This is an exploration of affordances.
Imagine you agreed to help with a D&D "class" at your kids' school. Now imagine that in a surprise plot twist you're not helping, but running it.
The kids want an adventure, and they want it now.
Enter the Dungeon Muse.
Currently Dungeon Muse interrogates you the user about what kind of adventure you'd like to create and then spits out a plausible skeleton of a story.
What it should do is then support you in editing and fleshing out that adventure. Maybe some day it will, but today it just halts once you've got your first draft. Why? Because I'd learned what I wanted to learn, and played with what I wanted to play with.
Maybe I'll come back to this, but I got the adventure I needed and the kids are happy (for now).
Adam Sanderson