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Avoid focus loops in ConPTY #17829

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Oct 8, 2024
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Fix linking
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lhecker committed Oct 7, 2024
commit 9dcb85fcd28a64ac51166eb3e200dfee5550254e
2 changes: 1 addition & 1 deletion src/cascadia/UnitTests_TerminalCore/UnitTests.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
</ClCompile>
<Link>
<AdditionalDependencies>WindowsApp.lib;WinMM.Lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>WindowsApp.lib;winmm.Lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
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4 changes: 2 additions & 2 deletions src/host/ft_fuzzer/Host.FuzzWrapper.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -69,15 +69,15 @@
<AdditionalIncludeDirectories>..;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)'=='Fuzzing'">
<!-- In theory, we may want to build with a normal main() when Fuzzing is not enabled. -->
<!-- So, let's only add the fuzzer to the link line when we're building for Fuzzing. -->
<Link>
<AdditionalDependencies>WinMM.Lib;clang_rt.fuzzer_MT-$(OCClangArchitectureName).lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;clang_rt.fuzzer_MT-$(OCClangArchitectureName).lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
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2 changes: 1 addition & 1 deletion src/host/ut_host/Host.UnitTests.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@
<AdditionalIncludeDirectories>..;$(SolutionDir)src\inc;$(SolutionDir)src\inc\test;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>WinMM.Lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
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Original file line number Diff line number Diff line change
Expand Up @@ -68,7 +68,7 @@
<AdditionalIncludeDirectories>..;$(SolutionDir)src\inc;$(Solutiondir)src\inc\test;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<AdditionalDependencies>WinMM.Lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winmm.lib;imm32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<!-- Careful reordering these. Some default props (contained in these files) are order sensitive. -->
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6 changes: 3 additions & 3 deletions src/interactivity/win32/ut_interactivity_win32/sources
Original file line number Diff line number Diff line change
Expand Up @@ -43,12 +43,12 @@ TARGETLIBS = \
$(ONECORE_INTERNAL_SDK_LIB_PATH)\onecoreuuid.lib \
$(ONECOREUAP_INTERNAL_SDK_LIB_PATH)\onecoreuapuuid.lib \
$(ONECORE_INTERNAL_PRIV_SDK_LIB_VPATH_L)\onecore_internal.lib \
$(ONECOREUAP_EXTERNAL_SDK_LIB_PATH)\propsys.lib \
$(ONECOREUAP_EXTERNAL_SDK_LIB_PATH)\d2d1.lib \
$(ONECOREUAP_EXTERNAL_SDK_LIB_PATH)\dwrite.lib \
$(ONECOREUAP_EXTERNAL_SDK_LIB_PATH)\dxgi.lib \
$(ONECOREUAP_EXTERNAL_SDK_LIB_PATH)\d3d11.lib \
$(ONECOREUAP_EXTERNAL_SDK_LIB_PATH)\d3dcompiler.lib \
$(ONECOREUAP_EXTERNAL_SDK_LIB_PATH)\dwrite.lib \
$(ONECOREUAP_EXTERNAL_SDK_LIB_PATH)\dxgi.lib \
$(ONECOREUAP_EXTERNAL_SDK_LIB_PATH)\propsys.lib \
$(MODERNCORE_INTERNAL_PRIV_SDK_LIB_VPATH_L)\api-ms-win-mm-playsound-l1.lib \
$(ONECORE_INTERNAL_PRIV_SDK_LIB_VPATH_L)\ext-ms-win-dwmapi-ext-l1.lib \
$(MINCORE_INTERNAL_PRIV_SDK_LIB_VPATH_L)\ext-ms-win-gdi-dc-l1.lib \
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