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bird-physics-game

A simple bird tossing physics game based on Jason Weimann's terrific Unity tutorial. I made this game for practice after watching the tutorial. I wanted to see how fast I could recreate the game presented in the tutorial from memory. It ended up being a fun exercise. Feel free to use this as a starting point for an Angry Birds style physics game.

Gameplay

I made a few small tweaks and improvements, and I think I came pretty close to recreating the content presented in the original tutorial.

  1. I added a `Globals`` class to store level names and the current level.
  2. I created 4 unique levels that the game cycles through.
  3. I expanded the background horizontally for better readability.
  4. I prevented trying to fling the bird again after the initial fling.
  5. I added folders for asset organization.

Running Locally

Use the following steps to run locally:

  1. Clone this repo
  2. Open repo folder using Unity 2021.3.27f1
  3. Install Text Mesh Pro

Development Tools

  • Created using Unity
  • Code edited using Visual Studio Code
  • 2D images edited using Paint.NET

Credits

Based on Jason Weimann's Unity tutorial.

About

A physics-based bird tossing game. Made with Unity and C#.

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  • C# 100.0%