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xLua is a lua programming solution for C# ( Unity, .Net, Mono) , it supports android, ios, windows, linux, osx, etc.
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
A fork of the MoonSharp Lua interpreter focused on improving performance under Unity.
Fully onchain, ZK space conquest MMORTS Dark Forest-inspired game, powered by World Engine.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
A networking library to make multiplayer games for the Bevy game engine
Motion matching enables characters to smoothly transition between animations by finding the best matching pose and trajectory from an extensive database, without the need to create state machines.
A refreshingly simple data-driven game engine built in Rust
Seed of a new world. An onchain game engine, built for devs with ambition. (world/acc)
Cyclops Framework (for Unity) provides an elegant tag-based approach to simplifying state management, asynchronous routines, messaging, and tweening. It plays well with others, drops nicely into ex…
CYCLOPS FRAMEWORK - LESS CODE. MORE GAME. (Tweening, psuedo-threading, cascading tags and so much more.)



