Threex.spaceships is a three.js game extension to easily display a bunch of spaceships models. It has five different models, it contains 3 space fighters and 2 shuttles, plus the asset to make them shoot at each other. They comes from "free models pack". You can use them to have a whole fleet in your space battle games. You can even have intergalactic battles if you want! Try them out, they are out of this world!
- examples/basic.html [view source] : It shows the available spaceships.
You can install it via script tag
<script src='threex.spaceships.js'></script>Or you can install with bower, as you wish.
bower install threex.spaceshipsWhen you want to load the SpaceFighter01, just do
THREEx.SpaceShips.loadSpaceFighter01(function(object3d){
// object3d is the loaded spacefighter
// now we add it to the scene
scene.add(object3d)
})It is the same for SpaceFighter02, just do
THREEx.SpaceShips.loadSpaceFighter02(function(object3d){
scene.add(object3d)
})You get the idea. here is how to add SpaceFighter03, Shuttle01
and Shuttle02.
THREEx.SpaceShips.loadSpaceFighter03(function(object3d){
scene.add(object3d)
})
THREEx.SpaceShips.loadShuttle01(function(object3d){
scene.add(object3d)
})
THREEx.SpaceShips.loadShuttle02(function(object3d){
scene.add(object3d)
})Now suppose you want a SpaceFighter01
which shoots, do the following.
THREEx.SpaceShips.loadSpaceFighter03(function(object3d){
var spaceship = object3d
scene.add(spaceship)
// the right shoot
var shoot = new THREEx.SpaceShips.Shoot()
shoot.position.x= 0.5
shoot.position.z= 0.3
scene.add(shoot)
// the left shoot
var shoot = new THREEx.SpaceShips.Shoot()
shoot.position.x=-0.5
shoot.position.z= 0.3
scene.add(shoot)
// the right detonation effect
var detonation = new THREEx.SpaceShips.Detonation()
detonation.position.x= 0.5
detonation.position.z= 0.1
scene.add(detonation)
// the left detonation effect
var detonation = new THREEx.SpaceShips.Detonation()
detonation.position.x=-0.5
detonation.position.z= 0.1
scene.add(detonation)
})- add a trail behind the ships and/or their shoots
- how to do a trail
- you get a geometry depending on the trail
- single plane
- single plane with a lot of segments for details
- multiple intersecting planes
- a cylinder
- single plane
- how to make it move to appear as it follows the emitter object
- this is a trail so there is a moving object which emit this trail
- the moving object will need to push new coordinates to the trail
- update the trails based on emitter object
- the coordinates are likely in world axis
- a quaternion for trail's orientation based on the velocity of emitter object
