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- My first game-play experience I went to bed every night and accidentally skipped all of gods judgments and sermons. Time skips need to be explained early on.

- Candles are almost impossible to get. The only source I found was the wheel which is only a 33% chance on a very lucky judgment opportunity.

- Found out I could answer a sinner's grievances by unassigning them from their job. (sometimes) This gets really tedious with the loading screens when the troubled sinner is within the church, as they may not unassign themselves immediately.

- The trade-stall needs a more accurate description as I didn’t realize it needed both roles. Reassigning a single sinner resets preparation.

- Also, is there no way to get meat at all? I got the upgrade but the provider didn’t provide for 4 days straight.

- I appreciate the mouse interaction with 3D structures and people in the over-world and window based menu popup control scheme.

- Kicking a sinner out just closes the menu and the sinner remains unkicked. Use the phone settings to instantly add and remove sinners.

there’s a skip time feature and you didn’t try it. Kinda a skill issue. You’ll pickup can sell stuff at the trade stations. My gf has figured out the trade stall and she’s not to great at that stuff usually. Positive feedback goes a long way

also you can get the study called tithe that gives you candles at every sermon

(1 edit) (+2)

- Thanks, I did figure out the time-skip early on, I was just under the impression that my player character needed sleep regularly; so I was unintentionally skipping sermons.
I was also noting that the beginner tutorial doesn’t list the time-skip as a feature or point out that area of the hub as clickable to progress; so I though it could use some guidance there.
You’re right in that I should have inferred that from the other clickable gui’s, but I don’t believe information design is “skill-based”.

- Thanks, I did miss Tithe earlier. I didn’t read Tithe’s description because it required Inscriptions first which limited how many studies I could achieve given the limited time frame. I just assumed that securing a food source was more important at the time.

-I’d like to know how your girl-friend was able to make product, because in my experience wheat can’t be grown faster than 8 days and I’ve already had issues with getting meat.

- Also, I did praise the game for it’s control scheme, is that not positive feedback? I think it’s important that I list what my first impression was for the game to improve it’s presentation.

- I also went back and checked. The Church studies for Tithe and Wild Life do NOT mention candles being the main currency. That's probably why I was cut off guard; I likely assumed the Trade post would work as a straight barter system with the stuff I found in the ground.