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xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.

C 10,002 2,500 Updated Nov 21, 2025

bLazing fast native Lua for Unity!

C# 41 3 Updated Dec 17, 2025

An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.

C# 1,537 226 Updated Nov 30, 2023

A fork of the MoonSharp Lua interpreter focused on improving performance under Unity.

C# 14 5 Updated Sep 19, 2023

Fully onchain, ZK space conquest MMORTS Dark Forest-inspired game, powered by World Engine.

C# 9 2 Updated Mar 18, 2024

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.

C# 1,740 70 Updated Dec 24, 2025

A networking library to make multiplayer games for the Bevy game engine

Rust 911 112 Updated Jan 24, 2026

Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an extensive database, without the need to create state machines.

Rust 52 2 Updated Dec 28, 2025

A refreshingly simple data-driven game engine built in Rust

Rust 44,373 4,354 Updated Jan 28, 2026

Seed of a new world. An onchain game engine, built for devs with ambition. (world/acc)

C# 118 51 Updated Jan 23, 2026

Cyclops Framework (for Unity) provides an elegant tag-based approach to simplifying state management, asynchronous routines, messaging, and tweening. It plays well with others, drops nicely into ex…

C# 2 Updated Apr 17, 2024

CYCLOPS FRAMEWORK - LESS CODE. MORE GAME. (Tweening, psuedo-threading, cascading tags and so much more.)

ActionScript 4 Updated Jan 6, 2022