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FastPoints (Native Plug-in)

This is the native side of the FastPoints Unity point cloud renderer. For information about the program, please visit the main repository here.

Installation

MacOS

  1. Download source code

  2. Install CMake 3.25 or later

  3. Create and jump into folder "build"

    mkdir build
    cd build
    
  4. Run CMake

    cmake ../
    
  5. Run make

    make
    
  6. Copy the generated fastpoints-native.bundle file into the Plug-Ins folder of your Unity project

    cp fastpoints-native.bundle /path/to/project/Assets/Plug-Ins/fastpoints-native.bundle
    

Windows

  1. Download source code

  2. Install Cmake 3.25 or later

  3. Create and jump into folder "build"

    mkdir build
    cd build
    
  4. Run CMake

    cmake ../
    
  5. Open Visual Studio solution ./fastpoints-native.sln and compile it in release mode

  6. Copy the generated fastpoints-native.dll and laszip.dll files into the Assets/Plugins folder of your Unity project

Contributing

Pull requests are welcome. For major changes, please open an issue first to discuss what you would like to change.

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Native plugin for FastPoints

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  • C++ 70.1%
  • C 29.1%
  • CMake 0.4%
  • Shell 0.2%
  • Python 0.1%
  • Makefile 0.1%