Starred repositories
A series of large language models trained from scratch by developers @01-ai
MAPF-LNS2: Fast Repairing for Multi-Agent Path Finding via Large Neighborhood Search
It's a GJK based 2D collision test tutorial demo, including common collision test and CCD(continuous collision detection).
Apollo notes (Apollo学习笔记) - Apollo learning notes for beginners.
🚀 gnet is a high-performance, lightweight, non-blocking, event-driven networking framework written in pure Go.
Hierarchical Pathfinding for Navigation Meshes (HNA*)
OpenSteer is a C++ library to help build steering behaviors for autonomous characters in games and animation.
📚 Modern C++ Tutorial: C++11/14/17/20 On the Fly | https://changkun.de/modern-cpp/
KlayGE is a cross-platform open source game engine with plugin-based architecture.
Based on the malloc implementation from http://tlsf.baisoku.org/
High-performance, scalable time-series database designed for Industrial IoT (IIoT) scenarios
Arbitrary-precision fixed-point decimal numbers in Go
A Chaos Engineering Platform for Kubernetes.
Distributed reliable key-value store for the most critical data of a distributed system
OpenTracing API for Go. 🛑 This library is DEPRECATED! https://github.com/opentracing/specification/issues/163
Scalable Distributed Game Server Engine with Hot Swapping in Golang
NFF-Go -Network Function Framework for GO (former YANFF)
Go bindings for dpdk (http://dpdk.org/).
High-Performance server for NATS.io, the cloud and edge native messaging system.
Weekly Go Online Meetup via Bilibili|Go 夜读|通过 bilibili 在线直播的方式分享 Go 相关的技术话题,每天大家在微信/telegram/Slack 上及时沟通交流编程技术话题。
Industry-standard navigation-mesh toolset for games
BigWorld Engine 2012 v2.0.1 vc2008sp1
