Trueeee
Slopenstein
Creator of
Recent community posts
Just finished it. Rabbit is free and became my friend. I managed to cheese the game a little bit. I landed on spikes, reduced my velocity and pressed R. My velocity didn't return to normal and I was moving slower and dragged the box slower. Maybe it's not velocity, maybe it's time that didn't return to normal.
1. Overall the character feels too floaty, like in the water. In Unity, if I want to use RB for a good jump, I mess with linear drag. I create a drag change within n(0.15) seconds from start drag 10 to end drag 1 through curve. And I set gravity and impulse high. It makes a very cartoonish snappy jump. But for platformers they generally make custom physics.
2. It's hard to control the crate, it doesn't stop when I don't move my mouse, maybe there should be an invisible zone on the mouse position where the crate doesn't continue getting force so it can stop better.
3. I like the idea. Maybe I would love it more if I get different mechanics with my telekinesis ability instead of draging the crate over and over again over very long levels. Felt like a chore.
4. I would work with text a bit differently, didn't like that it just stays in space and doesn't disappear, floods the picture overall. I like crate reactions though.
5. Physics is hard, I make a game with physics at the moment and there are a lot of workarounds that I have to use so it doesn't break the game.
I've played every submitted game from this game Jam. Here are 3 games that left a mark on my mind. Yes, there were other good games, but this is my personal choice.
1. LOCKED IN a LOOP in a LOCKED ROOM - ALL 5s from me. It's a very simple idea done right. Gave me "12 minutes" game vibe. I think that if you can polish this game, add more content, you can easily do an outstanding commercial game. I wish to see more from you.
2. HOXO - Almost all 5s. Need more puzzles. Very clever, would deffinately play a full version of the game. Good job.
3. The Loop - Not a perfect game. But I really vibed with it. Reminded me of Pony Island. I can see this person become a strong voice in the industry in the future.
I like that enemies have progression and personality. That's the most conceptually interesting part of the game. Lost all the gold on a chicken race, would bet on blue chicken again. Overall it's very well done. I found minigames boring and not essential to the game, but I hate minigames in all video games, so that's just me.


