Meta progression for upgrades & stuff would be nice, eventually :)
Sensino
Recent community posts
Bug, fullscreen not working in Firefox.
Error pop-up:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: Fullscreen request denied
JSEvents_requestFullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...
doRequestFullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...
_emscripten_request_fullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...
unityFramework/Module._SetFullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...
unityFramework/Module.SetFullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.framework.js:9...
SetFullscreen@https://html-classic.itch.zone/html/17890355/Build/MDDemo103WebGL.loader.js:1:32...
Insertion sort can be improved.
By taking the difference between: the largest element - the next un-sorted element,
then compare if that difference to the largest sorted element,
if that difference is large, then start from the short end as usual,
BUT if that difference is small, then start from the tall end to search for the insertion place.
For more things to upgrade, an output-cache would be fun too.
This lets the data-link speed be low, both as input & output, and more importantly it allows the sorting to be slow, so it's possible to see what happens (I would prefer to be able to lower the sort-speed even lower than lvl-1, or preferably be able to manually change the speed to whatever speeds are unlocked.)
(it would also be fun to be able to switch algorithms manually too, between those that are unlocked.)
When re-rolling for items in the shop, please make SURE that the same 3 items does NOT come up over & over & over & over again, just in different configurations.
I have been re-rolling about 5 times after 3 separate matches & all I get is just: repair & field-repair systems & Pulse Laser, I want an AI-targeter & Launch Bay, but I CAN'T get one, I have WASTED SO MUCH MONEY on ABSOLUTELY NOTHING, that sucks.
The rest of the game is really good.
I do not understand how the Magnet works?
I have over 100 (300+) of the "meteor" looking symbol.
I can click on the magnet & get the "reticule" interface, cut no matter if I right or left click, I can't "place" a magnet, and just hovering with it doesn't appear to do anything.
More & clearer instructions there are needed.
Also, I got this error, when the game loads:
An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was:
TypeError: Fullscreen request denied
JSEvents_requestFullscreen@https://html-classic.itch.zone/html/17557176/Html%20build/Build/Html%20build.fra...
runDeferredCalls@https://html-classic.itch.zone/html/17557176/Html%20build/Build/Html%20build.fra...
jsEventHandler@https://html-classic.itch.zone/html/17557176/Html%20build/Build/Html%20build.fra...
Glitch, trapped player.
(needs a re-worked camera system for the planet center)
If you mine straight down to the very core, but so you land on the center triangle, then mine away what’s around you & then the triangle you stand on.
Then the game starts glitching like crazy & you get stuck.
Because you have so low velocity you constantly switch side around the center of the planet, and each time you switch, then the camera rotates 180* so even if you have a jetpack, it's almost impossible to leave the way you came from, especially if the entrance hole was very small, & especially if you’re already low on fuel.
Otherwise a good game.
Not sure if this will be fun to play with, so an option to turn it off might be good.
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This game currently does not simulate the uneven demand over the day from customers.
In a store I have worked in (irl) I noticed that most customers showed up in waves, usually in 3 waves per day: Morning (about 8:00 - 9:00), lunch (12:00 - 12:00) & evening (16:00 - 17:00). with like a +/- 1 hour random variation, during monday - friday (wasn't open during the weekends, so don't know then, probably a higher & more even demand then).
This fluctuations comes from most of the population being at work, and goes to the store either: before work, during lunch-break & after work.
But a small part of the unemployed population (kids, seniors, sick, unemployed & those who take time off from work) still comes to the shop during the "low demand" times, so it's rarely no customers at all in the store.
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This variation puts a higher demand on the player to keep a larger stock of items to be available to the customer (you will need to increase or remove the purchase limit for this).
I guess this variation also needs a queueing system, to show the amount of customers waiting to be served.
But preferably avoid the "anger system" that most games use in these kind of scenarios, most customers are very understanding about it taking time, at least as long as you’re actively working on doing your job.
For example, if you fell asleep, most customers would rightfully be annoyed. But not when working.
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It would be fun to try this kind of variation of the game too in the demo.
I like this format of the game.
I would like an early upgrade that places a small shelf interface just under the customer portrait, where you can place 1x (more with upgrades) movie, for the customer to "instantly accept" if that movie is matching the ones they think of buying, this gives you a 2x upgrade (or maybe like 2.1x for guessing the correct movie). (in lore, this might be a movie you have placed in the window or wherever where the customers order the movies).
Alternatively / additionally, I think a (late?) game upgrade can be to open a store, and the lower bar then represents what is available on the shelves for the customers to collect for themselves, this gives you a bonus automatically for keeping the shelves stocked, but the bonus is lower, like 1.5x or something, at least before upgrading it.
It would be nice to be able to test these upgrades in the demo.
PS. would be nice to be able to skip the intro, at least after the 2'nd time starting the game.