Stars
Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
A simple and easy-to-use library to enjoy videogames programming
Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V
This demo implements BVH construction and GPU traversal for rendering hard shadows.
Load Source games maps as combined meshes correctly positioned relative to each other
Text rendering in Vulkan by estimating signed distance
A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.
Easy to integrate Vulkan memory allocation library
Tutorial for the Vulkan graphics and compute API
Open-source, cross-platform, C++ game engine for creating 2D/3D games.
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
WhisperX: Automatic Speech Recognition with Word-level Timestamps (& Diarization)
Port of OpenAI's Whisper model in C/C++
rajkundu / Azure-Kinect-MKV-Reader
Forked from vi/mkvparseA simple Python 3 class for reading Azure Kinect DK MKV files, derived from vi/mkvparse
360 degree rendering with various projections in Godot
Using Capsule Networks in GANS to generate very realistic fake images that could perhaps be used for deepfakes