Stars
Get up and running with GLM-4.7, DeepSeek, gpt-oss, Qwen, Gemma and other models.
Implement a ChatGPT-like LLM in PyTorch from scratch, step by step
Awesome-LLM: a curated list of Large Language Model
The official rendering library for PAG (Portable Animated Graphics) files that renders After Effects animations natively across multiple platforms.
Lightweight and modular C++11 graphics middleware for games and data visualization
Interfaces with TeamCity to support the running of personal builds and viewing a user's build history directly from within Unreal Engine 4
The Arm ASTC Encoder, a compressor for the Adaptive Scalable Texture Compression data format.
Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan…
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
RePlugin - A flexible, stable, easy-to-use Android Plug-in Framework
Json.NET is a popular high-performance JSON framework for .NET
Create advanced Excel spreadsheets using .NET
Character set detector - .NET standard & .NET
staticafi / llvm2c
Forked from petrv7/llvm2cDecompiler of LLVM bitcode to C
This tool extracts useful information from Unity asset bundles and stores the information in an SQLite database.
Unity-Technologies / mono
Forked from mono/monoMono open source ECMA CLI, C# and .NET implementation.
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
DotNetty project – a port of netty, event-driven asynchronous network application framework
Text, diagrams, and source code for the book Computer Graphics from scratch.
Ray tracing examples and tutorials using VK_KHR_ray_tracing
An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.
Import OpenStreetMap data into Unreal Engine