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or Watt / and Null

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A member registered Apr 09, 2017 · View creator page →

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Catjam 2026 community · Created a new topic MOLD
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Figured I'd crosspost my work on MOLD here too. I originally made MOLD for the langdev gamejam. I have a whole set of devlogs about it on my DecAdv. Basically a little ASCII grid-based game making tool that utilized a catlang under the hood. I have recently been tying up some loose ends around allowing longer scripts to be edited: https://social.nouveau.community/@andnull/116732615234943163

That was the plan for when I got off work. Was milling through projects (then got pissed off cause of ant-bot pow walls killing my phone, oop). Onion is one and I want to make a blank template for Mirth.

Unfortunately no support for getting resized on desktop. The web build supports it incidentally since the canvas element is scaled like a plain image. I could probably had fullscreen (later, work week + jam plans)

Danke! It's very rare. Anything feral-sub is. And each time I get kicked in the face by Itch I am reminded why, but I countinue regardless.

🩵

Danke! And also say about wanting more. I wanted to keep this short and sweet, but like all sweets it leaves you with cravings.

And yeah, I had a lot of fun writing Bethany. I really started to lean into her personality as I went through revisions.

excellent! and thanks for the heads up on that. Web builds are always so finicky.

Danke, and I feel like she might have a go :3 (Tho, no plans for a follow up. Need to let the creative juices rest). Also, danke! It was a delight to make.

I think the CSS is fixed? It should shrink to fit vertically now.

hmmm, it may be getting cut off screen then... I'll have to copy the CSS I use for my other project to get the scaling to happen correctly, then.

Danke! This was the first time in a while I have done such an animagion-heavy VN project. So, it's nice to hear how much you enjoyed it 🩵

It's only captioned, I don't have VA nor a VA budget 😔 

Originally, I wanted 5 games in the my collection. But sadly Dog Sitting as well as My Body Is a Garden proved to eat up to much time. So Milking and had gotten cut 😔🤝

I like the presentation for this. It made the whole CYOA aspect of this extremely engaging.

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Imma have to go back and catch up on the Rubber Wizard series. However this stood on it's own quiet well. Wish I could have smooth the big isopods, tho,,,

The sound track by Fluffy is a bop.

I was not prepared for that final paragraph of the opening. If I had been drinking I would have definitely did a spit take. The character writing was pretty solid and there was little moments that got me chuckle (or wince at how painfully real they were. That "I heard she did something problematic", had to close my eyes for a second there. Really how it be). I rather like that the golfing aspect was made casual rather than punishing. I did think level 8 represented a very sharp spike in difficulty having to pull off a little rebound shot.

I look forward to the world being able to enjoy kegel golf in peace and harmony. RIP moon tho...

First pass, I was completely distracted with the UI. But on second pass I could engage with the story and oof, ouch. I don't think I have any notes aside from it being well written and I could feel the pain of Al. I like the presentation for the personalities.

The outside world being present through a webcam window definitely captures that feeling of disassociation accurately.

That was an intense experience. I got rather invested into the narrative being set up. The emotional tension coming from the mech was really felt. Especially when the character was being punished for failure to preform. Look forward to seeing it all fleshed out.

Ah, this takes me back to the simple days of flash. I liked the character and all the scenes with her. I appreciate this didn't copy the ol' days of [EXTREMELY LOUD SCREAMER].

I really like this premise and the writing. It's fun watching her get more and more flushed until she's inevitably past her limits.

A neat concept! I liked the writing and found it pretty well put together. I did some how end up stuck in a loop where neither team could cause damage and I just had to surrender.

I definitely agree about saves being nice to have. I also finally found the items which trigger a pleasure cascade, so that was very satisfying. The art was nice and I like the bunny characters. Finally, somno plays majorly into my kinks so gold stars there.

It's shame the game is such a short tease. The style, the premise, the writing, and the air of mystery had me engrossed. I honestly thought I hit a bug when it ended so suddenly.

Hm, I did like the fade-in. Perhaps all that is actually missing a little intro sequence to draw attention to it. I totally missed it the first time through.

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As rough prototypes go, this has a lot of potential. I'm a suck for novel story presentation for IF shaped things. I am unfortunately easily bored by box-of-text-in-the-same-place. However, these cards allow for a decent bit of text that never feels too long nor to short. I also don't think I've seen a Reign style game for an erotic game. I think this little engine could be the basis of a bunch of narratives.

One piece of feedback I have is maybe having a setup like:

That way the choices stay readable and don't have to fade-in and out. Aside from that, I hope you manage to put this engine of yours to work in future projects. Looks like it'd be fun to work with.

I like that you had that chip-damage mechanic in the game. And the way it was worked into the narrative was rather fun. I really enjoyed the kinky dynamic between the ship and the pilot. The emergency rescue sequence was well executed. I like that this wasn't to focused on scoring and stayed engaged with it's narrative. Finally, all the art was really nice. The checkpoints made up for the lack of extra lives as well.

All in all, pretty good.

Okay, the advanced tech is a really good one. Especially since I've got that big eye animation. Make the eye slowly narrow in on you as you try to keep your meter from draining. Definitely keeping that in the mental notes.

Danke, I felt awashed with inspiration for this year after playing 50 Short Games and The End of Gameplay. Especially, TEoG. I played that basically the month before the jam. I wanted to swing for 5, but alas, one-game-a-week was my limit between this and a day job. Tho, one-game-a-week is already kinda nuts, lol.

Also, yeah, My Body is a Garden has been an idea I've token like a couple swings at. But this was the first time I've committed to some iteration of it. 

The sociopolitical climate surrounding this years jam had me wanting to just go full in. I think the game that lands the best in that regard is "I LOVE THE FEELING OF ANTS ON MY DICK". I let the goblins take the wheel and it came out pretty good. Oddly, I think doing all the animations on paper kinda helped this mindset.

One day I hope to live up to my inspiration in terms of body horror games: Water Womb World and Discover My Body. Both are games that I find erotic despite that not being the goal (or likely even passing intent) of the work. My Body is a Garden, specifically, is an idea that I've toyed with many times. This is the first time realizing some aspect of what's in my head.

I don't think this will be the last time I attempt My Body is a Garden.

One day I hope to live up to my inspiration in terms of body horror games: Water Womb World and Discover My Body. Both are games that I find erotic despite that not being the goal (or likely even passing intent) of the work. My Body is a Garden, specifically, is an idea that I've toyed with many times. This is the first time realizing some aspect of what's in my head.

I don't think this will be the last time I attempt My Body is a Garden.

I could feel the ambition behind this project. I've always found your submissions capture me the longest every strawberry jam. So, I look forward to what you bring to it.

And, yeahhhhhhhhhhhhhhhhh...hhhhhh, I feel that one about "web access being uncertain". "An andful of Horny Games" committed so hard to the kink for the same reasons. I won't go out with a little whimper.

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Absolute nail biter right there. I did not realize just how BIG the world was until I saw a I needed a second Gold Key and found another Silver Key I had no direct use for. The gameplay is rather nice, it's got a good hook. My main two pieces of feedback is 1) I think enemies should immediately loose their hitbox. I got cornered pretty badly in some spots. When dealing with a hoard of enemies, I had to despawn ones I defeated cause I couldn't fight ones behind them.

2) I think having some way to do a little dodge would round out the combat. I eventually did figure out I could turn-move-turn to avoid an hit, but maybe something like a timing based or cooldown based dodge could allow for mixing up the gameplay and adding interesting challenges while providing away to avoid incoming shots.

Oh, and maybe a moment to look at the front of naked enemies (assuming they have a front sprite).

But, I really like this one. I think this might be my favorite gameplay-wise and has solid potential in the future. I love the art and aesthetic. Overall, rather impressive project for a game jam. It's been cool seeing your ability an ambitious grow with each jam.

Oh, also, I thought the combination of old-school movement with point-to-shoot to be a really nice combination.

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You know, honestly, valid. Did not consider Places Not Where I Live. Will update the page when I'm back at my PC.

Future and: page has been updated.

I don't really understand anything that's going on. I'm not sure what the requirements are for any of the interactions. I'm just kinda grinding numbers with no clear goals. The game looks nice tho.

I like that the slimes all had a genetic factor. I didn't read the description of the game and just noticed two slimes were every so slightly different from each other despite being at the same stage.

I liked all the symbiote creatures. Tho, I didn't make much usage of the RTS element. I just spammed spawn and had fun with an arm of bugs swarming everything. I enjoyed the world building and liked the character interactions.

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3 definitely is my favorite of the bunch writing wise. Heavily inspired by an old entry from a previous jam: Dorothy Has A Nice Day In Teslic Yard. The writing in that game proceeds to totally breakdown as the character transforms. I also didn't let myself pull back from the writing to make it feel "less" "cringe". So, yeah, definitely the most sincere of the bunch. I wanted at least one game where I got to do some unrestrained writing. 50 Short Games has a lot of writing that almost strays into "stream of consciousness". So, that was another motivation and inspiration.

The 1st game was definitely designed to be a Typical Video game. 2nd and 3rd were very much inspired by the meandering 2D exploration that 50 Short Games and Elbe have (and T.E.O.G but those are all platformers). 4th was inspired by those whole flash games where you just poked at stuff for a while. And yeah, I wanted to try my best at including the wide range of experiences and themes that 50 Short Games and T.E.O.G had within the 28 days I had to work.

Sadly, I didn't get to include one game (Milking and). Gonna have to add that one post-jam.

Okay, looking back at the grid, I my mistake. I was tracing down to bed, the across to hypnosis. When, I needed to trace across to bed, then down to hypnosis. I had gotten into the routine of going down the list, then over since it was easier to read. My bad.