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CrypticTM

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A member registered Sep 28, 2024 · View creator page →

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had a blast playing your submission for the jam! Keep up the great work. Looking forward to updates 

I really enjoyed the intro! This game has a great retro feel, something you'd see in a showcase in an arcade bar! Looking forward to updates on this one! Keep up the great work! 
I didn't read the page at first and was a little confused on how to restart, but this was really fun regardless! Would be really cool to see a leaderboard system implemented.

Really enjoyed this game, had a lot of fun with the change from small kitty to tiger ! That was a unique twist! Looking forward to updates on this one. 
Small takeaways, the loading into the map had taken a few tries as it was stuck loading in a wolf beside a tree. 
The rats sometimes can walk on top of collision points not allowing the player to reach them. 
Aside from those it was a great experience, keep up the great work!

really enjoyed your music,  keep up the great work!

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The Angry frog level was my favorite, it was fun to navigate these levels, reminded me a good bit of the Mario vs Luigi levels I grew up playing. Enjoyed the flying creature level too, the game seemed to end after that. Well done for your submission, keep up the great work!

Great work on your submission it felt well crafted! 

Game plays well , a few bugs that can exploit the score a bit (continuing from one room to another while powered up). I enjoyed the game and it has a lot of replayability to it , keep up the great work and look forward to updates!

Really good work on the 3D system , I felt the wobble could be adjusted, it felt a little much during the first few minutes of the game. I enjoyed the slide and crouch mechanics, it felt different than the average teleport from side of the map to the other. Enjoyed your work! Keep it up and look forward to any updates on this one!

Very nice job! I had a bit of a glitch happen when completing the level where it shot me into the wall and I was a bit trapped! Aside from that I would continue to come back to check this one out! Looking forward to updates and keep up the great work! 

I have to say WOW! This had me coming back to it and I meant to leave a comment earlier but was left playing another go of it! The abilities added were a great touch to the game and fit the theme well! I enjoyed this one a lot and I'd say touch up on a few things like the UI and direction for the player and I'd give this a solid 5/5 ! Keep up the great work, looking forward to updates!

Really enjoyed the game and the way you had everything set up! I found the achievements to be a great way to add some replay to it! Looking forward to the updates, keep up the great work!

Thanks for checking out the game. I appreciate your feedback a lot! There are two different dialogue parts that come up if you get score of 10 and 100 in snake. Its suppose to be one of the three minigames I added as a way for the player to get 'distracted' from the main task. The lore was written overnight as I was crafting the movement system so it was very touch and go. Most are mentioning the delay is taking away from the main experience, ill make sure to have this quicker or set a more clean direction in future updates.

Found this to be a great interpretation of the theme. You nailed it! The levels were thought out and the navigation was not game breaking in any way. I found the way you had things added based on purchases, it was a unique idea.  Keep up the great work and look forward to any future projects of yours.

I think the concept is really awesome, found the investments to be enjoyable. Stockpiling the boxes after was a fun and addicting experience. Keep up the great work and looking forward to any and all updates on this post jam! Kudos to you on your submission!

not a bad prototype! Enjoyed the simplicity of the controls and the way the art was for the enemies and players sword. Keep up the great work with your future projects.

Check it out if you get a chance. No AI uses , solo developed. https://itch.io/jam/solo-dev-jam-11/rate/4559350 up to three ratings . Any and all feedback is appreciated. I'll check out all the games listed here too

Really enjoyed how you had the game set up with your page along with the main menu screen. It fit really well in the web browser for the three that I tried it out with. The game had some nice music and the art style you chose was extra cozy! The map felt a little short, though I'm sure this will be extended in the future. 
PB isnt the greatest but ran it a few times and can say I'm looking forward to any updates post jam on this one! Kudos to you on your submission! 


Thank you for checking it out! I appreciate your feedback a lot. 
For a little hint the "Folder" in the desktop view shows a "tutorial" text that gives more lore.. As well as in the "Games" folder you can find hints on the commands. These were my way of giving the player some kind of direction, cut short on this idea. There is also a bit of a hidden timer for the terminal , when you get to the section with the snake commands.. try and 'resist' the urge to play snake.

Spoiler: After 3-5 minutes it auto switches in event to the next sequence where (Malware has injected into the build). From here you can try and find the anomaly and that brings up the second minigame (this is optional and gains extra cash to prevent game over) Although when the malware continues to its third sequence it will allow you to enter mainframe to 'fix' things. This brings you into a 3D space which can bring you to the first ending. Which from other playtesters perspectives, they've told me the cursor is a bit offset and not aligned correctly to the rest of the room . (Misconfiguration in the room dimensions on my part)
- Game over can occur if you have -$50 in budget.

The game fits the theme of the jam really well, the controls and everything were written out in the first screen so its easy to navigate and understand what needs to be done. The enemies seemed a bit awkward with the way they dropped money amounts  with the smallest enemies appearing to drop the most (just by ramming) , some of the larger enemies would drop null amounts. Aside from these small bugs, the game was enjoyable and reminded me of a few browser games I would play. Kudos to you on your submission. Keep up the great work!

Small prototype with average length of 15-20 minutes of gameplay (Maybe a full hour if you push and explore everything and both endings)
You play as a small developer working towards a goal we can all relate to .. needing to pay rent on time. Although it feels like everything works against you as you attempt to push the final build for the game or get easily distracted by the mini games you've uploaded on your own office station.  Everything in this has a price, so be careful going too far into the red.. the suits might start to notice the budget is dropping..

Looking forward to hearing what feedback you may have and let me know if there is anything I could possibly add in the future. Thank you

https://cryptictm.itch.io/deadclock

Beautifully crafted! Really interesting concept and the way the ball loses its 'goo' over time is a really cool mechanic. Fits together nicely with the rest of the game. One mention of the controls, without being in fullscreen mode the mouse was interacting a bit strange. I really enjoyed your submission for the jam and this was made with a lot of care. Keep up the great work! 

Very well done on the interpretation of the theme of the jam! I felt you nailed it with the mechanics you implemented. Everything you do adds some kind of tension to the game that allows the player to multitask with the emails coming in faster and faster. I felt like I was jumping between logging off a lot and dragging windows away from my main task. Spamming the highest amount of money gain for the coffees I had collected on the floor , allowed me to continue some runs for a good while. Great fun to be had with this game! Kudos to you! Looking forward to any updates. 

I attempted to try your game out but it didnt appear to give me anything but a blank screen...I'd love to check it out in the future if you have a post jam version!

https://cryptictm.itch.io/rootsandrepayments
Made a new experience last weekend for a 72 hour game jam that is becoming more than just an experiment.. 

Give it a shot if you'd like! There is also a post game jam I am currently working on and will update every two weeks moving forward! 

https://cryptictm.itch.io/roots-and-repayments-game-jam

Thank you for the honest feedback. It seems you may have played the browser version, which, as mentioned on the page, is not intended to represent the full game jam experience. The downloadable .exe version contains the complete presentation and intended gameplay experience.

Thank you for the honest feedback. It seems you may have played the browser version, which, as mentioned on the page, is not intended to represent the full game jam experience. The downloadable .exe version contains the complete presentation and intended gameplay experience.

I’ve also started noticing a pattern in recent comments where players are spending only a few minutes in the game before leaving a review. While all feedback is appreciated, it becomes difficult to fairly represent the amount of work and detail put into the project without giving the experience more time to unfold.

Just as a small reminder as well. This project was developed solo. Every system, piece of art, mechanic, and design choice was handled by one person, so I truly appreciate anyone willing to give it a genuine chance.

Yes this was made in game maker studio 2.4

Thank you for your feedback in trying it out!

Really awesome work with this game, found the puzzles to be unique rather than your generic puzzles. Has a decent learning curve that a casual player can get down pat really easily. Looking forward to your next updates with this one! Kudos to you for such progress in 72 hours! 

Absolutely ADORABLE ! Loved the designs of the characters and this had me thinking it could be great transition scene for a game like Animal crossing. Captured the cozy vibes well! Keep up the great work

Really enjoyed the visual story you captured with this one. The art style you chose suits the overall game well! I also enjoyed the music and it was another one to keep me AFK on menus just listening to the tunes! Keep up the great work with your future projects! Looking forward to any updates you put out with this one! Cheers!

Really enjoyed this title, the vibes were very cozy! The bouquet creation was relaxing and the visuals really bring it all together! Keep up the great work and I'm looking forward to your next update.

This was a very nice cozy spring experience! I actually felt quite relaxed while playing your game. Beautiful music. Keep up the great work!

Appreciate the honesty in your feedback. The world design is intentional. I am proud of my work over the 72 hour jam. 

Enjoyed the creative artstyle you chose for this game and the way you captured the spring vibes. Keep up the great work to you and your team! Look forward to your updates. Well done for 72 hour jam!

Very cozy and I enjoyed the way it didn't feel like a generic puzzle platformer. You nailed the spring vibes and I feel like this game deserves praise for what it accomplished in 72 hours. Keep up the great work and looking forward to your next updates! 

Following the progress you had posted in the Discord I was eager to try this out. Felt like I was playing something right out of a story book! Great vibes all around with this game. Enjoyed the calm aspect of the music. Good work all around , kudos to you! Looking forward to some more updates in the future!

BEE-AUTIFUL ! Having a lot of fun playing this one , definitely in my top 10 for the jam so far! 
Keep up the great work and looking forward to updates and your future projects. Kudos to you!

Hey everyone :)

Over the weekend, I have joined the Cozy Spring Jam 2026 for a nice little 72 hour challenge. This was a great experience that led to a lot of 'growth'. Presenting to you "Roots & Repayments", a game made with pixel art and two asset packs purchased about a month ago. I figured, springtime ! Time to make a game about farming... Then I read the latest post... "Optional additional theme: Shifting Reality" .. the ideas started to flow.

You are a returning soldier...or maybe you never left..

A commissioned laptop sits in a bunker. You load it up to a familiar game you once enjoyed... Roots & Repayments 

It’s old, familiar, comforting. It runs like a simple farming program. At least, it looks like one. But something is wrong. Time does not behave correctly.

The farm does not exist in one place. And you are no longer sure if you are maintaining a farm… or if the farm is maintaining you.
Repair the old Manor, find out what lies behind the program...or be at peace in your new reality.

https://cryptictm.itch.io/roots-and-repayments-game-jam 

I hope you will enjoy this title and I look forward to adding additional updates every two weeks at the very least!  Here's to making more free games people can enjoy! 







Very cute game, found myself playing it a few times to see if I could beat it in different ways. The text suits the game well and the art style you chose matches with the rest of the UI elements. Didn't quite get the switch mechanic as I would complete the round before the nighttime appears.Looking forward to your next update and next project! Keep up  the good work.