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OverEngine

Opensource game engine under MIT license

Logo

Game Editor

  • Work in progress 🚧
  • Drag and drop support
  • Asset management
  • ...

New:

Screenshot 2020-11-10 143415

Old:

OverEditorScreenShot

Standalone OverEngine Application (Sandbox Demo)

Sandbox Demo Sandbox Demo

Used third-party libraries and tools:

License

The software is licensed under the MIT License:

Copyright © 2020 Sepehr Kalanaki (OverShifted)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Build Instructions

this is my own ideal way to develop OverEngine:

On Windows

On Windows, I use GenerateProjectFiles.bat to generate project files for Visual Studio 2019 using Premake. Premake's VS project generator is fast and clean.

On Linux

On Linux on the other hand; Preamke's gmake2 generator is just trash. it's dependency manager is garbage and build's are too slow because of make. I use CMake's ninja generator to build. Ninja it super fast and uses all cpu core's. You can use make but its slow.

# we are in project's root directory
# 'mkdir build' is not needed
cmake -S . -B build -G Ninja

# To build
cmake --build build
# or
cd build
ninja

IDE / Build tool - platform - compiler support

  • Visual Studio 2019 - Windows - MSVC
  • CMake (with make or ninja) - Linux - GCC / G++

WindowsBuilt LinuxBuilt

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Yet another opensource game engine 🕹

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  • C++ 95.4%
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