Is there any point in white after red is unlocked, or a way to speed up red? It seems like they're entirely separate.
Acamaeda
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Tactics only really matter if your power level is close to but a bit lower than the enemy's, but with prestige you hit a wall where the enemy is way stronger, then after getting back there it's trivial. It doesn't make the game more interesting. I agree that a system with a similar place to it would be a good thing (maybe something less extreme but weaker than prestige, with weaker enemy level scaling as well? Training? Retraining? Challenges?)
The lack of renewable healing is an interesting concept, but really doesn't work in the long term because the less skilled players who need the healing will run out faster. It also encourages just dying to respawn if you take too much damage. And even if you manage to get around it somehow with incredible level design, the level editor version won't be like that.
The first boss feels like its attacks aren't telegraphed or reasonable to avoid, but its health is low enough to just tank it.
