Starred repositories
A cross-platform and lightweight, code-first .NET GUI framework aimed at NativeAOT.
Cross-platform graphics framework for C# with .NET NativeAOT | Desktop • Mobile • Web | Direct3D • Metal • OpenGL • WebGL
🔵 Community-driven .NET implementation of TOON
Provides helpers for declarative ui in C#
🥛 Async Managed Component-Oriented framework for Unity
s&box is a modern game engine, built on Valve's Source 2 and the latest .NET technology, it provides a modern intuitive editor for creating games
Render markdown & clickable links with TextMeshPro in Unity.
A modern, cross platform IDE for .NET, built with .NET & Godot
Program Unity in Lua. Hot reloads every time.
Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.
Editor tool to help you upload builds to online services. Steam being the obvious
Unity asset for adding outlines to game objects
A simple runtime contextual menu implementation built using Unity's UI Toolkit.
A modular roguelike engine for LÖVE, licensed under the MIT license.
magically playful, yet simple styling. all in one file.
Allows you to quickly organize assets for certain workflows, such as organizing prefabs for level design.
A simple way to create a multi-column table view for Unity Editor GUI
a multi-system chiptune tracker compatible with DefleMask modules
Code-based UI library for development menus for Unity
A clean and customizable 3D gizmo tool for raylib. Designed with an Immediate Mode style for simplicity, it requires just a single function call to draw and interact. Supports global, local, and vi…
High performance Lua interpreter implemented in C# for .NET and Unity
Easily and quickly create rule tiles in Unity.
Auto generate fallback font asset by system font (OS font) in runtime.



