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List of startups doing AI & ML
Official implementation for the SIGGRAPH Asia 2024 paper SPARK: Self-supervised Personalized Real-time Monocular Face Capture
Release repo for our SLAM Handbook
Official code of "Fully Explicit Dynamic Gaussian Splatting (NeurIPS 2024)"
[NeurIPS 2024] Official code for "Splatter a Video: Video Gaussian Representation for Versatile Processing"
File format for 3D Gaussian splats. About 10x smaller than the PLY equivalent with virtually no perceptible loss in visual quality. Offered as open source by Niantic Labs. More details at https://s…
Official code repository for the paper "Neural Light Spheres for Implicit Image Stitching and View Synthesis"
A repo to test obsidian as a collaborative note taking tool for a research group.
This is the official repository for "EgoLifter Open-world 3D Segmentation for Egocentric Perception, ECCV 2024"
Implementation of Radiance Fields for Robotic Teleoperation
Burn is a new comprehensive dynamic Deep Learning Framework built using Rust with extreme flexibility, compute efficiency and portability as its primary goals.
Official release of the Eyeful Tower dataset, a high-fidelity multi-view capture of 11 real-world scenes, from the paper “VR-NeRF High-Fidelity Virtualized Walkable Spaces” (Xu et al., SIGGRAPH Asi…
DepthSplat: Connecting Gaussian Splatting and Depth
Integrates the vision, touch, and common-sense information of foundational models, customized to the agent's perceptual needs.
inuex35 / gsplat
Forked from nerfstudio-project/gsplatCUDA accelerated rasterization of gaussian splatting
"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting" (NeurIPS 2024)
Full python interactive 3D Gaussian Splatting viewer for real-time editing and analyzing.
2D Image Transformations (Rotation and Scaling) Using Log-Polar Mapping
GS-SR: Gaussian Splatting for Surface Reconstruction
The ultimate resource for transitioning to freelancing for software developers 👩💻🇫🇮
A 2D Gaussian Splatting paper for no obvious reasons. Enjoy!
[ECCV'24] Differentiable Product Quantization for Memory Efficient Camera Relocalization
Code release for the paper "Sources of Uncertainty in 3D Scene Reconstruction"
[ECCV 2024 - ORAL] Official PyTorch implementation of Gaussian Frosting: Editable Complex Radiance Fields with Real-Time Rendering
An easy-to-use Python library for processing and manipulating 3D point clouds and meshes.
A 3DGS framework for omni urban scene reconstruction and simulation.