What texture size did you use? the floor is literally outstanding with regards the details. URP pipeline? I guess you added some metallic to the floor shader as well to make it a bit shiny. Sorry for all the questions but I am really curious about your work :-)
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I use HDRP, i never tried URP but HDRP gives way more control while looking awesome, also the Post Processing stuff is amazing
For the Materials, i amde my own Material using Shader Graph so that way i can use Ambient Occlusion and Roughness correctly and easily, i still need to find a way to add Height, but even with these 4 textures i get an amazing result
For the resolution i used 512 because that's what textures.com gives me, bit disapointed but i think due to the camera you can't see the blurryness
https://www.textures.com/download/PBR0836/139491
https://www.textures.com/download/PBR0586/138903