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Procaillass

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A member registered Feb 27, 2024 · View creator page →

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super clean gg

Interesting, push the rock ball! good work :)

What’s certain is that I kept wondering what I was supposed to do, but yes, it was super interesting. I’ll remember it :D Good work

Even if the final result was difficult for me to play, I have to point out that there was a lot of work and time invested into creating everything that is present in this game. Congratulations on the performance and the proposal, there is genuinely a lot of good in what was created here. Good job.

Beautiful work and great ideas, super cool

Super interesting and it deserves to exist :D It’s fun to break things, good job

The concept is beautiful, and the execution is too, but I had a hard time finding a good gameplay feeling. It was really difficult for me to see where my lasso was and every time I touched the projectiles, I died immediately afterward.

Aside from that, the artistic direction is really nice and you instantly get immersed in the atmosphere. I still really liked the project overall, great work!

i really enjoyed the experience. It was a bit too difficult for me to find the right timing, I guess I must really be bad! But the theme is very well respected and the game is super clean, really well made. Congratulations!

I got really into the game, nice little horrible squirrel :D

The environment is really interesting and well made. The camera could be even better to see where we’re going more clearly, but the game is still playable, you just have to adapt. It really made me want to keep playing, it’s super good. Congratulations on the proposal, good job 

This is the most polished project I’ve seen in this jam. It’s well thought out and very cohesive overall. The artistic direction is consistent, the theme is great and I really like the mushrooms haha.

I’m not usually a huge fan of pixel art but here it’s handled really well. Very beautiful work and everything feels super clean in no time, gj

I really like the concept of having to attract the saw toward us and the small modeled ghosts are cool too. I also like the big numbers, you immediately understand what you’re supposed to do and it makes the game pretty fun right away

Well done overall! Everything feels well framed and nicely presented

I have some doubts about this game and its legitimacy. I think it’s possible to make a game like this in just a few days by relying heavily on procedural generation and AI-driven tasks, but I don’t get the impression that this project was actually created for this jam. I could be wrong, but the presentation makes it feel like the project was simply reused and submitted here.

Is this really “Bezi,” or is it more like Google AI Studio? Again, I could be mistaken.

That said, I do like the dodge mechanic, it’s pretty nice.

You can really feel the vibe with the panda, there’s clearly a lot of work behind it and it’s well executed. The gameplay was a bit different from what I expected personally, but it’s still a really beautiful proposal. Great atmosphere overall, congrats

Alright, you definitely brought back my StarCraft 2 addiction for a moment :D I honestly thought I was going to play a full RTS. But the whole gathering and progression feeling is already there, i anderstand after reading the page for instructions and it’s super satisfying to grow your villagers and upgrade yourself. For something made in such a short time, this is seriously impressive work, Very well played

I honestly couldn’t really play properly because I couldn’t see the top or bottom part of the screen. I tried changing the window format/size to make it work but it didn’t change anything. Aside from that though, I really like the atmosphere and the overall style

I honestly think this is a really strong idea to explore further. Playing with physics in that way is super interesting and I really like the concept of being able to draw something solid directly inside the game. good work

Really enjoyed the proposal. There’s a fun side to trying to calculate the tiles and find small strategies and I played quite a few games because of it. The theme is simple but immediately clear you instantly know a missile means trouble :D Great execution and overall a really good game experience, gj

That’s super interesting. It’s also pretty funny to see everything compiled like this

TY for testing et playing the game : )

Thanks for your comment! It’s true that there’s a bit of inconsistency across the UI, and assets. I tried to stick to a consistent color palette, but I agree with you on the overall look.

Thanks for giving it a try even if it’s not really your thing! I’ll definitely keep that in mind for next time :)

Thanks for the test and your comment! I’m glad it made you enjoy it a bit ^^ For the music, there are actually four tracks built around the same main theme during gameplay, one more for the game over that’s more tense, and a calmer ambient one for the menu, still within that same space opera pirate vibe, all sharing the same melodic thread. Thanks for noticing that track and watch out for the kraken!

You should really be proud of what you achieved in such a short amount of time, it’s seriously impressive. Pulling off something this clean and complete that fast is no small feat at all. gg

Alright, it took me a bit of time to understand the mode switch for shooting :D The concept is cool, you really feel the vastness and how small you are in your capsule, having to defend yourself. I really enjoyed the experience. Great work ^^ !

Great concept! It takes a bit of thinking to get into the search mechanic, but then you start getting faster and finding things more quickly, until you overdo it and end up getting kicked out :D Really fun and good clean work !

There’s clearly been a lot of work put into this game. I find the concept really interesting, even though I’m not usually a fan of puzzles or riddles, I still got into it. It’s well introduced and there’s a strong sense of immersion in the theme. Great job on the game!

I had a lot of fun playing it, especially when you get the giant boomerang so big that you can’t even see it anymore, but everything works really well!

After a while, there’s a bit of imbalance on all the stats, but that’s totally understandable for a 3 day project, it’s really solid work. I also really liked the strong art direction with the pixel art style, it works really well.

Very, very good !

It was really great, especially how accessible and easy to understand it is for someone who isn’t used to platformers. It’s very well designed and structured! I really liked the little tricks needed to get through the levels; everything felt well laid out and you always knew where to go, Bravo!

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TY =D

Really fun to play, actually reminded me a bit of those claw machines you use to grab plush toys in arcades. It’s really cool to “go fishing” with the machine! Very well done !!

Really fun to play, actually reminded me a bit of those claw machines you use to grab plush toys in arcades. It’s really cool to “go fishing” with the machine! Very well done !!

Piraaaates !! Yes, I deliberately chose a very small scope to make sure I could deliver something. There simply wasn’t enough time to start working on level design with enemy waves and all that, so I kept it as a pure progressive asteroid experience, with the kraken being a bit hidden and more implied than fully present. I’m not really sure about the game’s balance but I think that’s normal.

I think adding a few bonus shooting pattern variations could make it even better :)

Thanks again for the test and your feedback! <3

TY very much ! great to see a comment like this :) TY for testing, Hope to see you on the next jam

TY for the comment <3 Yes i worked fullday to get this :) ^_^

GG for the score, Thanks for the comment and for testing 

The best comment we can have ^^ TY very much <3

TY for your comment ! 
i'm very happy to see that you go on level 5 "Impossible" haha ! Yes we had some hard time to tweak the difficulties and the spawn ^^ TY again for testing the game