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C++ Implementation of KCF Tracker

C++ 906 448 Updated Jul 25, 2024

Surface-Stable Fractal Dithering

ShaderLab 767 46 Updated Jan 28, 2025

Meta loader for Vulkan API

C 1,422 122 Updated Jan 30, 2025

Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

C 3,895 462 Updated Jan 25, 2025

c-ray is a small, simple path tracer written in C

C 810 43 Updated Jan 23, 2025

📺🗿 Terminal graphics for the 21st century.

C 3,151 65 Updated Jan 27, 2025

A simple and easy-to-use library to enjoy videogames programming

C 24,613 2,401 Updated Jan 30, 2025

clang running in browser (wasm)

C++ 845 59 Updated Oct 22, 2022

WASI libc implementation for WebAssembly

C 877 202 Updated Jan 28, 2025

Small, easy-to-integrate shader compiler written in C99. Compiles HLSL to SPIR-V

C 46 4 Updated Mar 4, 2021

This demo implements BVH construction and GPU traversal for rendering hard shadows.

C 132 10 Updated Jan 1, 2021

Load Source games maps as combined meshes correctly positioned relative to each other

C 163 16 Updated Feb 2, 2024

Text rendering in Vulkan by estimating signed distance

C 238 17 Updated Feb 9, 2019

Vulkan 2D graphics library

C 772 33 Updated Dec 4, 2024

A game engine made as part of the Kohi Game Engine series on YouTube (and Twitch!), where we make a game engine from the ground up using C and Vulkan.

C 1,109 99 Updated Jan 29, 2025

Improved Quake III Arena engine

C 1,261 156 Updated Jan 26, 2025

Easy to integrate Vulkan memory allocation library

C 2,729 366 Updated Jan 29, 2025

Tutorial for the Vulkan graphics and compute API

C++ 3,266 532 Updated Jan 22, 2025

Awesome Vulkan ecosystem

3,376 279 Updated Jun 21, 2024

Open-source, cross-platform, C++ game engine for creating 2D/3D games.

C++ 4,545 1,310 Updated Feb 11, 2024

A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input

C 13,394 5,380 Updated Jan 13, 2025

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 18,058 1,921 Updated Jan 31, 2025

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 18,282 1,403 Updated Jun 25, 2023

2D renderer written in C utilizing Vulkan

C 210 14 Updated Jan 25, 2025

WhisperX: Automatic Speech Recognition with Word-level Timestamps (& Diarization)

Python 13,587 1,477 Updated Jan 27, 2025

Port of OpenAI's Whisper model in C/C++

C++ 37,236 3,845 Updated Jan 21, 2025

A simple Python 3 class for reading Azure Kinect DK MKV files, derived from vi/mkvparse

Python 3 1 Updated Dec 14, 2021

360 degree rendering with various projections in Godot

GDScript 63 3 Updated Nov 16, 2024

Using Capsule Networks in GANS to generate very realistic fake images that could perhaps be used for deepfakes

Jupyter Notebook 132 53 Updated Jul 1, 2019
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