i got to 205 collected! with only 278 popped
shieldgenerator7
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Recent community posts
cool game.
the controls seemed a bit wonky, like do you click or press space bar? theres a few mechanics on how that worked that wasnt immediately obvious
the thing that needs fixing the most is a visual communication thing. after throwing a snowball, you have to wait a bit before you can throw again, and the enemy all of the sudden hits your healthbar with no warning. it needs some UI and/or special effects to communicate to the player (A) what is going on (B) when they can throw a snowball again.
the out-of-combat snowball throwing is neat. this is a really cool concept for a game and its cool to see some undertale-inspired games this year. overall a solid entry
ok i finally found it. it was hidden in the section for past calendars
https://www.sundialgames.com/_files/ugd/9d9f18_ec03f04fc5224dc2a6073b20ef1dcce9....
based on the rules, im pretty sure Tak's Athlete ability is a passive bonus you can use whenever applicable
about the ability symbols, i dont know, but i notice that Athlete and Gust dont consume any resources, but Gale Strike uses 1 surge. i think youre right about combat vs noncombat abilities.
the little dot is easy to explain: it's whether or not you used it. when you use Gust, mark the dot; and then unmark it and the beginning of each page. when you use gale strike, mark the dot next to surge; and unmark it at the beginning of each page.








