Dead End Situation
When you transmute any of the 5 "creatures" you will always end up with the same 5 ones without any matching ones. Difficult to reverse engineer and explain it.
! Allowing more items to spawn would solve it.
feli5000
Recent community posts
Not all characters of the same Body Shape are exactly the same!
So you might have met one that is not that extreme.
I think the uniqueness of every character comes out really well.
The procedural generation is one of the strongpoints of second helpings - no two characters are the same! You have to be very lucky to meet exact twins ;)
Actually every date with my coworker ends with the option going to bed too, even though we do not go to my (or her?) place before going to bed. Maybe they just naturally attracted and f***ing on every date they have, be it outside or at work after lunch 🥰
... but i think it is literally a f***ing glitch or is it?
At work it reads like this:
"Break Ending
Your break is almost over. What's next?
Take Her to the Bedroom - Return to Work"
This will hardly help but here is her card & business card:
Poppy Rees
Height: 162 cm | BMI: 22.8 | Shape: Pear | Fitness: 30% | Status: Slender
Appearance: Blonde hair, green eyes, with a tanned skin tone
Job: Attendant (Off: Tue & Wed | Free: Evening)
Likes: The Art Gallery, Science
Dislikes: Unknown
Height: 162 cm | BMI: 22.8
Fitness: 30%
Role: Colleague
Shape: Pear | Status: Slender
Here is the answer to what you can do with your homemade food (you cannot eat it right from the inventory currently):
https://itch.io/post/16244607
Ok, so many of our towns characters will have a rich tan by the end of the week
because of this bug: https://itch.io/post/16250271
👱🏾♀️👩🏾
I suggest moving through the new step/fork between actual locations that is called: "Exploring*Townname*" should not take any time.
Time should only pass when you reach your final destination.
Especially when you are new and have to explore the town yet this can eat up time without having any experience.
First tries, first question:
I have made some consumables - how do i use/eat/feed them?
Does the tanning system work properly - the player character tans and loses it but my partner only tans ans seems to never lose the tan. Or do i just have to wait longer? (edit: maybe has to do with characters from the previous game version 4.40)
Afair you can meet a custom character ingame randomly & can increase the chance by visiting the places she likes, which is based on her personality. For this you have to add her to a town first via create a girl.
Because the above is rather laborious you have the option to pick a custom character up at the station & add her to the contact list. The station also offers to add new characters to the current town.
And there is more:
The "Discriminating Eye" Upgrade
"You have developed a keen eye for potential. Once per week, you can seek out a specific personality type at the train station."
Cool & Cool!
-Portraits matching the description as closely as possible is beautifully coherent ofc!
- Could the face fat severity also be a per character parameter in future. Overriding the global setting when activated for an individual character (?)
Asking that because it came to my mind but do not want to overcomplicate everything ofc.
Cheers!
@Taylor Applebrook
?About the new Portraits/Faces
Is there a new parameter for face proportions? So we can have fatties with slim faces?
This would also be quite realistic as some fat people perfrectly manage to look slim on profile/portrait pictures.
I know there are proportions for neck and other body parts currently by peeking into save files.
Ofc leads to the question: Will we be able to design characters proportions in
"Create-a-Girl" ?
Not to foget ingame customization also was confirmed including: eyewear, piercings and haircut (hairdresser).
Interactive clothing however will be in another update.
see here: https://itch.io/post/15912127
The time and effort put into this game, by just a single dev, is truly immense!
Optional passive Weight-gain/loss for all game characters could be intereseting.
This would make the game more realistic but i'm not sure if it is good for the gameplay loop. Thats why it could be an option and not forced.
My humble opinion.
edit: Just remembered:
Passive gain is already kind of there with DDD addiction.
When the fitness center will be available i guess that will be passsive loss.
The issue about low save space has been resolved in the recent polishing update afaik.
I see it has been rolled back to 4.35 and i had no problems so far with that version.
I also like how the system works: you get one save per freshly started game in which all the towns you "have" are saved. The recent update tried to sort the towns differntly as i understood it - and that didn't go so well obv.
I do not get what benefit multiple save slots per character would bring to the table(?) when you get multiple save slots by starting a new game already.
I f you have many saves they will pile up even more if you have multiple per character.
Yes i am quilty of generally making too many saves i never load. Not beeing able to have multiple saves per character keeps you from doing that and thus makes it more tidy without saves piling up endlessly.
Heavyweight Demo - Lightweight 3D Engine - Well Done!