Beeline Perceiver. As the name suggests that it decides the shortest path to traverse between 2 points. This is based on the problem of humans to decide what is the shortest path between 2 points. The algorithms used are listed below
- BREADTH FIRST SEARCH(BFS): Breadth First Search - Simple & Efficient Guarantees Shortest Path.
- Best First Search - Faster, Heuristic-Heavy of A* Algorithm Does Not Guarantees Shortest Path.
- A* - Combination of Dijikstra's and Breadth First Search Guarantees Shortest Path.
- Dijikstra's - Father of PathFinding Algorithm Guarantees Shortest Path.
- Swarm Algorithm - Combination of Dijikstra and A* Does Not Guarantees Shortest Path.
- Convergent Swarm Algorithm - Faster, Heuristic-Heavy version of Swarm Does Not Guarantees Shortest Path.
- Bidirectional Swarm Algorithm - Swarm From Both Sides Genrally, Does Not Guarantee the Shortest Path. But in this Implementation it will Find Shortest Path(May Be Not in some Cases)
Artifial Intelligence(Is used to Search through the State Space while developing an Autonomous Agent.
COMPUTER SCIENCE ( used to solve hard problems using State Space Eg. TSP,SAT,etc....
Daily Life: Google Maps.




