Rogue3D A raycaster written in C++ with SFML library. In the future probably a roguelike game, if I will have enough patience and time. How to run it: Clone the repository: git clone https://github.com/okkindel/Rogue3D.git Install SFML: Debian based: sudo apt-get install libsfml-dev Windows and others: Click Compile it: make debug Run it: ./bin/debug Features: 3D map generated from array Textured walls Simple shading based on distance Fog on distance Walkig (also side walking) Lightning (static at the moment) How does it look like: Todo: 2D Sprites Textured floor and celling Simple enemies with AI