Decompiler Systems · Reverse Engineering · Program Analysis · Rust Systems
I build low-level systems for binary analysis, decompilation, reverse engineering, and automation — mostly in Rust.
| Project | What it is |
|---|---|
| Fission | My primary project — a Rust-native reverse-engineering workspace and decompiler using Sleigh/P-Code with its own NIR/HIR pipeline, aimed ultimately at rebuilding working programs from binaries. |
| Reversecore MCP | An MCP server that exposes reverse-engineering, malware-analysis, vulnerability-research, and forensic tooling to AI agents through structured interfaces. |
| DecBench C++ Target Qualification | Research workspace for C++ decompiler evaluation: corpus qualification, DWARF-backed function identity, overload collisions, and cross-decompiler validation. |
| EverPlanet Reverse Engineering | Static and dynamic reverse engineering of the discontinued EverPlanet client, including its network protocol, resource formats, authentication flow, and local server-emulation experiments. |
| Reforge MCP | Experimental agent-oriented pipeline for analyzing existing C/C++/Java/Python/Go projects, porting them to Rust, and validating behavior against the original. |
| Rust Motion | Browser-free programmatic video rendering in Rust with a native scene graph, CPU/GPU rasterization, FFmpeg pipelines, and optional Dioxus authoring. |
| Eon | A Rust/Dioxus workspace that models several traditional astrology and divination systems as explicit, reproducible rule and calculation engines. |
Decompilers · Binary Semantics · Intermediate Representations · Control/Data Flow · Binary Formats · Reverse Engineering · AI-assisted Tooling · Systems Engineering
Rust · C/C++ · Python · Linux · DWARF · ELF/PE · Sleigh/P-Code · GitHub Actions




