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Sépulture

This GBC game is designed for learning and serves as a foundation for a small but complete RPG project on the Game Boy Color.

Requirements

Building

# Set this if GBDK is not in your PATH
export GBDK_HOME=/path/to/gbdk
make

The compiled ROM will be generated in build/Sepulture.gbc.

Running

  • SameBoy: c:/sameboy/sameboy.exe build/Sepulture.gbc

Controls

  • D-Pad: Move the hero (basic wall collision)
  • Start: Toggle movement speed (normal/turbo) - demo purpose
  • Select: Reset player position

Project Structure

  • src/main.c — main game loop, GBC palette initialization, simple map, player sprite, input handling.
  • assets/ — future location for tilesets, maps, and audio data.
  • include/ — custom headers.
  • build/ — compiled output.
  • Makefile — build system for GBDK.

Licence

CC BY-NC-SA 4.0

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

CC BY-NC-SA 4.0

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A small, learning-focused Game Boy Color RPG.

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