable Liberty, but with a twist as the outside world is so pleasant and inviting from the spring atmosphere.
I had a little bit of difficulty understanding the pottery wheel instructions, and then when I was trying to fulfill the 2nd and 3rd request it didnt seem to be accepting my pots (I'd figure out the wheel instructions at this point but it seemed like the shape still wasn't meeting the requirements somehow?)
I also accidentally cut all the flowers, not realising it would turn them all black and that the new flowers would take a long time to regrow lol.
But the vibe and environment for this game are so good, I love the feeling whilst playing it. It's very peaceful
ヾ( ˃ᴗ˂ )◞ • *✰
I loved learning all the facts about strawberries, though I now see why it's called numb thumb after all that spam clicking lol. I wish we could've seen some really plump strawberries grow on the plant, like the ones in the cover art!
(p.s. your executive producer and QA did an amazing job they deserve a treat ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧)






