A simple bird tossing physics game based on Jason Weimann's terrific Unity tutorial. I made this game for practice after watching the tutorial. I wanted to see how fast I could recreate the game presented in the tutorial from memory. It ended up being a fun exercise. Feel free to use this as a starting point for an Angry Birds style physics game.
I made a few small tweaks and improvements, and I think I came pretty close to recreating the content presented in the original tutorial.
- I added a `Globals`` class to store level names and the current level.
- I created 4 unique levels that the game cycles through.
- I expanded the background horizontally for better readability.
- I prevented trying to fling the bird again after the initial fling.
- I added folders for asset organization.
Use the following steps to run locally:
- Clone this repo
- Open repo folder using Unity 2021.3.27f1
- Install Text Mesh Pro
- Created using Unity
- Code edited using Visual Studio Code
- 2D images edited using Paint.NET
Based on Jason Weimann's Unity tutorial.
