- π Hi, Iβm Kent Zhang
- π I'm super interested in Computer Graphics, including both real-time rendering and offline rendering
- π± Currently learning Computer Graphics.
- π Reading Physically Based Rendering from Theory to implementation
- π» With 6 years' graphics program development working experience and 4 years' general software development working experience
- πΌ Currently working at Electronic Arts. π
- π¬ Welcomed to ask me about Realtime Rendering or Ray Tracing. π
- π« How to reach me: mailto:tyzhang108@gmail.com

Working
Graphics enthusiastic & Linux fan
-
Electronic Arts
- Vancouver, BC
- https://kvever.family/
- in/kentzhang-geek
Pinned Loading
{{ message }}

Working
Graphics enthusiastic & Linux fan
-
Electronic Arts
- Vancouver, BC
- https://kvever.family/
- in/kentzhang-geek
- π Hi, Iβm Kent Zhang
- π I'm super interested in Computer Graphics, including both real-time rendering and offline rendering
- π± Currently learning Computer Graphics.
- π Reading Physically Based Rendering from Theory to implementation
- π» With 6 years' graphics program development working experience and 4 years' general software development working experience
- πΌ Currently working at Electronic Arts. π
- π¬ Welcomed to ask me about Realtime Rendering or Ray Tracing. π
- π« How to reach me: mailto:[email protected]
Pinned Loading
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.
You canβt perform that action at this time.